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Questbird

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Questbird last won the day on September 21 2015

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About Questbird

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    Member

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  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
  • Blurb
    Hmm.

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  1. I'm about to start a Coriolis game on Roll20. It will be the first time I've used the platform as a GM (I have played D&D there this year).
  2. M-Space has this Special Effect, which is basically suppressive fire: * in M-Space Willpower is a skill which begins at POWx2 BRP doesn't have Special Effects, which you gain from a difference in success levels between attacker and defender. However you could have a BRP attacker announce a Pin Down attack in their declaration. For each defender with lower DEX rank in the attacker's line of fire, make a check as described above. This costs one clip of ammunition, regardless of the outcome for regular firearms. For weapons designed for this kind of thing like rapid fire miniguns etc
  3. I think I missed Leviathan and Twilight's Peak but I remember playing Annic Nova and The Chamax Plague.
  4. Not that it's not interesting, but Magic Systems in BRP is some way off topic from "D&D vs BRP".
  5. I started young. My older brother was given Holmes D&D and we didn't know what it was. I found other gamers at primary and high school, and some others along the way. We had time to play for many hours in those days. I ended up GMing more often than not. I wasn't so confident with my own stuff as a kid so we played many pre-made adventures. I stuck with various incarnations of D&D and Traveller for years, but tried Gamma World and Paranoia and some others. Later I got into Call of Cthulhu, Cyberpunk and Shadowrun. It wasn't till the 90s that I picked up Elric! and was so amazed. F
  6. The last straw for GMing D&D for me was many years ago when a party of 5th-6th level adventurers wiped out an entire tribe of orcs in a pitched battle. No tactics, just hack 'em up. It was like tanks vs. infantry in the 20th century.
  7. Traveller had meson cannons where an antiparticle was calculated to decay inside the boundary of an enemy ship. Who knows what the range of that might be. But OK. If it's close range the next thing is that people will most likely have the same weapons (lasers or some kind of radiation weapons are the most likely, given the speeds). Any weapon which hits is likely to be pretty deadly (unless you have force shields) so it comes down to who shoots first. So ambushes and stealth will play a big part. A ship without much signature (or deliberately powered down to have low emissions) would wait
  8. This discussion assumes space combat would be like aerial dogfights -- the Star Wars or Elite:Dangerous model. I think it would likely be more like submarine combat, fought at distances where the combatants can't see each other. Half the battle would be working out where your opponent was with sensors and/or guesswork, then your computers and theirs would activate the energy beams and someone would get fried. It's a bit less fun though.
  9. I had a similar experience as others. Rolling the characters almost was the game. I did stick with it and played quite a few one shots and eventually the Traveller Adventure. It's only now that I can appreciate the many sub-systems of that game such as trade, system building and starship design, which remain exemplars of science-fictional game design.
  10. I've had a positive experience with D&D5e this year. A friend from overseas has got into RPGs (namely D&D) through his work. He's been refereeing a D&D game for us over Roll20. It's my first experience with D&D5e and these online platforms. I'm probably of a similar vintage to @GothmogIV and not played D&D for a couple of decades. It was fun for me because my regular gaming was disrupted by the pandemic, so it was my only RPG fix. It was also great to re-connect with my friends, overseas and local. As far as actual play goes, I can see there is a sort of superhero
  11. There has been much talk about BRP sci-fi variants on the main forums. But none of them have quite got to the game I want to play. There are a few games out there which definitely aren't BRP which are a bit closer. The science-fiction game I want to play is: Moderately hard science fiction Set entirely in a future Solar System which is not filled with horror and Cthulhoid monstrosities but (possibly strange and Vancean) flourishing human societies in space. No interstellar drives (except long-departed generation ships) No aliens (except for the genetically ad
  12. In my Swords of Cydoria (scifi/fantasy) campaign I used a hitpointless system where you resist damage (via the Resistance Table) using a Resilience score of (SIZ+CON+POW)/3. If you made the check you were still fighting, but if you failed you were down (not necessarily dead) due to shock, pain or fear. Your Resilience could improve if your POW did. You could get a chance to increase POW if you made a harder than average Resilience check. (no maximum POW for humans), so like your system you could gradually get better at resisting damage. In the case of Swords of Cydoria I wanted to have t
  13. My copy finally arrived the other day and it is impressive. I've had a bit of a glance through the PDF but I don't love that format so I'm looking forward to leafing through the physical Lyonesse tome. My first impressions: it is much thicker than I expected and the colour maps are lovely. Years ago, when I was thinking about where to base my campaign, Lyonesse was one of my top 3 choices. It lost out (to Fritz Leiber's Nehwon) simply because of the terrible map in my tattered Lyonesse paperbacks and that I would have to do the adaptation work which you have now done! I'm looking for
  14. Ok, I stand corrected. However it's still a pain to do so in RPGs. Players don't want to because there are only penalties to be had for carrying too much. And it's a lot of extra work for GMs to monitor it, so they don't either. Items accumulate on player's sheets and before you know it they are waltzing around with tons of stuff. And most of the time it doesn't really matter anyway. I do think it's funny that most RPGs regard coins as having negligible weight too.
  15. I've played a few games of Rubble and Ruin and really enjoyed it. As far as I understand it it's meant to be closer to Mad Max than Gamma World. The apocalyptic war is still a live memory for most. There is some high tech stuff in it, things like BEPs (Biologically Engineered Persons -- accelerated growth clones trained to fight) and various horrific weapons. But mostly it's scrabbling for bullets, water and dog food in the Rubble.
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