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Akhôrahil

Whole slew of Talastar/Risklands questions

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3 hours ago, Qizilbashwoman said:

Not to be, uh, that person, but why is Barntar and not the Earth Goddess? Is it the phallicism of the plow? Inanna's "come plow my fields"? I've always been a little confused about why Barntar is Air rune

It's surely one of those grey-area things, arising from the close Storm/Earth relationship.

As I think about it, I wonder if there might not be some sort of Ernalda/Barntar identity like the Orlanth/Vinga one; just one that is not (yet) revealed.

Hrmmm.  I think I see a mighty HeroQuest coming ...

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3 hours ago, JonL said:

Those are all reasons why hot blooded Thunder Rebels favor Orlanth over Bantar, yes. Some folks dont see farming as the downtime activity between adventures though. They see husbanding the land and feeding the clan as their true calling.

The large majority of (male) farmers in Sartar are going to worship Orlanth, and not main-cult  Barntar. It really is a specialist choice.

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Oh, one more question: what path would the Lunar 'transportation' to Risklands take from Dragon Pass? The shortest way and the easiest way are very different things.

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51 minutes ago, Akhôrahil said:

Oh, one more question: what path would the Lunar 'transportation' to Risklands take from Dragon Pass? The shortest way and the easiest way are very different things.

Take part of the family as slaves/hostages, and carry them off to Sylila on Oslir barges. Then contact those family members still at large in Sartar, and make them an offer to get those family members returned in exchange for settling in the Risklands. Reunite in Dara Ni, with Provincial soldiers as escort, then travel upriver.

This severely cuts into the amount of lifestock you can bring.

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8 minutes ago, Joerg said:

Take part of the family as slaves/hostages, and carry them off to Sylila on Oslir barges. Then contact those family members still at large in Sartar, and make them an offer to get those family members returned in exchange for settling in the Risklands. Reunite in Dara Ni, with Provincial soldiers as escort, then travel upriver.

This severely cuts into the amount of lifestock you can bring.

So you're thinking taking the river route all the way? And yes, I was thinking basically no livestock, and hand-drawn carts (Mormon-style) for any land travel.

I wonder how far the Erinflarth is navigable... definitely to Lakrene/Endeel.

Edited by Akhôrahil

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Another possibility for a modern Risklands campaign is for a group of Sartarites, free of Lunar occupation, to mount a rescue mission to retrieve their exiled kinfolk. How those kin will react is an interesting matter, some will be unwilling to abandon their lands if they have married locals or their families are buried there. Plenty of scope for strife and tragedy.

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This thread hasn't really touched on thralls. I assume that a small-sized, settler clan probably doesn't have many thralls, but on the other hand, if the settling is supported by a larger polity, then they might send thralls there? Even promise manumission for thralls who go there, even?

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6 hours ago, Sir_Godspeed said:

This thread hasn't really touched on thralls. I assume that a small-sized, settler clan probably doesn't have many thralls, but on the other hand, if the settling is supported by a larger polity, then they might send thralls there? Even promise manumission for thralls who go there, even?

This is covered in the module - the clan is strongly non-serf, but it has an impromptu social class called "Oathguest", which is little better than a thrall (the exception is that you get to leave and starve if you like). You get to stay and get food provided you do everything and anything you're told.

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A couple more questions:

  1. Just when, and in what context, will Harrek (and I assume Argrath, due to being a lefty) fight Ralzakark-with-the-Scorpion-Arm (Glorantha boxed set cover)? This seems like it would be a Big Deal. The struggle against the Monster Empire?
  2. Just how strictly should we interpret the Storm Bull cult's requirement to fight chaos? The RQG rulebook says "Initiates are required to investigate any hints or rumors of Chaos personally. Though they may feel fear at the presence of Chaos, a Storm Bull initiate must stand against it" and "If [a Storm Khan]  learn of or sense the presence of Chaos, they must shout for their god and set off to destroy it." Taken literally, this would mean that every Storm Bull initiate and, especially, Storm Khan living even close to Dorastor would have to get their asses over there immediately and not retreat (meaning that they would all be dead). Given that this is demonstrably not how things work - they all know about Dorastor but evidently don't have to set out there - this must surely be interpreted in some less strict way? This will be pretty important to decide if it's even remotely and briefly survivable to be a Storm Bull initiate in the Risklands campaign (it seems it should be for MGF).
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6 hours ago, Akhôrahil said:

 

  1. Just how strictly should we interpret the Storm Bull cult's requirement to fight chaos? The RQG rulebook says "Initiates are required to investigate any hints or rumors of Chaos personally. Though they may feel fear at the presence of Chaos, a Storm Bull initiate must stand against it" and "If [a Storm Khan]  learn of or sense the presence of Chaos, they must shout for their god and set off to destroy it." Taken literally, this would mean that every Storm Bull initiate and, especially, Storm Khan living even close to Dorastor would have to get their asses over there immediately and not retreat (meaning that they would all be dead). Given that this is demonstrably not how things work - they all know about Dorastor but evidently don't have to set out there - this must surely be interpreted in some less strict way? This will be pretty important to decide if it's even remotely and briefly survivable to be a Storm Bull initiate in the Risklands campaign (it seems it should be for MGF).

I always assumed that there would be a constant trickle of pre-initiates bound hand and foot on their way to happier lands. Otherwise, as you say. 😩

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On 7/30/2019 at 6:55 PM, Sir_Godspeed said:

This thread hasn't really touched on thralls. I assume that a small-sized, settler clan probably doesn't have many thralls, but on the other hand, if the settling is supported by a larger polity, then they might send thralls there? Even promise manumission for thralls who go there, even?

