Tommasi Posted August 8, 2021 Share Posted August 8, 2021 This is all so good. I’ve come back to CoC after years and years in the wilderness. One thing I think is worth remembering is that as GM you get to craft YOUR version of Lovecraft. So there’s some stuff I love (Arkham country, ancient evils, Deep Ones, Elder Things etc.) and some stuff I don’t like (adventures set in dreams, stuff with time travel) … but it’s purely about taste and what you think “feels” Lovecraftian. If you manage to work that out, you’ll be so much better at conjuring an atmosphere that your players will enjoy. Um. That’s it. Sorry. 3 Quote Link to comment Share on other sites More sharing options...
klecser Posted August 8, 2021 Author Share Posted August 8, 2021 Welcome Back! And you have a really good point about how important it is to recognize that cosmic horror is a really broad genre, and different people like different things! 1 Quote Link to comment Share on other sites More sharing options...
Spence Posted August 8, 2021 Share Posted August 8, 2021 Don't forget that there are goldmines of great ideas for games during other timeperiods besides the 20's. Some covered by CoC products, but a lot of material and ideas can be mined from adjacent games such as ToC and Slasher Flick. 1 Quote Link to comment Share on other sites More sharing options...
Phaedrus Posted June 14, 2022 Share Posted June 14, 2022 Great stuff! Thanks, this will make getting CoC sorted out a bit easier.😁 1 Quote Link to comment Share on other sites More sharing options...
DamonJynx Posted June 27, 2022 Share Posted June 27, 2022 (edited) This is an excellent thread with plenty of good advice. I've only just started getting into CoC (been playing mostly d20 games for the last 22 years or thereabouts with a bit of Legend and Mythras thrown in) and I think it's a great game - it is without doubt becoming my preferred I think. The rules have just the right amount of crunch and are very easy to pick up. We're playing through Doors to Darkness for the irregular games with my PF group and I run a fortnightly Wednesday night group that was playing Elric of Melnibone (Legend/MRQ2) but we have just switched to Pulp Cthulhu to play A Cold Fire Within and then possibly Two Headed Serpent. I would add for new players and keepers; absolutely get the starter set and play through that. Then, as your experience grows and you pick up the other books, primarily the Keepers rulebook and the Pulp Cthulhu book, play through the scenarios in those books and decide your style. I think, coming from a D20 background, I found the open nature of the scenarios and focus on role-playing not roll-playing a bit daunting at first. By that I mean, in D20 games it's usually enter Room X and deal with the very specific encounter, generally either a trap or combat, rinse and repeat. In CoC there is a lot more flexibility, players have far more agency - even in the more linear scenarios. Once I got my head around that, I found it very liberating. Playing this game is more fun than I've had in ages... Edited June 27, 2022 by DamonJynx 3 2 Quote Link to comment Share on other sites More sharing options...
Darius West Posted July 25, 2022 Share Posted July 25, 2022 (edited) Tips for players: 1. Enter the scary property without any prior investigation. 2. Get scared by things that are wrong. 3. Trip over something unnamable and dangerous. 4. Roleplay (very cathartic) screaming. 5. Die horribly. 6. Repeat. Edited July 25, 2022 by Darius West 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted October 15, 2022 Author Share Posted October 15, 2022 Added video overview of the Investigator Handbook as a way for new players to really flesh out (wording intended?) their characters. Quote Link to comment Share on other sites More sharing options...
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