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David Scott

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David Scott last won the day on November 12 2019

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About David Scott

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    Khan of Khans

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  • Location
    Acton, London, UK

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  • RPG Biography
    Played my first RPG in 1977, moved to RuneQuest very quickly. Ran the Convulsion Convention 1992 to 2002 with a large Chaosium presence. I have writing credits for HQ2 Glorantha Publications, the Guide to Glorantha, notably in the Wastelands chapter and am one of the co-authors of HeroQuest Glorantha, and credits in RQG. Have run a weekly RPG club since 1989. My favourite games are HeroQuest Glorantha, Traveller (MegaTraveller engine), Torg 1ed, Exalted 2ed, Pendragon, 3:16, DramaSystem and various campaigns using HeroQuest 2. I'm slowly writing the Prax book, which is turning out to be more complex than I thought.
  • Current games
    CoC 7th Ed, Doors to Darkness.
  • Location
    Acton, Greater London, UK.
  • Blurb
    I've played most, maybe all of the Chaosium era BRP based games, my favourites are: RuneQuest, Ringworld and Call of Cthulhu. I also enjoyed Stormbringer, Elric and Future World, less so ElfQuest and SuperWorld...

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  1. I'd like see the actual evidence of this.
  2. Yes. The treasure chapter in RuneQuest 2 / RuneQuest Classic lets you randomly create treasures. You can have a gemstone that is also a POW storing crystal. It can he mounted in jewellery or be a single gem ranging from Superb Gemstones a pretty stone. Although not part of RQG, I still use it as handy resource (ignoring the costs). Likewise Plunder / Classic Plunder gives Fire Crystals (powered crystals) set into jewellery.
  3. At the time though, the whole world was exotic...
  4. Whimsical 60s/70s game designer using weird sounding names, although still in print with WFs is corrected in the Guide... eg. Sultan / Satrap - you know what the right thing to do is...
  5. You could also use the magic system in the BGB as the basis as it's not prohibited material.
  6. Yes. But using the RL's rune% means that they are casting twice in the same SR.
  7. As long as they weren't the same rune and have enough RPs themselves, as they would both have to use the Rune Lord's rune casting ability (the allied spirit has no runes of its own). I'd have no problem with SR1 then SR2. I'd have no problem with SR1 then SR2. Allied spirits inhabit an object or animal (so it's an embodied spirit). That is the allied spirit. If the animal is killed or the physical object is broken the spirit returns to where it came from. It doesn't exist outside of its animal/object. If your allied spirit knows discorporate, it can leave its "home" for the duration of the spell, but at the end it become embodied again. It's not a fetch. You need to look after your allied spirit, it's not invincible.
  8. and anyone who knows a lunar shaman or an adventurous shaman.
  9. Spellcasting Ability on page 254 has no mention of how to treat fumbles, on a fail no mps are lost. So it's your call. In my games we play that if you fumble, you do loose the mps. However MGF on page 6 dictates that where appropriate funny things can happen if it furthers the game. I've had disruptions bounce back and hit a donkey, ignite setting fire to a nearby cart the players were guarding, etc. Have fun.
  10. I think there's a number of techniques that can allow mass spell casting. I can imagine them being roughly related to the magic forms: A heroquest could gain you magic to allow group rune spell casting from a particular god (ritual to cast cloud call with 100 participants) Sorcery could gain you a spell that lets you cast multiple spirit magic together (like mobility on a horse troop). A powerful spirit or artefact could act as the focus allowing group spirit or rune spell casting. Sorcery could have rituals that allow the combination of all of the above. Clearly the god learners had some of these techniques and some are alive still in places, but just not used or abused. For example a Bartar priest might have learnt from a hero/subcult/ancestor a ritual that allows Bless Crops to be cast by a group in one stack (5 people with Bless Crops 2 = Bless Crops 10) with him as the focus, so using his Earth Rune casting %. The payment could be that they need to stack 2mps each as well to provide the cohesion. Then someone realises that they could try it with another spell (it might not work or need more mps etc). Methods could allow one person to act as a focus for a group, or a group to act cohesively. I'm sure others could dream up bits I've likely missed. All of this is easily modelled in RQG.
  11. Yes, there was Megaera, based on the Griffin Island cult, adapted for Glorantha. She has minions who appear first to deal with summoners: The Captured Souls (wraiths), Celebros the Torturer with Whip of Eternal Torment (no stats), Mavrlam the horror of battle (STR 158, SIZ 54, INT 14, DEX 20, Gladius 250% 1D6+1+12D6 plus huge shield, no POW or mps), Tagrikas The Devourer (Aura of Death, 50 POW vs pow attack), Elbetha The Seductress (6 armed woman, seduction), finally you get to Megaera and her four War dogs (STR 50, CON 50, POW 45 DEX 30, bite 500% 1D8+5D6). Megaera takes 300mp to summon and has a POW in excess of 3000...)
  12. Starting with their source as many have identified - Annilla, Goddess of the Blue Moon. Her Runic associations are Moon, Darkness, and Water, which clearly explains her pantheon associations - Darkness, Lunar, & Sea. For the Lunars she's the sister of the Red Moon. She's an associate cult of Jakaleel who is the shaman path for the lunars. As such there's no reason why her shaman cannot find selines after a difficult search (passing from the inner region of the moon to an outer region associated with Annilla). She has the Red Goddess as an associate cult and Artmal. However these are rune cults and unlikely to have selene's. Only Annilla herself has the summon selene rune spell. So overall only Annilla's cultists and Lunar shaman will have lunes, and any one else you want to further your story. All this from the forthcoming Cults of Glorantha.
  13. David Scott

    Yellow Bear?

    Yellow Bear is an inn in Sartar, so likely settled down as an innkeeper. (Refs in Sartar KoH & Sartar companion, etc.)
  14. Great ideas for using them. I can imagine there being a specific spirit/rune/sorcery spell somewhere called Ram that is specific to ships, but I would let bludgeon work anyhow . Speedart even says any missile in its description.
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