If someone were able to be enslaved without undue disruption to a slaver's operations, they'd probably be slaves rather than transported to the Risklands. I look at the Risklands as someplace the Lunars send people who are too troublesome/dangerous to easily hold in bondage, but don't seem so dire a threat as to demand killing outright. Uncouth barbarians who are too unruly to be tolerated as neighbors by civilized folk can nonetheless serve the Empire by helping expand its frontiers and guard its borders against the terrors of Dorastor. 

Motivated to defend their new homes and families, (and probably facing execution if they try to go back where they came from) the Risklanders have every incentive  to keep the terrors at bay with all of their might. If they get eaten by monsters, well the Empire probably would have executed them otherwise anyway. This way they hopefully at least injure whatever kills them before the Lunars have to deal with it, and perhaps act as a canary in a coal mine against any major incursions.

Reliable slaves OTOH would generally be too valuable of an asset for their owners to risk exposing to such a dangerous environment on an ongoing basis.

Edited by JonL
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1 minute ago, JonL said:

If someone were able to be enslaved without undue disruption to a slaver's operations, they'd probably be slaves rather than transported to the Risklands. I look at the Risklands as someplace the Lunars send people who are too troublesome/dangerous to easily hold in bondage, but don't seem so dire a threat as to demand killing outright. Uncouth barbarians who are too unruly to be tolerated as neighbors by civilized folk can nonetheless serve the Empire by helping expand its frontiers and guard its borders against the terrors of Dorastor. 

Motivated to defend their new homes and families, (and probably facing execution if they try to go back where they came from) the Risklanders are strongly motivated to keep the terrors at bay with all of their might. If they get eaten by monsters, well the Empire probably would have executed them otherwise anyway. This way they hopefully at least injure whatever kills them before the Lunars have to deal with it, and perhaps act as a canary in a coal mine against any major incursions.

Reliable slaves OTOH should generally too valuable an asset for their owners to risk exposing to such a dangerous environment on an ongoing basis.

I suppose prisoners of war could be sent to the Risklands instead of becoming slaves. And their extended families as well. It's hardly unknown in the RW to migrate defeated populations for political or military means.

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20 minutes ago, Sir_Godspeed said:

I suppose prisoners of war could be sent to the Risklands instead of becoming slaves. And their extended families as well. It's hardly unknown in the RW to migrate defeated populations for political or military means.

One thing that could have made sense would be if the Lunars went all Babylonian and deported the local elites of conquered countries to the far ends of the empire, but that's not what we're having here.

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1 hour ago, JonL said:

... I look at the Risklands as someplace the Lunars send people who are too troublesome/dangerous to easily hold in bondage, but don't seem so dire a threat as to demand killing outright. ..

There is also the Black Sheep -- someone you have to get rid of, but who has Very Important Relatives.  You might even prefer to kill them, but keeping the Very Important's happy is a higher priority, and though the Very Importants aren't exactly "fond" of their Black Sheep, they are still family, and killing them is Not OK.

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1 hour ago, g33k said:

There is also the Black Sheep -- someone you have to get rid of, but who has Very Important Relatives.  You might even prefer to kill them, but keeping the Very Important's happy is a higher priority, and though the Very Importants aren't exactly "fond" of their Black Sheep, they are still family, and killing them is Not OK.

The amnesty thing is bound to he really important - if you've caught rebels or outlaws, you just kill them. But if you offer amnesty if they give themselves up...

It might also be good for Orlanthi collaborators - like Blackmoor - who want to be rid of loyalists but can't afford to kill them or even sell them into slavery.

Edited by Akhôrahil

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11 hours ago, Akhôrahil said:

Just when, and in what context, will Harrek (and I assume Argrath, due to being a lefty) fight Ralzakark-with-the-Scorpion-Arm (Glorantha boxed set cover)? This seems like it would be a Big Deal. The struggle against the Monster Empire?

Yes, that should be the case. Somewhere during the last years of the 8th wane/3rd Age.

 

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On 8/5/2019 at 7:52 PM, jajagappa said:

Yes, that should be the case. Somewhere during the last years of the 8th wane/3rd Age.

Which Ralzakark becomes a Mask? I'm unclear on which Ralzakarks get ganked and by whom. Ralzakark the Unicorn gets killed by... someone, but before the ascent. I know Send Valu, daughter of one of the Ralzakarks and Seseine the Tempter, is a member of Mask Argenteus' retinue and that eventually leads somehow to Deneskerva ritually sacrificing him, I believe in an attempt to purge him of Chaos corruption, in 1628, but her plan must fail and a very unsuitable replacement chosen because we have no record of him.

Eventually the son of Jar Eel and King Moirades of Tarsh, Phargentes the Younger, tries to reform the Empire in 1638, a decade later, over the New Moon Empire; he gets ganked eight years later and his replacement is killed by Argrath (all hail Argrath!) and his souls devoured by Sheng Seleris, who is then put down by Argrath as well because he's lost his mind entirely.

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23 hours ago, Qizilbashwoman said:

I believe in an attempt to purge him of Chaos corruption, in 1628, but her plan must fail and a very unsuitable replacement chosen because we have no record of him.

I'm sure at some point Jeff will reveal more of the Hero Wars timeline and who the next Emperor is.

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23 hours ago, Qizilbashwoman said:

Which Ralzakark becomes a Mask? I'm unclear on which Ralzakarks get ganked and by whom. Ralzakark the Unicorn gets killed by... someone, but before the ascent.

Based on the picture from the Guide (as posted above), it should definitely be the unicorn broo Ralzakark. But maybe Ralzakark is just a chaos creature with many bodies...

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6 minutes ago, jajagappa said:

I'm sure at some point Jeff will reveal more of the Hero Wars timeline and who the next Emperor is.

Rinliddi will rise again, yeehaw!

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