10baseT Posted December 31, 2018 Share Posted December 31, 2018 What is a sorcerer's starting mastery of Runes and Techniques (an Aeolian in my case)? *Page 381 2nd column, bottom right, says every sorcerer begins play having mastered at least one Rune as described under Philosopher on page 70, (so 1 Rune here). *Then page 389 under Aeolianism (assuming i'm 21) says I get to select 2 Runes and 1 Technique at 16 then spend the next 5 years mastering them (2 Runes and 1 Technique here). *Next, going back to character creation, let's say I actually pick Philosopher as my occupation. I then get to start with mastery of 1 Rune and 1 Technique (1 Rune and 1 Technique here). So do i start with a Mastery of 4 Runes and 2 Techniques? I don't think i'm doing this correctly or i'm misinterpreting. This seems a bit high. Thanks, Gil Quote Link to comment Share on other sites More sharing options...
Kloster Posted December 31, 2018 Share Posted December 31, 2018 I understand it as such: An aeolian philosopher starts with 3 (2 for aeolianism and 1 for philosopher) runes and 2 (1 for aeolianism and 1 for philosopher) techniques. This is what I did for my character. Kloster 1 Quote Link to comment Share on other sites More sharing options...
womble Posted December 31, 2018 Share Posted December 31, 2018 Everything adds up, like Kloster says. Same as skill percentages. 1 Quote Link to comment Share on other sites More sharing options...
Ultor Posted December 31, 2018 Share Posted December 31, 2018 Yes, to be an effective starting Sorcerer you really have to be a Philosopher. This makes sense. However, it is really difficult to become an effective sorcerer "in game." I can see the intention, but there's little MGF there. I'd have "Scrolls of Revelation," that reveal the secret of a Technique or Rune upon reading (perhaps at the cost of an additional point of POW, or something) to quicken things up a bit. Quote Link to comment Share on other sites More sharing options...
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