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Gods and Goddesses of Glorantha


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29 minutes ago, Squaredeal Sten said:

How about Imarja?  Is she saved for the Nochet supplement?

She is not in the Cults book.  Possibly for Nochet, but she's not really worshiped in any way that provides direct benefits.  

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So I am wrapping up the text of this book, while making sure that it all ties into both the new Heroquesting chapters in the GM Sourcebook and into the Hero Wars Campaign. It is increasingly looking l

The definitive list of cults and spirit cults in the Cults of Glorantha are: 1. Kyger Litor 2. Anilla 3. Aranea 4. Argan Argar 5. Gorakiki 6. Himile 7. Subere 8

Nah, I am done. But while adding the Starting As An Initiate of XXXX sections for each cult, I managed to unblock what I wanted to write about Yara Aranis. It also brings us to 100 cults and spirit cu

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23 minutes ago, dumuzid said:

Surely she offers the Summon Geese rune magic spell?

Imarja in all likelihood is another name for Glorantha, a deity that only deities can likely commune with.  Or perhaps it is another name for the Invisible God(dess).

At times of crisis, she seems to offer something, but it is not at the level of accessible Rune magic.

Edited by jajagappa
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1 minute ago, jajagappa said:

a deity that only deities can likely commune with

Then, rather, a subcult of a more accessible god based around an Imarjan intervention in that god(dess)'s myths might offer Summon Geese?

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26 minutes ago, dumuzid said:

Then, rather, a subcult of a more accessible god based around an Imarjan intervention in that god(dess)'s myths might offer Summon Geese?

If you want Summon Geese, then I'd add Isbarn the Goose Girl as a subcult of Ernalda.  

Imarja's "interactions" include the goddesses sacrificing and cutting up Imarja (the Three Houses story); the "revelation" of the Egg in the Pillow (the script on the stones that is the Nochet Charter); and the sacrifice of the feminine at the hands of the Three Bad Men.  

Imarja is the principle of feminine creation and sacrifice - she really works on a much more mystical level.  

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14 hours ago, Squaredeal Sten said:

is that pronouced notch-it or is it pronounced no-chit?

Given that it was based on Greg saying "not yet", I pronounce it "notch-(y)et"

Pronunciations of it vary. Last I heard Greg say the name to me during a phone call it was more like "Nah-chet". In the end, say it how you like.

Edited by Rick Meints
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47 minutes ago, dumuzid said:

what about another less than accessible goddess: Arachne Solara.

In The Smoking Ruins & Other Stories, several of the beast men have Rune points associated with Arachne Solara. She appears to give Rune magic and a variety of spells.

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On 7/13/2020 at 5:07 AM, Crel said:

In The Smoking Ruins & Other Stories, several of the beast men have Rune points associated with Arachne Solara. She appears to give Rune magic and a variety of spells.

I believe the Beast Valley worship at the Wild Temple is notable exception for Arachne Solara.

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20 hours ago, Trotsky said:

Any update? Could not help feeling quite excited when we saw Jeff wave a copy around on the White Bull game online on Saturday...

I hope they proofread the two volumes meticulously. I saw a review complaining on typos of Berlin - WIcked City on amazon, and couldn't help but fear that a strategy is to improve as they go along, on later reprints. But this is such a huge investment for people.

Edited by Fred
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23 minutes ago, Fred said:

I hope they proofread the two volumes meticulously. I saw a review complaining on typos of Berlin - WIcked City on amazon, and couldn't help but fear that a strategy is to improve as they go along, on later reprints. But this is such a huge investment for people.

It’s good for early PDF, questionable otherwise.

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19 minutes ago, Akhôrahil said:

It’s good for early PDF, questionable otherwise.

With such massive material, I believe they need both meticulous proofreading and and pdf:s long before physical release. Most buyers won’t have time to stretch read it, and also find themselves here correcting things.

Edited by Fred
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2 hours ago, Akhôrahil said:
3 hours ago, Fred said:

I hope they proofread the two volumes meticulously. I saw a review complaining on typos of Berlin - WIcked City on amazon, and couldn't help but fear that a strategy is to improve as they go along, on later reprints. But this is such a huge investment for people.

It’s good for early PDF, questionable otherwise.

Microsoft Word has a spell checker and a grammar checker. Just saying.

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2 hours ago, soltakss said:

Microsoft Word has a spell checker and a grammar checker. Just saying.

Ant yurt sum miss steaks don't get cot.

Edited by g33k
Lack of typos
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8 hours ago, Fred said:

I hope they proofread the two volumes meticulously.

Gloranthan sourcebooks typically get a public proof-read step, between the release of the PDF and the printing of the books. Most mistakes that went past editors are usually fixed then. AFAIK only, CoC sourcebooks (like Berlin) didn't get this extra proof-read until recently (the Malleus Monstrorum had it, for instance).

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12 minutes ago, lordabdul said:

Gloranthan sourcebooks typically get a public proof-read step, between the release of the PDF and the printing of the books. Most mistakes that went past editors are usually fixed then. AFAIK only, CoC sourcebooks (like Berlin) didn't get this extra proof-read until recently (the Malleus Monstrorum had it, for instance).

I hope they make it long enough, didn’t seem that long for Malleus Monstrorum. So people may also have a shot to voice opinions around lack of clarity, balancing and such. There’s a passionate crowd around some of the cults. I suspect they are real worshippers, not just playing them.

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54 minutes ago, Fred said:

... a shot to voice opinions around lack of clarity, balancing and such. There’s a passionate crowd around some of the cults. I suspect they are real worshippers, not just playing them.

I do not believe this stage (RQ calls it the "tribal edit" I am guessing CoC will have a "cultic edit") allows for substantive revisions.

It's really aimed at catching typos, etc -- "Pretty sure the Wicked City isn't called Bernil," discrepant dates, odd calculations in stat-blocks, etc.

Major re-phrasing, rebalancing encounters, etc... Not so much.  When text changes that much, you risk changing the flow of layout, introducing widows/orphans, disconnecting boxed text & tables from the core content they reference, etc etc etc.  This could cost a LOT of time & money.

Edited by g33k
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49 minutes ago, g33k said:

Major re-phrasing, rebalancing encounters, etc... Not so much.  When text changes that much, you risk changing the flow of layout, introducing widows/orphans, disconnecting boxed text & tables from the core content they reference, etc etc etc.  This could cost a LOT of time & money.

Yes, I wasn't clear enough, but these tribal edit threads are indeed only for typos, since that's what Fred was worried about.... at least at first.

Note that some publishers (usually the much smaller/indie ones) do have a more substantive tribal edit, where they send a raw, non laid-out PDF (basically straight out of Word or Pages). But this is getting near the territory of full-fledged playtests, which is an altogether different beast.

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49 minutes ago, g33k said:

I do not believe this stage (RQ calls it the "tribal edit" I am guessing CoC will have a "cultic edit") allows for substantive revisions.

It's really aimed at catching typos, etc -- "Pretty sure the Wicked City isn't called Bernil," discrepant dates, odd calculations in stat-blocks, etc.

Major re-phrasing, rebalancing encounters, etc... Not so much.  When text changes that much, you risk changing the flow of layout, introducing widows/orphans, disconnecting boxed text & tables from the core content they reference, etc etc etc.  This could cost a LOT of time & money.

Well, I kind of knew that. Had a moment of wishful thinking. 
My main concern is indeed in regards to errors like you point out. This forum is much more active than CoC, so I suspect any errata thread will be buzzing more also.

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