Merudo 15 Posted June 21, 2019 Report Share Posted June 21, 2019 How do burn attacks (flamethrower, molotov cocktail, etc) work against monsters? According to the rules, the target must roll Luck to avoid catching on fire. However, no monsters have a LUCK attribute in the manual. How do I know if the creature caught fire or not? Quote Link to post Share on other sites
klecser 862 Posted June 22, 2019 Report Share Posted June 22, 2019 (edited) I'm not one of the designers, but I think the simple answer might be that Luck doesn't apply to Monsters. Period. So if a mechanic like Burn relies on Luck to avoid, the monster just suffers Burn. I don't know that this is correct, but it seems to fit the "kill it with fire" conventional wisdom of the game, and it is how I would rule it in my game. Consider consulting this discussion (couldn't find an equivalent here at BRP): https://www.yog-sothoth.com/forums/topic/30368-burn-damage-7th-ed/ Edited June 22, 2019 by klecser 1 Quote Link to post Share on other sites
Valyar 37 Posted June 23, 2019 Report Share Posted June 23, 2019 You can use the creature's dexterity or dodge instead of luck. Depending on the source of the fire, I would rule that a hard or extreme success is required on this roll. Or as klecser said - just roll with the automatic Bun on the creature. 1 Quote Link to post Share on other sites
Scott Dorward 35 Posted June 24, 2019 Report Share Posted June 24, 2019 With the flame weapons in The Two-Headed Serpent, we suggested that the player character should roll Luck to see if their target caught fire. 4 Quote Link to post Share on other sites
Valyar 37 Posted June 24, 2019 Report Share Posted June 24, 2019 Neat option! Quote Link to post Share on other sites
klecser 862 Posted June 24, 2019 Report Share Posted June 24, 2019 Good suggestion Scott! Quote Link to post Share on other sites
Merudo 15 Posted June 26, 2019 Author Report Share Posted June 26, 2019 On 6/24/2019 at 3:51 AM, Scott Dorward said: With the flame weapons in The Two-Headed Serpent, we suggested that the player character should roll Luck to see if their target caught fire. Great idea! I'll do that! Quote Link to post Share on other sites
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