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Greg Stafford Condolence Thread

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I met Greg in 1990 at Gen Con.  His works have contributed to the person I am and I am grateful, to have made his acquaintance. 

The world is a poorer place with his passing.  My most sincere condolences to his family.   

Bob Geis

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Sad to hear of Greg's passing, but glad to continue to revel in his worlds for ever. Role-playing is about creating shared alternate realities, and Greg's creations loom large in the multiverse of gaming universes.

His game systems were pretty darn good too... few manage to combine game designer and game developer so well.

With love to all who knew him in this life, especially his close family and friends. See you on the other side!

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Thank you Greg for leading the way into the realms of Glorantha, and beyond.

Thoughts and condolences to Greg's family and friends at this sad time.

 

May Orlanth walk beside you on the next step of the hero's journey.

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Greg, I’m so sad. I met you the first time at Origin 86 in Los Angeles. Just one year earlier I wrote letter to you to seek license of Call of Cthulhu Japanese. You kindly agreed my request, so in 1986 I handed over you printed Japanese version. You (with Sandy and Steve) seemed happy it. Since then, I work this industry. I will pass your great works to the generations. You will live on with every game played. 

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Thank you Greg for opening the way for us all. 

The shock of the day, waking to the news of his passing, has given way to shared grief, and to hearing and reading stories from friends and compatriots of the joy he has brought us all. Over coming days, weeks, months, and years I hope and expect to hear more tales. May his example light the way that we might all leave such a wonderful legacy.

 

 

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As a fitting way to help mark his passing and honour his memory, Chaosium board games line editor Susan got together with long-time Chaosium supporters and friends of Greg, Andrew Bean and Peter Tracy to play his classic game DRAGON PASS tonight.

#WeAreAllUs

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While I've not met Greg I am so appreciative for everything that he and his team have done. Chaosium games are among my favourites and I am so thankful for Greg's body of work.

May he be dwelling in wonder and glory forever.

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Greg's brilliant work laid out not just a unique and visionary world, but a different way of thinking about fantasy worlds and even the vast array of human mythologies we all immerse ourselves in.  We had never met, but as a great admirer of his world-building I am very saddened to hear he has left us, even as I am sure that the brilliance he shared with us will live on forever.

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I discovered Glorantha through RQII, in my early teens. I loved it for it's depth and difference. Pendragon blew my mind and remains one of my favourite RPGs. I was fortunate enough to meet Greg at the Continuum convention in 2006. He was a perfect gentlemen, chatting with me about the soon to be published Great Pendragon Campaign. He had such a calm, benevolence about him. I've never met anyone quite like him, he was a beautiful human being. Having a chance to thank him for all the joy he has brought me was a true honour and one of my life's proudest moments. My thoughts are with his family. 

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It is with the deepest sadness that we all heard this news.  Gregg was one of the all time greats. His work speaks for itself, as simply the pinacle of excellence in the role playing industry. His wonderful cannon of writing brought pleasure to a vast number of players and fans. He will be profoundly missed.

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Mes plus sincères condoléances à la famille et aux proches de Greg Stafford.

Je n'ai jamais eu l'occasion de le rencontrer en personnes, mais ses œuvres m'ont ouvert l'esprit et permis de rencontrer des univers, des concepts et des personnes remarquables.

 

Aurélien Vincenti

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My sincere condolences to his family.

His work illuminated my childhood dreams as well as my adulthood and I will be ever grateful to him.

He gave me a lot to think about and it was and is still a pleasure to share this with the community that has sprung up around his work.

I hope all his work and especially Runequest will continue to thrive.

God's speed Greg.

 

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Sadly I didn't know Greg (other than a quick pinky finger handshake at the Gloranthancon in 1997 in Victoria, BC) but I certainly know and love his games.  I've got shelves full of them in my basement and I've spent years playing Chaosium games, RuneQuest, Call of Cthulhu, Pendragon, Elric, and even Elfquest.  In fact I just restarted a RuneQuest campaign I stopped running back in 2000 with the new rules and my gaming buddies haven't been this excited about roleplaying in a long time.  Greg, your worlds and games are an inspiration and you shall be missed.

