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Questbird

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Questbird last won the day on September 21 2015

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About Questbird

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    Member

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  • Location
    Melbourne, Australia

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  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
  • Blurb
    Hmm.

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  1. Questbird

    Hurrah to demon objects!

    The implication was that in those Misty Mountain tunnels there was more chance that it would be picked up by an Orc than by Bilbo Baggins, and therefore more chance of getting straight back to Sauron. The One Ring has a kind of evil intelligence but is still a fairly passive artifact. It's still a ring, not a robot.
  2. Questbird

    Fixing Blood Tide

    It's an interesting settin but it's not exactly sword and sorcery. It would require some effort to make it so. There are black-powder guns, pirates, voudou. Classic swords and sorcery generally represents all sorcery as evil and profane. Voudou as described in this book is not entirely that.
  3. Questbird

    Chronicles of Future Earth

    Cosmic Fantasy is closer to the mark than Science-Fantasy for this one. I have the BRP original but haven't managed to use anything from it yet.
  4. Questbird

    Hurrah to demon objects!

    Like the One Ring!
  5. Questbird

    Necromancy

    Areas such as battlefields, mass graves, medical schools and cemeteries (possibly only unconsecrated ones) would be locations where Necromancers could get the most 'raw material' for their spells. Perhaps the spells could animate all in a particular area (or all who fought and died in a particular battle) for a single POW investment. A budding Necromancer wanting an army of undead would need to research and seek out such places. I like using situational or strategic magic systems where the spellcasters need to plan ahead. Certainly an 'army of undead' is not some random occurrence in fantasy films or literature, but a planned and dangerous exercise of power.
  6. Questbird

    The big list of D100 settings

    Fortunately Harnmaster isn't really necessary to enjoy Harn. I've played it with Maelstrom and Dragon Warriors; and BRP would be pretty easy too. Before Harnmaster the Harn world was envisioned as system-agnostic. From what I've seen of Harnmaster it has percentage rolls and levels of success, but I don't have the game so can't add more.
  7. Questbird

    Hurrah to demon objects!

    But POW can be gained back in various ways, eg. POW:POW struggles on the Resistance Table.
  8. Questbird

    The big list of D100 settings

    I agree. When I look at games or adventures to buy there is a certain calculus required as to how easy it will be to incorporate it into my favourite Elric! campaign. Some systems do provide that 'conversion chart'. I remember seeing a Rolemaster -> Runequest conversion chart in one of their supplements for example. Even between 'close relative' modern BRP systems such as OpenQuest, Mythras, Runequest and d100 Revolution there are subtle (albeit minor) frictions that make it harder to just 'pick up and play' an adventure from one of the others. Fixed armour or variable? Hit locations or no? Different names for equivalent skills (Spot, , spot hidden, search etc.) or skills separated in one system but combined in the other (eg attack and parry skills in RQ3). But it will still be easier to use any of those than an adventure designed for Savage Worlds, D&D5e or, dare I say it, Aftermath.
  9. Questbird

    The big list of D100 settings

    In that case you could include Fire and Sword by Ray Turney, one of the original Chaosium designers of RuneQuest. It's 'published' on this BRP site, in the Downloads section, but it is a complete fantasy game with roll-under d20 skills and many other interesting innovations such as hitpointless combat and social mechanics.
  10. Questbird

    Fixing Blood Tide

    PDF just doesn't cope with books well. It's fine for things like printable character sheets and reference tables.
  11. Questbird

    The big list of D100 settings

    Swords of Cydoria is a great pulp/science fantasy setting, which was released as a monograph for Chaosium and later as a separate game called Exiled in Eris. You have others in your list which are no longer in print, so you should include Swords of Cydoria. I still play it!
  12. Questbird

    Return of the Homely Pilgrim

    Yeah I'm still playing Elric! and that hasn't been supported for years. I have two copies, which helps to reduce wear. Plus I only play about once a month. 😥
  13. Questbird

    Character Generator

    OK I haven't done any work on this for a while now and must admit that it's a dead (or at least not alive) project. There are a few other things around for RQ. I think Hkokko has an encounter generator. I was getting close to a 'generic' character generator which could account for the differences between Magic World, BRP, Mythras etc which are small but slightly annoying. I still think an online thing would be more useful than a run-on-<fill in your OS platform here> application. And Python seems to be the language of choice for many BRPers.
  14. Questbird

    What price for Dune?

    I think there was a 'Maula pistol' or some such; some kind of slow dart weapon. Remember the hunter-seeker? Maybe some sort of short range self-guided projectile might be usable against a shielded user, though it certainly wouldn't be good etiquette.
  15. Questbird

    What price for Dune?

    I like simpler systems. How about these principles: Shield Fighting skill is added to weapon skill when attacking a shielded opponent An activated shield blocks all fast-moving ranged weapons An activated shield makes parrying or dodging melee attacks Easy for the defender Medium and Long melee weapons are Difficult to use against a shield
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