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Questbird last won the day on September 21 2015

Questbird had the most liked content!

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About Questbird

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  • Location
    Melbourne, Australia


  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
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  1. Friends, Romans, countrymen....

    Don't forget Asterix and Obelix More than half in jest, but the comics are beautifully illustrated and give you a sense of not only Rome itself but the provinces. Most fantasy 'Empires' (including Glorantha's Lunar one) are modelled on this particular historical European empire.
  2. "The Pepsi of RPG franchises"

    It seems that H.P. Lovecraft Cthulhu mythos stuff is everywhere; in comics, books, board games, RPGs. It is mainstream. At least some of that must come from Chaosium and Call of Cthulhu. Some also came from Doom, Neil Gaiman, Alan Moore, Mike Mignola and various comics authors. As for making money, sure World of Darkness might have made more in the 90s, but where is it now? Chaosium managed to stay in business (just) because of its multiple similar editions of Call of Cthulhu. It must have made some cash to do that. Maybe Call of Cthulhu is more like a ubiquitous mixer drink like bitter lemon or tonic water -- more common than you think.
  3. Hitpoint-less combat

    Observations of the hitpointless system in practice One thing I like about the hitpointless system is applying it to weapon breakage. In Elric!/Magic World weapons have a certain number of hit points and they gradually get chipped away on critical parries etc. This has the effect that you just repair or replace your weapon if you've had it a long time. It's so ho-hum that most people don't bother about it. Using the hitpointless system, a critical parry causes the attackers weapon to make a Resistance check of (maximum damage of parrying weapon) vs. attacking Weapon HP. Weapons are durable (usually have 20 HP) but can unexpectedly break. Because the system is probabilistic rather than connected to fixed points, you just never know when you'll need that backup weapon.
  4. Hitpoint-less combat and large creatures

    Yes I think I like the cross the streams approach. In the context of the earlier part of this thread, it's like the Difficult shot to aim for the one spot, but (for large creatures) it halves their Resilience if you hit that spot. That's what I'd do next time. I use this hitpointless 'fully-functional or fully hors-de-combat' system specifically for Swords of Cydoria which is a pulpy swords and blasters wild west with ninjas science-fantasy setting. With this system the guns can blaze and the mooks swarm. If you go down shooting, it may not be the end for you. Guns in BRP are generally too lethal, even more so if you include Rakkhadian plasma rifles. Even though Swords of Cydoria suggests 'heroic' hit points for characters, I find this system better and quicker for large fights. Plus, you don't need to track hitpoints for swarms of Sand People when they attack the lizard-wagons.
  5. Hitpoint-less combat and large creatures

    In my system, the wound severity is determined after the fight. The whole system comes down to the question: is this combatant still able to fight in this battle? And, as I found the other day, I strive to simplify the resolution of that question as much as possible. I don't think I got it quite right the other day, but no matter.
  6. Hitpoint-less combat and large creatures

    Well, seventeen months* passed between the session with the Terax lumbering out of the ruins about to eat the PCs and the next session, which we played a couple of nights ago. I'm sorry to say I forgot the finer points of nearly all of the above discussion, and had to look up my own hitpointless system. Fortunately I had written it down, and it's fairly simple. I went for simplicity with the Terax fight too. I used its Resilience (CON+SIZ+POW)/3 rather than its hit points and I allowed the players to shoot at it like a Swarm of Bees, allowing cumulative damage for the round before the beast made its resilience check. This was an approach I had rejected early in this thread. The net result was that the Terax was downed in about 3 rounds, with no player casualties. When the cyberdroid with the plasma rifle appeared at the top of the temple steps things went downhill quickly for the Terax. I'd forgotten about the approaches explored in this thread. Next time I would probably do the 'aimed shot halves Resilience' of huge creatures, just to keep it simple and memorable and consistent with the rest of the hitpointless system (ie, don't track hit points!) * my group plays monthly, but there were two alternate campaigns between Swords of Cydoria sessions
  7. My Old BRP Conversions

    The BRP character generator I'm still occasionally working on has 'genres'; it would be interesting to take these conversions and see how easily they can be added.
  8. Wrack?

    A sorcerer in my campaign certainly used Flames of Kakatal to scorch a number of bandits.
  9. Rd100 S&S Sandbox in Jonril / Sunken Lands

    I've used Carse, Tulan and Cities for a long time in my games. The two cities are easy to incorporate into almost any campaign. I later acquired Jonril and The Sunken Lands. They are less polished and a bit harder to integrate. They weren't published by Chaosium, so have worse maps and I think no interior artwork. The town of Jonril is heavily dependent on the Sunken Lands, which is a weird jungle in the middle of a mountain range next to a European-style medieval kingdom. Not so easy to replicate. Still, never say never.
  10. Terraforming Mars in 100 years

    "A sol is 24 hours, 39 minutes, and 35 seconds, whereas a day on Earth is 23 hours, 56 minutes, and 4 seconds." Kim Stanley Robinson once again has been all over the solar system in his mind before we got there. In his Red (Blue, Green etc) Mars books the 43 minutes difference is kind of 'magical time'; in other words on Mars the clocks just pause for 43:31 between 11:59 and 00:00 the next day. In the books that time is when various kinds of stealthy or transgressive behaviour happens. In practice if such a system were adopted it would be like Daylight Savings, where the 'stolen' time just vanishes while you sleep. I guess it means Martians would be well rested at least!
  11. Terraforming Mars in 100 years

    Kim Stanley Robinson got there first too. In his book 2312, the Chinese were hard at work terraforming Venus. They had hijacked one of the smaller icy moons of Saturn and launched it into Venus (the Saturnians were displeased but couldn't do much about it). That provided a huge amount of liquid water, though I can't clearly remember the other steps which were required.
  12. Character Generator

    Nice. Ours is also in Python, and so was Hkokko's encounter generator (he helped me out with the fuzzy Mythras Imperative damage bonus system).
  13. Character Generator

    Progress has been very slow but it is happening, I didn't really want to post about it until we have something concrete to show, but the name of the thread was too tempting. I'll post more here as it develops. Pansophy's generator is mentioned in https://basicroleplaying.org/topic/62-brp-computer-tools-multi-platform-for-preference/?do=findComment&comment=60165 I have commented on that thread too but I can't remember getting it to work on my Linux box (not to say it didn't, just commenting on my memory). I suspect a web-based solution is the best for this sort of thing; solves the cross-platform issues anyway.
  14. Character Generator

    This won't help you much yet, but colinabrett and I have been collaborating (so slowly!) on making a new character generator, which will work with BRP, Magic World and Mythras Imperative, with scope for other systems.
  15. Fate of BRP

    There are advantages to both pre-generated adventures and published settings. The pre-gens help time-poor GMs. I often use bits of adventures cobbled together. They give a rough structure or framework which any PCs can work with (except for the very railroady ones). As for official settings, I think the advantage there is that a little pre-knowledge of the world can help new players. I run a campaign in Fritz Leiber's world of Nehwon. Players can read the books or the comics (which are good) and get an idea of the world without necessarily 'spoiling' any adventures I have planned. It's also useful when they point to the map and ask "what's over there?" (the original Runequest Prax map was probably good for the same reason). However, the setting has to be actually interesting and worth investigating.