Crel Posted March 10, 2019 Share Posted March 10, 2019 I'm looking at Sanctify in anticipation for my players using Divination to figure out where the heck a villain ran off to with the McGuffin, and it doesn't seem to have a duration listed? Does it just last as long as it's needed? It just has the Ritual tag, without Temporal or a Duration tag in addition. Thanks! Quote Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link. Social Media: Facebook Patreon Twitter Website Link to comment Share on other sites More sharing options...
PhilHibbs Posted March 10, 2019 Share Posted March 10, 2019 Seems to be permanent, I suppose. Could be destroyed, if you recognize the sacred marks and deface them. Consequences for desecrating the sacred may vary. Quote Link to comment Share on other sites More sharing options...
jps Posted March 10, 2019 Share Posted March 10, 2019 I will concur, it's permanent, but I generally have a house rule according to which it has to be cast again during the sacred time. Quote Link to comment Share on other sites More sharing options...
CBDunkerson Posted March 11, 2019 Share Posted March 11, 2019 My take is that it lasts for the duration of the underlying ritual. So if you are sanctifying an area to perform a worship ritual it lasts for a day, but if done to perform a Divination ritual it lasts one hour per rune point spent on the Divination. Et cetera. Quote Link to comment Share on other sites More sharing options...
Crel Posted March 11, 2019 Author Share Posted March 11, 2019 3 hours ago, CBDunkerson said: My take is that it lasts for the duration of the underlying ritual. So if you are sanctifying an area to perform a worship ritual it lasts for a day, but if done to perform a Divination ritual it lasts one hour per rune point spent on the Divination. Et cetera. That's kind of how I'm inclined to rule it, for now. Sort of the RQG equivalent of the Christian church camp "Hey big G, it's all of us down here!" and gets the god's attention for as long as you're doing god stuff. My issue with it being permanent is that it gives the caster "radar," basically, regarding noninitiates in the area. Feels a bit like "baby's first Glowline" too, in that you can just spend an RP and dedicate an area to a god. It feels like a permanent sacred space should require more sacrifice than that. Aaand I know if it's permanent at least my players will find a way to abuse it... Quote Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link. Social Media: Facebook Patreon Twitter Website Link to comment Share on other sites More sharing options...
soltakss Posted March 11, 2019 Share Posted March 11, 2019 I treat it like Warding. You cast the spell around some sacred artefact, or using an idol or whatever, and the spell stays in effect while the focus is intact. Moving the idol, or desecrating the place probably stops the effect of the Sanctify. In RQ3, Temples had Temple Defences, generated as a side-effect of worship. I always played that the first spell the Temple had was Sanctify, to make it a sacred place. RQG has something similar, so I'd say that when a Temple is enabled, it gets Sanctify as the first spell of Temple Defences. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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