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Gallowglass

What actually happens at Sacred Time?

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12 hours ago, Charles said:

A better restatement might be: Orlanthi strongly discourage children from ‘learning’ and performing active magic.

Probably because "bad things happen" when you invest the "innocent" with magic. You might just find your village drawn into the Green Age - and you don't want your village drawn into the Green Age.

However, that sounds like a great start to a scenario...

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I’m more

5 hours ago, jajagappa said:

You might just find your village drawn into the Green Age - and you don't want your village drawn into the Green Age.

I’m more thinking of consequences such as the Household of Death (KoS), which I find disgusting rather than inspiring. At the other end of the scale, the kids accidentally burning the fields as in Six Ages.

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2 hours ago, Charles said:

I’m more thinking of consequences such as the Household of Death (KoS), which I find disgusting rather than inspiring.

No, I can't say it inspires anything in my campaigns. I'm more interested in concepts like the Rattle-born in 11 Lights.

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