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Firebird01

Pirates and Dragons Ye Legacy

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Just starting a new campaign using Pirates and Dragons as a base system, and as I already do a log for the players so that they can more easily remember my carefully designed plot hooks and not wilfully misinterpret information given out in the sessions (some hope) thought I might as well post it on here to see if anyone else enjoys it, I will try to keep it easy to follow and fairly regular if I can but it will contain some group in-jokes and such like so sorry about that in advance.

NB the treasure map was drawn on real papyrus I got in an art supplies shop. GMs top tip here, when you spend time an effort to design a treasure map and then carefully divide into nine intriguing parts make sure you scan or copy it before cutting! More time spent piecing it back together so it can be copied.

Pirates and Dragons Ye Legacy season 1.docx

 

 

 

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A'Ha Me Hearties and other piratical expressions etc.

Here be attached part two of the saga, along with the aforementioned treasure map fragments and the letter the characters have received for their ancestors written 45 years before the events unfolding.

We are still very much in the plot set up stages here but hopefully the story will start to unfold a bit from now on as everybody seems to be settling into character, especially 'Crimson' Jack who wilfully misinterprets the spoken word at every opportunity.

Pirates and Dragons Ye Legacy season 1 part 2.docx Pirate Pact.docx Treasure map obverse.pdf Treasure map.pdf

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That's getting pretty interesting and the map is really cool.

As a quick FYI, if you wish to be as accurate as possible in French, the feminine for for "Comte" would be "Comtesse". But being that Gallic is a fantasy French-like language, you could easily overlook this little aspect.

Can't wait for part 3.

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Better issue a blanket apology for those speakers of other languages out there, if I make any errors it is simply my bad as I was always a typical English man and useless at learning other languages. I won't let it get in the way of a good story though!

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3 hours ago, Firebird01 said:

Better issue a blanket apology for those speakers of other languages out there, if I make any errors it is simply my bad as I was always a typical English man and useless at learning other languages. I won't let it get in the way of a good story though!

No need to apologize, language can be hard to learn...French in particular is tricky. But you are right the story is great and I really enjoy it.

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As always, always someone that has not learned the value of discretion. 

 

Very nice story, really enjoyable.

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Glad you are enjoying it so far. Just been setting the scene for the players so far, should start to get really interesting (for me at least) soon given the drunken babblings of one of the party, will be posting the next one soon which seas them fighting in sea battles and crawling through jungle ruins.

PS I did a bit of research into my French Nobility titles and found that in the 16th and 17th century French had not completely settled into masculine and feminine nouns so that Comte could be used for a Comtesse interchangeably just changing the gender of the pronoun. This is always assuming the internet has got it right of course.

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Will have to see what happens next session, shame they're a bit short on Doubloons after the sea battle! There's a nice dynamic between the characters and I haven't even introduced any major villains in person yet.

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That was quite a session. Look like everyone got a good heart pounding.

 

As a side note, how his the Suebian managing along side the others balance-wise? Any issues or tweak you have Identified?

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No issues as yet the character is being played as a fairly pious man who has yet to become fully immersed in a world of dragons and magic, he is pursuing his brief of investigating the Dragon Isles for potential sources of supply and power bases for the Suebian Empire and now has the new Suebian Ambassador in Safehaven to report to (and no doubt to give him some less than pleasant or not very moral tasks in the future).

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