ChalkLine Posted February 22, 2019 Share Posted February 22, 2019 (edited) Here's some accurate maps I'm doing up of the hall, I'll be doing 'artistic' freehand maps later. I moved the Hall to The Big Rubble and mandated it was built by Arkati in a period of tolerance. The Kyger Litor and Zorak Zoran shrines were constructed by or for visiting trolls. Note that there's stuff in there that are very poor choices for normal uz; advanced architecture, tapestries of troll history that trolls can hardly see and undoubtedly couldn't make, odd sorcery allusions. The mad sorcerer-worm thing below the structure is probably the last of the Arkati. Now, after I've gotten through it (and it's still quite playable, just convert it to your favourite system. Note there is some errors in the text that I try to correct on the maps) I have a problem; the Zorak Zoran truestone is something I don't want and don't need. The obvious place to trade it is back to the Zorak Zoranis, but they are liable to reject trading it and just track my PC down and kill him for it. Now, how to go about a trade? I thought maybe using an Argan Argar trader as an intermediary but I have a second problem; my PC is a superior enlo. As in the Elder Secrets book it is stated that there really is no such thing as an independent enlo an Argan Argar trader would be within their rights to simply seize him and the truestone as by definition a slave cannot own property (being property themselves) . . . It's been suggested over on the facebook page that I use a freindly uz as the intermediary but alas the PC knows none . . . Edited February 22, 2019 by ChalkLine 3 1 Quote Link to comment Share on other sites More sharing options...
ChalkLine Posted February 22, 2019 Author Share Posted February 22, 2019 By the way, if I was to keep the Hall as a fixture for the game I'd have a few arrow slits/spell eyeholes in the walls surrounding the courtyard. Later trolls probably plugged them up to avoid the light which is why 'you don't seem them in your run through' Quote Link to comment Share on other sites More sharing options...
jajagappa Posted February 22, 2019 Share Posted February 22, 2019 4 hours ago, ChalkLine said: Now, how to go about a trade? I thought maybe using an Argan Argar trader as an intermediary but I have a second problem; my PC is a superior enlo. As in the Elder Secrets book it is stated that there really is no such thing as an independent enlo an Argan Argar trader would be within their rights to simply seize him and the truestone as by definition a slave cannot own property (being property themselves) . . . Obviously, find a sucker (i.e. adventurer). Make it worth their while to make the trade for the enlo - they are Hoomanz, what do they know! An Issaries merchant is also possible, but they might be a bit brighter than your average adventurer. Quote Link to comment Share on other sites More sharing options...
TheoCupier Posted December 11, 2021 Share Posted December 11, 2021 Always good to find a fellow mapper of Scorpion Hall. I recently got inspired to re-map it and came across this post while trying to find out if there was any errata for the Dark Troll cell. Here's my take. FYI the black areas on the west side of the ground floor seem to be a space for the fireplaces in the basement. The measurements of the corridors in the prison part seem to be a bit off so I made them fit the rooms. Ground Floor Basement Hope you find this useful. 1 4 Quote Link to comment Share on other sites More sharing options...
smiorgan Posted December 28, 2021 Share Posted December 28, 2021 @TheoCupier The Scorpion Hall maps are great. I'm looking forward to use them for a VTT game. @Everybody... Were could Scorpion Hall be located in Northwestern Sartar? I'd like to set it not far from Apple Lane/ Clearwine/ Jonstown... 2 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 28, 2021 Share Posted December 28, 2021 Thanks @TheoCupierand @ChalkLine! You two rock! 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
jajagappa Posted December 30, 2021 Share Posted December 30, 2021 On 12/28/2021 at 2:12 PM, smiorgan said: @Everybody... Were could Scorpion Hall be located in Northwestern Sartar? I'd like to set it not far from Apple Lane/ Clearwine/ Jonstown... I'd put it in the Far Place above Snakepipe Hollow. Perhaps somewhere within the Lost Man Woods, or alternately along the northern edge of Snakepipe Hollow as part of the Stinking Forest. 3 1 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted December 31, 2021 Share Posted December 31, 2021 16 hours ago, jajagappa said: I'd put it in the Far Place above Snakepipe Hollow. Btw, if you happen to have the 13th Age Glorantha material, this would hook up very nicely with the intro scenario regarding the horn Sounder. 1 Quote Link to comment Share on other sites More sharing options...
