For quite some time some of the ideas behind Ray Turney's Fire and Sword have been circulating in my head. One of those is hitpoint-less combat. Here's a stab at that system for BRP or its variants, which can be slotted in without completely wrecking everything.
Why hitpointless?
This is not going to be an exciting idea for the ultra simulationists or people who love hit locations. Hitpoints are an abstraction, and I'm suggesting replacing them with another abstraction.
Here's what Ray had
Return to hitpointless combat
For my Swords of Cydoria campaign I am going to use this hitpointless system (slightly tweaked from the OP above). My design goals are:
fast, heroic combats
using lots of guns and swords without necessarily resulting in excessively messy player deaths
less keeping track of NPC hitpoints (they're up, or they're not -- morale is separate)
My main changes to the first take of the system described above:
Uses fixed weapon damage (the max for the weapon), as