Jump to content
Simlasa

Better Settings for Superworld

Recommended Posts

The grittier, street-level series in the Wildstorm Universe such as Sleeper and Grifter may be a good match.  The "widescreen" titles like The Authority and Planetary would be a harder fit, though.

Alan Moore's Watchmen would of course be almost perfect, with only Dr. Manhattan unbalancing the superpowered game mechanics.  The settings for his series 1963 and Terra Obscura would also be suitable.

Grant Morrison's Zenith would likewise mesh well overall, with only a couple of overpowered exceptions.

I wonder if Blizzard's Overwatch universe would be at all adaptable.  Although the video game's frenetic fighting style obviously doesn't translate to pencil-and-dice roleplaying combat, its range of powers falls within Superworld's.

Edited by Travern

Share this post


Link to post
Share on other sites
On 8/5/2019 at 8:15 PM, Michael Hopcroft said:

The superheroes are either super-careful and occasionally forced into situations where they MUST take off the kid gloves, or they don't care and become a threat to everybody they can reach (the plot of The Boys seems to center around this concept, where government-sponsored heroes must be stopped, and possibly even killed off, before their powers destroy the world).

 

I just made my way through The Boys series on... whatever it's on... and loved its dark humor... and thought it would make for an interesting RPG concept. Kind of like some older games that had the PCs fighting in a covert war between psychics and mundane humans (inspired by Scanners, I think). It would definitely fit with a more dangerous level of combat, vs. standard 4-color fare.
The only question would be in regards to having renegade supers join the resistance, and how they'd work alongside regular folks... 'cause everyone would want to be the Jedi/Starlight.

Edited by Simlasa

Share this post


Link to post
Share on other sites
53 minutes ago, Simlasa said:

I just made my way through The Boys series on... whatever it's on... and loved its dark humor... and thought it would make for an interesting RPG concept.

I've got to say, I liked The Boys better when it was called Marshall Law.  Either way, for that kind of over-the-top satire, I think that a more storytelling-focused RPG rules system would be better, like FATE or maybe the PBTA Masks: A New Generation.

53 minutes ago, Simlasa said:

Kind of like some older games that had the PCs fighting in a covert war between psychics and mundane humans (inspired by Scanners, I think).

Psi-World was like that—an interesting premise held back by a cumbersome, overdetermined rules system.  I could see a streamlined version translated to BRP working out very well, though.

897-thumb140.jpg

  • Like 1

Share this post


Link to post
Share on other sites
5 hours ago, Travern said:

I've got to say, I liked The Boys better when it was called Marshall Law

I don't know Marshal Law but I have always admired the Underground RPG, which I've seen mentioned as having been heavily influenced by that comic.
For me, the satire shouldn't come from the mechanics/rules... it's the system and the players who will bring it. Similar to games set in the 40K universe... which is hilariously dark comedy to some... and deadly serious to others (I fall in with the dark comedy crowd). Playing it straight will foreground how ridiculous it is.
Paranoia is another darkly humorous game, but I want the rules for that to be deadly serious... not wacky.

Last night I was watching the sequel to Galaxy Express 999, which featured a human resistance fighting against the Machine Empire. The machine people are pretty much supers... immortal and resistant to most kinds of damage, superior strength and reflexes... so it's another setting where the heroes are fighting against inherently superior forces, which I just about always find interesting.

Share this post


Link to post
Share on other sites

Galaxy Express 999 was transhumanism before there was a word for transhumanism. So was Testuwan Atom/Astro Boy, which dealt intensely with the idea of robot personhood (robots become more common and some face discrimination and have to conceal their nature, while Atom'/Astro cannot conceal his otherness and is accepted because he is a powerful "superhero". Osamu Tezuka was a devout Buddhist, and very humanistic, so he had a great interest in what qualities make one human and how those qualities apply to other types of beings. Astro is built to duplicate the lost son of his inventor, but is discarded because he cannot perform the essential function of a human child -- to grow up. But while Astro can't grow up physically, when under proper, compassionate guidance he grows up mentally and morally.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Qizilbashwoman said:

Is it weird that Galaxy Express 999 wasn't as good as Adieu Galaxy Express 999

You think the sequel was better?
I felt strongly the other way... the sequel was essentially just a redo of the first one, but with a bunch of Star Wars elements tossed in (was the Faust character really necessary to the plot? Or was he just there to be Darth Vader?).
Not that the sequel wasn't entertaining, and I liked the transition of the machine people from snobby elites in the first movie to outright hostile enemies in the second one. Also, the 'ghost train' evoked the 'black ships' in 40K, and even though it was meant to be a mystery, my assumption about their cargo turned out to be correct... so I wonder if GW might have been 'inspired' by that.
 

Share this post


Link to post
Share on other sites

OK, so setting aside media franchises, which as we all see don't work financially -- what qualities would differentiate a good, original Superworld setting from, say, a good Champions setting? What type of setting plays to Superworld's strengths and compensates for its weaknesses? And what type of setting would be good enough to make people want to play it in Superworld while making something that is definitely aimed at this game?

Share this post


Link to post
Share on other sites
On 8/19/2019 at 5:32 PM, Travern said:

I've got to say, I liked The Boys better when it was called Marshall Law.  

Funny you should mention that.  "I've got a gun that shoots six shades of s**t.  What's your favorite colour?"

On 8/19/2019 at 5:32 PM, Travern said:

Psi-World was like that—an interesting premise held back by a cumbersome, overdetermined rules system.  I could see a streamlined version translated to BRP working out very well, though.

By another coincidence, back in the day, that's exactly what I did with SuperWorld after we realised that it was too lethal to model our favorite Marvel comics.  Worked like a gem!  I tried Science Ninja Team Gatchaman, too, which has been mentioned up-thread.  That worked super-easily, as we basically designed one character with a bird suit, then handed out copies to all of the players with provision for minor personalisation.

!i!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...