Should there be fumble on casting spirit magic spells? And if there are, how do handle it?
Spellcasting Ability on page 254 has no mention of how to treat fumbles, on a fail no mps are lost. So it's your call.
In my games we play that if you fumble, you do loose the mps. However MGF on page 6 dictates that where appropriate funny things can happen if it furthers the game. I've had disruptions bounce back and hit a donkey, ignite setting fire to a nearby cart the players were guarding, etc.
Have fun.