Many condolences to his family and friends.  Here are some pictures from that Gloranthancon of Greg on a panel and dressed for his role of Great Sister in the LARP we played in together.

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Edited by Oliverb
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At first I had no words. Now several hours later I don’t think there’s any way to say enough.

I met Greg about half a dozen times at various conventions, and once at Chaosium HQ while on holiday in the US. He was a hero, mentor and friend to me since my teens in the early 80s. I used to read Gloranthan myths and stories to my kids at bed time and they loved it. My great regret is that they will never know him.

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It’s so moving to read this thread and see all the names I know commenting, whether designers like MOB, Steve, Shannon, Ken, etc, or fellow players that I’ve gotten to know worldwide. 

I think of Glorantha as a reflection of Greg: he contained multitudes. He was Great Sister, Argrath, and Arkat. The world - with it’s humane view that everyone is right in their own mind - is a reflection of his spirit. 

Without Greg we wouldn’t have this global tribe. 

We Are All Us, indeed. 

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I grew up in a small steel town in England. The times were tough; unemployment was rife, my dad had to find work in the Netherlands and I played games in my bedroom driven by my imagination. I would play out wargames and act out scenarios with my Action Men, but that was all blown open when I played my very first RPG in 1982. The game was Runequest, featuring the world of Glorantha, and I played an Elf. I still remember the first game vividly and fondly,.

I thank you for your wonderful creations: Glorantha and Runequest. They opened up my world and helped me escape my troubles.

Glenn.

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1981, I was a D&D player. I entered the game shop I used to visit regularly in Paris. I saw a box with a sword armed lady fighting a giant lizard which was biting her shield. I had a look, it seemed a much more logical and sensible set of rules than D&D. No classes, magic for everyone, realistic combat, experience coming through practice, no levels, no hit points increase, … This is how I came to Runequest. I'm 58 now and my best gaming experience in my life have been as an humakti fighting broos and trolls in the big rubble. Thank you, Mr Strafford. Thank you so much. I am so sad you left us.

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A few years (decades?) back Greg was invited to a little game convention here in North Carolina. That he chose to attend stunned me. Every interaction I had with him that day taught me something new. Although attendance for his events was embarrassingly (to me) sparse he never appeared any way other than gracious and warm. After the convention was over I took him out to dinner, just the two of us, and talked about life, the universe and everything. We shared our experiences as fathers of adopted kids, our spiritual journeys, and just our general curiosity about each other's lives and perspectives. I have always considered him a friend since that day, although I never saw him again in person. I will miss his presence in the world terribly.

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I met Greg in person just a handful of times, at various conventions 20 years ago. What I remember best of him from these occasions is his readings of his Gloranthan fiction. He had a great reading voice and it was obvious that he really liked reading his stories to an audience.

When Greg Fried, Sandy Petersen and I submitted a hefty manuscript of the East Isles, Greg answered that he couldn't accept it in the form it was, as it didn't fit his vision of Glorantha, but he generously shared his notes of Vithela and asked us to join him in developing that part of Glorantha.

For a number of years I acted as web master for www.glorantha.com, a task I remember fondly! The best part was publishing Greg's Myth of the Month. This was a neverending source of a sense of wonder as the mythic landscape of Glorantha unrolled. Greg was genuinely intrigued that I appreciated doing the routine tasks of running the web site.

So, I remember Greg as a generous and caring person, even though I really only knew him through email.

I could ramble on about the greatness of his creations, but I think others have already done that better, so I'll just say that I think one part of Greg's enduring legacy is that he taught us that myths are not just something you read from a book, but also something we can create and share.

I'd like to think that Greg's shamanic faith made him less afraid of death than most of us, but that doesn't make his family less bereaved. So, Suzanne, my heartfelt condolences to you and your family.

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