Return to hitpointless combat   For my Swords of Cydoria campaign I am going to use this hitpointless system (slightly tweaked from the OP above). My design goals are: fast, heroic combats using lots of guns and swords without necessarily resulting in excessively messy player deaths less keeping track of NPC hitpoints (they're up, or they're not -- morale is separate)   My main changes to the first take of the system described above: Uses fixed weapon damage (the max for the weapon), as
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