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David Scott

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David Scott last won the day on January 8

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About David Scott

  • Rank
    Khan of Khans

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  • Location
    Acton, London, UK


  • RPG Biography
    Played my first RPG in 1977, moved to RuneQuest very quickly. Ran the Convulsion Convention 1992 to 2002 with a large Chaosium presence. I have writing credits for HQ2 Glorantha Publications and the Guide to Glorantha, notably in the Wastelands chapter. Have run a weekly RPG club since 1989. My favourite games are HeroQuest Glorantha, Traveller (MegaTraveller engine), Torg, Exalted 2nd ed, Pendragon, 3:16, DramaSystem and various campaigns using HeroQuest 2. I'm currently writing the Prax book, which is turning out to be bigger than I thought.
  • Current games
    Leanheart Edge
    RuneQuest & HeroQuest Glorantha - Prax Playtest
  • Location
    Acton, Greater London, UK.
  • Blurb
    I've played most, maybe all of the Chaosium era BRP based games, my favourites are: RuneQuest, Ringworld and Call of Cthulhu. Honourable mentions to Stormbringer, Elric and Future World. Dishonourable mentions to ElfQuest and SuperWorld...

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  1. Gloranthan Dance/Ritual

    And that's what was happening during the consecration of New Lunar Temple / Dragon meal. An intricate dance reflecting the dancers places as Celestial objects in the Perfect Sky to align the Stars for the Glowline to expand. Certainly ballet for me.
  2. Basmoli

    Avalon Hill’s Gods of Glorantha box, the Cults book, under Hykim & Mikyh. There’s a box with the Spell Versions of the cult. Also Tales of the reaching moon 14, an article by Tom Zunder, rune magic as per GoG.
  3. Gloranthan Dance/Ritual

    For those of you interested, you might like to look at some of the mythology, animism, and gods of Karelia. It's a cultural region that overlaps Finland and Russia, with it's own history (that's a very simplified explanation):
  4. [HQ2] Preparation / Advantage / Situation Changes

    No, but Mythic Russia and Nameless Streets do.
  5. Super Power Questions

    Buy here https://www.chaosium.com/superworld/ it's a great game. Admittedly I last played 20 years ago :-)
  6. [RQ3] How does a Shaman travel in the mundane world?

    Generally speaking no. The fetch will do as you say, but most spirits are neutral, not hostile. The fetch doesn’t need to be conspicuous in the spirit world. So unless part of a storyline I would ignore this. The shaman is always with the fetch and it will alert him to any issues. In real world shamanism this isn’t perceived as a problem unless you go to places that have hostile spirits. Spirits are not wandering monsters.
  7. Sea travel between Nochet and Karse

    That's very true as opposed to a current, the dominant god being Choralinthor.
  8. Sea travel between Nochet and Karse

    I'm not sure this is a thing. The Guide has the Lycos as a sluggish river. It looks from the description and the Season picture that the meeting for Chlorinthor and Lycos is one of slowness.
  9. Sea travel between Nochet and Karse

    Don't forget that we also have Jennifer Lange's painting of Esrolia in Sea season from the Guide (page 656). It gives us an excellent view of Mirrorsea and Nochet.
  10. Unification vs individuality?

    It's certainly another way of classifying what happened. For example in King of Sartar the same cycles are called by Argarth as the coming of the Devil (every 600 years). But could easily be the end of Empires or any one of many other just as valid descriptions. Interestingly, none of the fledgling groups started out just to achieve what you have described. The First Council didn't start out wanting to make a god, the Godlearners started out as a trading empire, The lunar empire didn't start as a proselytising force. Polarities are certainly part of these themes Nysalor / Arkat, Godlearners / Dragons, Red Godesss / Sheng Seleris. to name but a few.
  11. Pentan religion

    Not unique. Not sure if essence actually exists or even spiritual organs (clearly a god learner concept) as you find those that use sorcery on the Path of the Dead going to be judged. "Soulless" sorcerers actually have a spirit or soul, it's just they don't recognise it or need it.
  12. Pentan religion

    In hindsight I would change Devotees giving up what spirit magic they have. In my ongoing playtest game one of my players became a Waha Devotee (but not a khan), he kept his his spirit magic and it didn't really make any difference to his playing style or the game. His spirit magic was still standalone charms (and he had loads of it). The real cap on his spirit magic development was the usual hero point economy - better to increase keyword than standalone abilities.
  13. Discussing probability verbally as a DM

    Maybe the same person who gave probable 25%
  14. Perennial Hrestoli Old Ways (not Pentan Religion)

    You might find it easier to screenshot maps and then annotate them in a simple paint package - that's all I do.
  15. Perennial Hrestoli Old Ways (not Pentan Religion)

    Lets see an outline map of your different "Hrestoli" areas.