Alarius Posted October 22, 2018 Share Posted October 22, 2018 I post here and not in Jason Durall thread because this is about a rule in the game master pack. A few characters in the Colymar bribe have a rune iron armour. Iron has two properties. One when enchanted and tempered: it has more armour points. And when unenchanted it has armour points like bronce but has some properties with magic. The armours that the characters have in previous chapter have both properties, more armour and rules with magic. I suppose the rules are right and the examples are wrong. Am I right? Thank. May Lhankor Mhy finds a answer to my question. Quote Link to comment Share on other sites More sharing options...
Austin Posted October 22, 2018 Share Posted October 22, 2018 The current PDF download should have this corrected (at least, Queen Leika's corrected--maybe one got missed?). Their armor should be enchanted, with the increased AP, and no percentage hindering magic. Quote Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link. Social Media: Facebook Patreon Twitter Website Link to comment Share on other sites More sharing options...
Alarius Posted October 22, 2018 Author Share Posted October 22, 2018 9 minutes ago, Crel said: The current PDF download should have this corrected (at least, Queen Leika's corrected--maybe one got missed?). Their armor should be enchanted, with the increased AP, and no percentage hindering magic. You are right. I have downloaded the last version and this issue is corrrected. Thx. so, all is done. Quote Link to comment Share on other sites More sharing options...
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