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HeroQuest Rune


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Is it possible/probable that someone who performs a Heroquest, either the 'still in the Middle world but glowing with the hero light' type, or the 'vanished from sight in the Middle world and entered the Gods' War' type, will acquire a rune (Magic perhaps?) that is a record of their growing 'Heroquest consciousness', and might also show the degree to which they could be sucked into an opponent's Herooquest?

I know this is jumping the gun a little, since formal Heroquesting rules have not appeared yet. Confirmations, counter-theories, questions, denials, and dismissals are all equally welcome.

"It is not reasonable to assume Aristotle knew the Number of the Elect..." - Albertus Magnus

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Sure, why not?

In the HeroQuest game, I normally have a HeroQuest ability with breakouts fir the HeroQuests, or HeroQuests as abilities with Breakouts for particular things.

In RQG, it looks as though you get a HeroQuest character sheet that records how much you have got in HeroQuesting. A HeroQuest Rune or Ability makes sense in that context.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

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