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RosenMcStern

Revolution in 2019: International Edition and Medievalia D100

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On 3/14/2019 at 2:50 PM, Jakob said:

Okay, this may be ranting, but I'll still take the opportunity to mention the one thing that truly bugs me about RD100. I first have to say that I never quite read the rules through, even though I love a lot of the concepts, and I'd be very happy about a more accessible version 2.0. But there's one actual, very minor rules thing that I can't wrap my head around: Why do so many creatures must have damage bonuses like +5d2? I know that a lot of people don''t mind or even enjoy rolling buckets of dice, but D100 systems are traditionally relatively free of such things. Furthermore, it's just not that glamorous to roll a lot of d2s ... is there any reason why this isn't converted to, say 16d+4, which has the same range?

Jakob's observations deserved a reply, but it took some time for me to find a spare 10 minutes to do so. 

Yes, there is a reason why it is not translated into something less clumsy than a "bucket of dice". The number of dice represents the sheer impact, the "kinetic energy" of the blow, which is different from "damage", which takes into account also the ability of sharp weapons to cut deep into the target flesh and bone. In classic D100 games, a sharp weapon is more likely to overcome a parry than a blunt one because it does more "damage" - the kinetic and the sharpness factor being inseparable. Mythras does not have this problem because it adds a "size" factor to all weapons, and uses it, and not "damage", to check wheter a parry can be overcome. However, this does not take into account the strength of the weapon wielder, and requires one extra variable for all weapons and attacks - and sometimes you can forget to compare sizes, particularly for creatures.

Revolution uses the number of dice - which summarizes the nature of the weapon, the hands used to wield it and the wielder's Might into a single factor - to determine how "strong" an attack is, and how difficult it will be to block its impact. Several combat effects (MIghty Blow, Overwhelm, Bypass Defense, Stun) and at least one power (Absorb Kinetic) operate on the number of dice rolled for a blow. This is quite straightforward and intuitive (each point of Might = 1d2) , and it could not work if different die sizes instead of a different number of dice were used.

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36 minutes ago, RosenMcStern said:

Jakob's observations deserved a reply, but it took some time for me to find a spare 10 minutes to do so. 

Yes, there is a reason why it is not translated into something less clumsy than a "bucket of dice". The number of dice represents the sheer impact, the "kinetic energy" of the blow, which is different from "damage", which takes into account also the ability of sharp weapons to cut deep into the target flesh and bone. In classic D100 games, a sharp weapon is more likely to overcome a parry than a blunt one because it does more "damage" - the kinetic and the sharpness factor being inseparable. Mythras does not have this problem because it adds a "size" factor to all weapons, and uses it, and not "damage", to check wheter a parry can be overcome. However, this does not take into account the strength of the weapon wielder, and requires one extra variable for all weapons and attacks - and sometimes you can forget to compare sizes, particularly for creatures.

Revolution uses the number of dice - which summarizes the nature of the weapon, the hands used to wield it and the wielder's Might into a single factor - to determine how "strong" an attack is, and how difficult it will be to block its impact. Several combat effects (MIghty Blow, Overwhelm, Bypass Defense, Stun) and at least one power (Absorb Kinetic) operate on the number of dice rolled for a blow. This is quite straightforward and intuitive (each point of Might = 1d2) , and it could not work if different die sizes instead of a different number of dice were used.

Thanks for the explanation - it actually makes a lot of sense, though it doesn't alleviate my irrational dislike of rolling a handful of dice ... but knowing the reasons behind it will at least make it easier to look past it.

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BTW: a list of all Traits in the book categorised by Skill would be a helpful resource for the GM during play.

Please include the Power Traits of the mail rule book, too. :D

Just yesterday I found myself looking up Traits in the rule book many times, which was irritating. ;)

Oh, and is there a Trait like 'Library use' or 'Research' ? If not, would that be a Knowledge Trait?

Cheers!

Rob

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On 3/21/2019 at 9:21 PM, Jakob said:

Thanks for the explanation - it actually makes a lot of sense, though it doesn't alleviate my irrational dislike of rolling a handful of dice ... but knowing the reasons behind it will at least make it easier to look past it.

You know, the amount of dice rolled for Might is actually really frightening for players, once you have used the Mighty Blow Damage Effect as a GM. Players will never ever underestimate the size of a creature thereafter ...

And the best thing: if using the effect, you do not roll the dice for Might at all ... :D

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BTW: I use different d6 for Might Damage. Usually I use numbered d6, but for Might I use pips on d6'es. That way it is easy to destinguish the weapon damage from might damage. 

On a narrative level it is fun to explain how the damage comes together and with the different dice it is easy to visualise it 

Anyways, just a bit of chit chat along the way ... ;)

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On 4/23/2019 at 10:46 PM, pansophy said:

BTW: a list of all Traits in the book categorised by Skill would be a helpful resource for the GM during play.

Please include the Power Traits of the mail rule book, too. :D

I tried that in a draft of Merrie England:Robyn Hode. It should be fairly easy to do for the main rules, but might be better as a fan-thing.

On 4/23/2019 at 10:46 PM, pansophy said:

Oh, and is there a Trait like 'Library use' or 'Research' ? If not, would that be a Knowledge Trait?

The thing about Traits is that you can just add them as and when you want.

Yes, Library Use/Research would be a good Trait under Knowledge.

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On 4/27/2019 at 12:03 PM, soltakss said:

The thing about Traits is that you can just add them as and when you want.

Yes, Library Use/Research would be a good Trait under Knowledge.

Exactly. This is how you should use Traits: if it fits your game, add it even if it is not official. I will try and add a small sidebar about the "Do it yourself" technique for Traits and Stunts, too. 

 

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