Jump to content

Alternative ammunition?


pulpcitizen

Recommended Posts

I have been perusing my copy of the BRP rulebook back and forth but cannot seem to find any rules for alternative ammuniation types such as armour piercing, hollow point and less-lethal options. Can anyone point me in the right direction?

I am not after strict simulationist rules (if not in BRP), but a 'good enough' approach to these ammunition types.

Thanks in advance, Leon.

Very slowly working towards completing my monograph.

Link to comment
Share on other sites

Hello Leon,

Here are the spot rules I have written to go along with my modern firearms system (which can be downloaded here). I don’t think there are any formal rules in the core book.

(TP are “trade points” that I use in my post apocalyptic setting for measuring "cost").

Bullets

The cost of a single bullet (round) varies with the weapons risk. The ENC is equal to the Risk for 200 rounds.

  • Standard Ball (Risk in TP per round): Standard damage.
  • Depleted Uranium Bullets (x3 normal cost, x2 ENC, Uncommon): Ballistic armor counts half (round down) versus these rounds.
  • Expanding Bullets (x2.0 normal cost, Common): These rounds have +2 normal risk.
  • "Safety" Round (x1.5 normal cost, Uncommon): Damage +1 risk, but ballistic armor counts as double.
  • High Charge Round 1 (x2.0 normal cost, Common): P: +1 risk.
  • High Charge Round 2 (x3.0 normal cost, Common): P+: +2 risk.
  • High Charge Round 3 (x4.0 normal cost, Common): P++: +3 risk.
  • Teflon Bullets (x5 normal cost, Uncommon): Ballistic armor does not protect against these rounds.
  • Tungsten Core Bullets (x2 normal cost, Uncommon): Ballistic armor counts half (round down), but damage is -3 risk.

Link to comment
Share on other sites

And there's my Traveller (actually, Striker) conversion here:

BRP Central - Downloads - Striker! Sidearms

Basically, you have trade-offs with ammunition - You'll find in the real world that some types are better at certain things, but few which are good at everything. Armour-piercing is generally not as good at causing damage to sof tissue, fragmenting rounds do lots of damage but might not penetrate armour at all, etc.

Dreamscape Design: Crafters of the Finest Tabletop Roleplaying Games

Dreamscape Design: My Corner of BRP Central ... Mine, All Mine! 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...