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Tribal edit for RuneQuest Gamemaster Screen Pack

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Page 120 Some enchanted Rune metal weapons work against magical creatures, and thus would harm physical things that are immune to normal metals (were-creatures, for example). Silver, bronze, and iron do this.

- Bronze doesn't do this! For example, Page 87 of the Glornatha Bestiary: "Only magic, fire, iron, or pure (Rune) metals will harm the target. If an ordinary bronze sword with a Bladesharp 3 spell is used on the spell’s subject, only the Bladesharp would do damage." 

Edited by jongjom
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2 minutes ago, jongjom said:

Page 120 Some enchanted Rune metal weapons work against magical creatures, and thus would harm physical things that are immune to normal metals (were-creatures, for example). Silver, bronze, and iron do this.

- Bronze doesn't do this! For example, Page 87 of the Glornatha Bestiary: "Only magic, fire, iron, or pure (Rune) metals will harm the target. If an ordinary bronze sword with a Bladesharp 3 spell is used on the spell’s subject, only the Bladesharp would do damage." 

Ordinary bronze doesn't do this, but if the bronze is infused with the power of the enchantment, it will be magical.

It isn't entirely clear when an enchantment has to be placed on the metal item - can it be added only while the smith is creating it with fire and forge, or can a blade that has seen some combat already be endowed with an enchantment?

Anyway, the enchantment for bronze (or brass) is probably rare, and only applied where only inferior metal is available.

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The bit about iron is an issue to fix, insofar as there are contradictions between character stats (where iron gives penalties to magic AND has superior armour points) and the article-at-the-back (where unenchanted iron gives penalties to magic; enchanted iron gives superior armour points). I agree that the lead, enchanted bronze etc. stuff is secondary, but still worth raising as the consequences might not have been carefully thought through, and there's still time to make tweaks.

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17 hours ago, Nick Brooke said:

Adventure Book, p.21 - "Kangharl - Lunar Hostage" is clearly the Kangharl "Blackmoor" who was Tribal King until he got et by a Dragon in 1625, so his name should be marked with a Death Rune, and it would make sense to give his regnal years as "1615-1625", even if you can't stomach calling him a "Tribal King" (which he was, so there). "Kangharl [Death Rune], Lunar Hostage (1615-1625)" might be an acceptable face-saving way to show him on the Taraling dynasty chart, but I'd just list him as a Tribal King. Screw Colymar sensibilities: let's tell the Truth, here.

 

The issue goes a bit deeper than that - or rather is a bit more confusing. The easiest fix is to have the names Korlmy and Kangharl switch and it seems all is fixed (if indeed Kangharl is meant to be the one who had two wives).

Of course, if we take S:KoH and earlier writings as having any canonical weight then Kangharl should be Kagradus' (brother of Kallai) son and that would point to a bunch of other errata needed as well.

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3 minutes ago, Grievous said:

The issue goes a bit deeper than that - or rather is a bit more confusing. The easiest fix is to have the names Korlmy and Kangharl switch and it seems all is fixed (if indeed Kangharl is meant to be the one who had two wives).

In this book, Kangharl "Blackmoor" is described as "the son of Kallai, the son of Korlmhy the Priest, the son of Kerreneth." And as being dead (or, at least, "devoured" / "eaten" by the Brown Dragon at the Dragonrise, for any "we didn't see the body" enthusiasts out there). That perfectly fits the guy who's named "Kangharl" on the genealogy, except that he's (a) a former Tribal King (1615-1625) rather than just a "Lunar Hostage," and (b) DEAD. All the other Tribal Kings get their regnal dates (three of them get Leika's!), and all the other dead folk get a Death rune. My guess: this is an old genealogy, possibly from Greg's Sartar Campaign, and hasn't yet been thoroughly updated. My second guess: this book overwrites previous confusing accounts.

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1 minute ago, Nick Brooke said:

In this book, Kangharl "Blackmoor" is described as "the son of Kallai, the son of Korlmhy the Priest, the son of Kerreneth." And as being dead (or, at least, "devoured" / "eaten" by the Brown Dragon at the Dragonrise, for any "we didn't see the body" enthusiasts out there). That perfectly fits the guy who's named "Kangharl" on the genealogy, except that he's (a) a former Tribal King (1615-1625) rather than just a "Lunar Hostage," and (b) DEAD. All the other Tribal Kings get their regnal dates (three of them get Leika's!), and all the other dead folk get a Death rune. My guess: this is an old genealogy, possibly from Greg's Sartar Campaign, and hasn't yet been thoroughly updated. My second guess: this book overwrites previous confusing accounts.

Yeah, well, it's fair to says it's pretty borked as it stands and could use a good scanning.

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5 hours ago, TF Druid said:

Discrepancy between GM screen and RQG rule book.

GM screen:
'Summary of Combat Results' box says "A critical success ignores armor and does maximum special damage plus damage bonus."
Attack/Parry and Dodge tables show the same

But the RQG rule book (page 206) says
"A critical hit ignores the effects of armor or any other protection, and does impaling, slashing, or crushing damage (depending on weapon type), as described above."

