Jump to content

Settings up explosives - Demolition or Electrical Repair?


Merudo

Recommended Posts

When setting up explosives (such as C-4, Pipe Bomb, Anti-Personnel Mine, etc) do I roll for Demolition or Electrical Repair?

The weapon table says its Demolition, while the description of the Electrical Repair skill says it can be used instead.

Link to comment
Share on other sites

Personally I'd say Demolition, with Electrical Repair being an alternative only if the explosive has an electrical trigger. 

I've always considered demolition skills in RPGs to be about knowing precisely where to place a charge, as well as how to set it off without being caught in the explosion. If the person setting up the explosive has no demolition skill then, depending on the circumstances, I might make the damage caused less than would be the case with someone who understands what they are doing. 

Edited by BigJackBrass
  • Like 3
Link to comment
Share on other sites

Demolition. Electrical repair won't tell you where to set the explosives or how much explosive to use, or whether you have fast fuse or slow fuse, how many detonators you need.

I mean an electrical repair person should be able to figure out how to connect the wires, but they could blow themselves up by not observing one of the protocols, and they certainly won't know how to place the explosives to achieve the desired outcome.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...