smiorgan Posted December 31, 2021 Share Posted December 31, 2021 2 hours ago, jajagappa said: Btw, if you happen to have the 13th Age Glorantha material, this would hook up very nicely with the intro scenario regarding the horn Sounder. Oooh! Good to know! BTW Are "Far Point" and "Far Place" two interchangeable terms? Such as Swan and Swanton, Wilmskirk and Wilmschurch? Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted December 31, 2021 Share Posted December 31, 2021 8 minutes ago, smiorgan said: BTW Are "Far Point" and "Far Place" two interchangeable terms? Such as Swan and Swanton, Wilmskirk and Wilmschurch? As far as I know, yes. Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Dragon Posted January 6, 2022 Share Posted January 6, 2022 Since we mentioned spoilers already...Huge spoiler. Spoiler The one thing that I always remember about Scorpion Hall was the mysterious crystal in the acid pool. The scenario made it clear that the author could identify no way to get that thing. He had a special trap for lycanthropes for example. (I was not convinced that wolfbrothers could shrug off POT 20 acid myself. What was odd to me was the author seemed to discount a very common spell of the most common cult in the game at the time: Flight, then called telekinesis. Available to Orlanth Adventurous, Vinga, Issaries. It is Ranged, so it can be cast on an object within range. One point will easily pick up the noticed crystal and fly it right near your hand. Pour a little of your water or wine skin over said hovering crystal to wash off any remaining acid. Voila, well within 15 minutes, you have yourself the crystal. (Section 379 of the SoloQuest Classic Collection). Quote Link to comment Share on other sites More sharing options...
L2Spectre Posted June 4, 2022 Share Posted June 4, 2022 TheoCupier, could repost the scorpion hall maps please? Quote Link to comment Share on other sites More sharing options...
TheoCupier Posted June 17, 2022 Share Posted June 17, 2022 On 6/4/2022 at 4:55 PM, L2Spectre said: TheoCupier, could repost the scorpion hall maps please? Here you go https://drive.google.com/file/d/1O9w1cNZfJ0RpkxCcIKjDH8HHlgGZiX5p/view?usp=sharing https://drive.google.com/file/d/1hy1WuyJrGMpNNjfw687F0Yx8w8y7vfQ0/view?usp=sharing I tried to insert as an image but the site didn't like it. 1 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 18, 2022 Share Posted June 18, 2022 (edited) On 6/17/2022 at 10:25 AM, TheoCupier said: Here you go https://drive.google.com/file/d/1O9w1cNZfJ0RpkxCcIKjDH8HHlgGZiX5p/view?usp=sharing https://drive.google.com/file/d/1hy1WuyJrGMpNNjfw687F0Yx8w8y7vfQ0/view?usp=sharing Access denied Edited June 18, 2022 by PhilHibbs 1 Quote Link to comment Share on other sites More sharing options...
TheoCupier Posted June 23, 2022 Share Posted June 23, 2022 Google drive was being suboptimal on my iPad. I gave you access and changed settings for global read all. Quote Link to comment Share on other sites More sharing options...
TheoCupier Posted June 23, 2022 Share Posted June 23, 2022 And for some reason after my last post I can now upload images. So here are some images. 1 square = 1 m. Some of this will be off as the walls are supposed to be .75m thick Ground Floor s Basement The north cell on corridor 272 has got problems with the numbering. I think you should eventually get to ref 293 but how you get there from 272 is broken. Any errata links welcome 🙂 1 Quote Link to comment Share on other sites More sharing options...
TheoCupier Posted June 23, 2022 Share Posted June 23, 2022 This is nowhere near as pretty, but here are the tunnels for the sake of completion Red is an enemy you have to fight. Yellow means they can be friendly. I suggest being friendly in these tunnels 😉 Quote Link to comment Share on other sites More sharing options...
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