So, just plain special damage ignoring armor, not max special damage ignoring armor.

 

However if you read the damage sections of the special damage types other than crushing they say that a critical does max damage. 

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Calendar - this marks the Summer and Winter Solstices (correctly), but not the Spring or Autumn Equinoxes. I think it's worth adding these, as they're key turning-points in the calendar. According to the Guide to Glorantha (vol.1, p.112), they are:

Spring Equinox - Sacred Time, Day 9 (Waterday of Fate Week).
Autumn Equinox - Earth Season, Day 30 (Waterday of Stasis Week in Earth Season).

Also, I would argue against showing "week-long" high holy days for the Earth Goddesses (only) in Earth Season. Obviously there will be prolonged festivities for any deity around the High Holy Day, especially at cult centres, but showing them all in RED CAPS does clutter up the calendar: you could show them in normal text except on one HHD, if you preferred. (I'm not so bothered about Sacred Time: that's special).

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Page 122 

Spell reinforcing, 1D4 POW

Spell strengthening, 1D4 POW

Page 122 

Once a spirit has been bound within such a crystal, the magic points of the spirit is available for the use of the binder.

- [Unless you mean you can now actually use the POW of bound spirits - Uber Tapping style?]

Page 123

Twice POW Yielding: The magic points of these crystals can be used by the owning adventurer to cast whatever spells they know. The crystals yield twice their POW per day for an adventurer’s use. The crystal regains magic points separately from the adventurer at the same speed as do humans, i.e., ¼ of their POW per 6 hours.

- The underlined sentence is inaccurate; modify it to:

The crystals yield up to twice their POW in magic points per day for an adventurer’s use.

- Example: with a full 4-point POW Yielding crystal at midnight you use 3 of its magic points. It regenerates 1MP every 6 hours, which if used gives another 4 MPs. Use the last MP (and blow the crystal) within the 24 hours and you get a total 8 MP. Thus, it will not get twice its MP "per day" as you have a defunct crystal after doing this once. 

Page 123

of their own behind a Disruption spell and get another 4 magic points from the crystal, 

Page 123

If the crystal becomes de-attuned, even temporarily, the spell and spirits are lost.

Edited by jongjom

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Page 129 (Back Page) 

Rune Fixes — containing Frequently Asked Questions and rules clarifications

- Where are these? If not present then please delete this

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Rune Fixes should certainly be part of this bundle, as advertised - it's two pages of RQG errata, and has previously been distributed through the mailing list, but isn't yet public on the Chaosium website. (It could also do with some slight tidying-up re: header formats, in my opinion, but other than that it looks good to go).

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Page 22 to page 28  Persons of Prominence

Characteristics. Please put POW and CHA in sequence to make this like the rest of the document's layout. 

Page 99 

Rune Spells: Leap, Lightning[comma] Shield.

Magic Points: 26 (with bound spirits)    [Only has one bound spirit]

Edited by jongjom

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Page 28

Passions: Hate (Chaos) 85%, Hate (Trolls) 60%,

Page 51

Love (Inhabitants of Grove) 90%.

Page 68

Passions: Love (Family) 60%, Love (Hendroste) 60%.

Page 81 

Passions: Love (Causing Pain) 60%

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Adventure book, whatever page with Rune Points NPCs:
Exemple page 16 for Militia:
Rune Spells: Cloud Call, Increase/Decrease Wind, Thunderbolt.

=> now that Rune Points allow "whateveryouwant" rune spell casting, is this line really necessary, other than for suggestions?

Edit: Please ignore, stupid question :wacko:

Edited by 7Tigers
stupid question

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21 minutes ago, 7Tigers said:

now that Rune Points allow "whateveryouwant" rune spell casting, is this line really necessary, other than for suggestions?

Yes, because you learn one of your cult's special or associated Rune spells each time you sacrifice 1 POW for another Rune point. (You don't need to learn common rune magic, but other spells are learned individually). See RQG p.313f.

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more of an omission, but the Calendar does not mention the Lunar Phase, or state that this is with regard Dragon Pass and that it differs in other regions. 

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14 hours ago, Psullie said:

more of an omission, but the Calendar does not mention the Lunar Phase, or state that this is with regard Dragon Pass and that it differs in other regions. 

The Lunar Phases are fully described in RQG p.139, where they're clearly localised to Dragon Pass, and it seems reasonable to assume anyone buying this Pack will have the core rules already. Also - hurrah! - on the Calendar they are shown turning the right way. (It's amazing how much hassle a simple font error can cause). BTW, you're obviously meant to read the picture on p.139 from bottom to top: that's an easier fix than all the left-handers shown in other flipped artwork.

Edited by Nick Brooke

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Adventure Book, Table of Contents, inconsistent hyperlinks, only last half of entry is linked on:

Other Places (of Interest)

Defending (Apple Lane)

Dragons of (Thunder Hills)

Appendices also, but that is fine as the entries themselves are linked.

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