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Esrolian Assassin

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Babeester Gor is a good one for female PCs who want to take revenge on despoilers of the earth/women.

We played Humakti Assassins once, swords for hire who challenged their targets to honourable combat.

Orlanth is a good Assassin cult, in many ways, as Adventurers tend to have few scruples.

Eurmal might be an interesting choice, as he stole Death.

I use Krarshti Courtesan Assassins who get jiggy abnd then cast Sweat Acid to burn every location in contact with their skin.

I have also used female earth cultists who know Second Mouth and Swallow, but that is only relevant if you know what those spells do.

 

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Does your player want to play an independent assassin or a killer in the service of an Esrolian house playing at high stakes politics (possibly as a vassal of one of the most powerful houses)?

In either case, Orlanth might be a good choice, with spells like Darkwalk and Scarf of Mist. Orlanth is often seen as a sinister deity in Esrolia, and this character could take all the bad stuff they have to say about Orlanth (and Kodig) to heart and act upon that, though possibly under orders of his Grandmother (who will disavow him at some point in the future, possibly sending her other minions after him - that's what happened to Rastagar, the last Vingkotling king to rule over Esrolia).

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I think some of the queries in this thread are useful.  "An assassin" is maybe too broad for a useful answer...  Are you envisioning a "lone wolf" outsider?  Or a loyal servant or a Great House?  Devoted Cultist (of an assassin's cult)?  Or ... ?

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10 hours ago, g33k said:

I think some of the queries in this thread are useful.  "An assassin" is maybe too broad for a useful answer...  Are you envisioning a "lone wolf" outsider?  Or a loyal servant or a Great House?  Devoted Cultist (of an assassin's cult)?  Or ... ?

They don't know enough of the world to know. They're coming from other RPGs so they want a sneaky, backstabbing thief

Think Esrolian Orlanthi follower with thief background 

Exiled or escaped to Sartar

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2 hours ago, ajs said:

They don't know enough of the world to know. They're coming from other RPGs so they want a sneaky, backstabbing thief

Think Esrolian Orlanthi follower with thief background 

Exiled or escaped to Sartar

That works fine. 

An Eurmali focused on the Murderer aspect of the trickster is another possibility. Or a small spirit cult like Blackfang (either with same or different rune spell) is another option.

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On 2/2/2019 at 6:12 AM, ajs said:

They don't know enough of the world to know. They're coming from other RPGs so they want a sneaky, backstabbing thief

Which, to be clear, it's going to perform in combat *nothing* like a d&d thief, in case that's what they were expecting.

(I just think that d&d has artificially/mechanically enhanced the viability of thieves to fill a dps role unjustified in real life; RQ has never done this.)

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2 hours ago, styopa said:

Which, to be clear, it's going to perform in combat *nothing* like a d&d thief, in case that's what they were expecting.

(I just think that d&d has artificially/mechanically enhanced the viability of thieves to fill a dps role unjustified in real life; RQ has never done this.)

I'm aware of the difficulty in managing their expectations 

They've experienced one combat which ended badly for their Humakt Warrior 

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The Black Fang Brotherhood (p378 core book) could be a good choice too. As for occupation, Thief or Warrior are obvious choices but almost any occupation could do since anyone could seek vengeance upon something/someone.

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21 hours ago, ajs said:

They've experienced one combat which ended badly for their Humakt Warrior 

Do you attribute this to just some unlucky dice?  Or with their unfamiliarity with the system's deadliness?  Or ... ?

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7 minutes ago, g33k said:

Do you attribute this to just some unlucky dice?  Or with their unfamiliarity with the system's deadliness?  Or ... ?

More of the latter. He was a bit unlucky but the group played it too much like a DnD encounter. I'm hoping they've learnt. I'm running the Adventure Book Scenario's. 

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hopefully you can throw an extra "encounter" their way with a wandering healer.!  :-)

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4 hours ago, g33k said:

hopefully you can throw an extra "encounter" their way with a wandering healer.!  :-)

The Initiate of Chalana Arroy was too far away to save the Humakt and had awful dice luck

 

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1 hour ago, ajs said:

The Initiate of Chalana Arroy was too far away to save the Humakt and had awful dice luck

 

Sometimes the dice just want you dead.

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11 hours ago, styopa said:

Sometimes the dice just want you dead.

And then sometimes they want you back alive again! Ain't Glorantha great?! 

 

;)

 

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On ‎2‎/‎2‎/‎2019 at 2:56 PM, jeffjerwin said:

Or simply an Esrolian worshipper of Orlanth Adventurous, who is also a thief god (particularly in Nochet)

It popped into my head yesterday that the Sandals of Darkness subcult of Orlanth would be a very good fit.

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2 hours ago, jajagappa said:

... the Sandals of Darkness subcult of Orlanth would be a very good fit.

I see what you did there .

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4 hours ago, Wrestlepig said:

Argan Argar might be a good choice. His darkness magic would be very handy, although the cult skills probably aren't relevant.

Didn't think it fitted his idea

 

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10 hours ago, Wrestlepig said:

Argan Argar might be a good choice. His darkness magic would be very handy, although the cult skills probably aren't relevant.

AA is really about the peaceful coexistence.  I could see the occasional assassination of an intransigent warmonger, maybe... but I just don't see it as an assassin-cult.

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The Eurmal spell Strike gives players coming from D&D the most thief/Assassin like feel.  If that's what they're looking for, that's the best way to go.  Trickster assassin.

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2 hours ago, Pentallion said:

The Eurmal spell Strike gives players coming from D&D the most thief/Assassin like feel.  If that's what they're looking for, that's the best way to go.  Trickster assassin.

Strike and Fumble are a great combination, RQG doesn't have the latter unfortunately.

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