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Questbird

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Questbird last won the day on September 21 2015

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About Questbird

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    Member

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  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
  • Blurb
    Hmm.

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  1. I still prefer the Elric! layout and compactness, and -yes @K Peterson, 'hanging togetherness'. The two-page spread chart about how to make a character is a thing of beauty, for example. However for bright young things wanting to try BRP for fantasy gaming, Magic World is still around (just unsupported).
  2. They did trigger it -- it was some kind of psychological sentry. But Blake snapped out of it because the Federation had been messing with his brain so much that he didn't have any scary memories to freeze him.
  3. My group of Elric! players solved this problem by switching to WFRP when we played the Enemy Within campaign.
  4. There's an Isaac Asimov story (a pretty good one) called "Profession" about a future society where people get 'taped' -- skills are instantly implanted in their brains. The Matrix and Cyberpunk's 'skill chips' use a similar idea. In a high-tech society the huge amount of technical knowledge might be widely available and stored in various galactic databases. Rather than worrying about your base skill in this and your specialised skill in that, imagine you are an engineer on a particular starship. You download a specific set of ship systems skills into your brain by chip/psychic power/alien tech
  5. Good luck, and Melbourne ain't that bad (well, at the moment maybe..).
  6. Dave Morris had played some Runequest and one of the things he disliked about the system was the potentially lengthy attack-parry-attack-parry sequences when two competent opponents faced each other. He's even written a recent article about it ( https://fabledlands.blogspot.com/2021/05/cut-and-thrust.html ).
  7. Over at the recently-revived Tekumel BRP thread I mentioned a game by Dave Morris (of Dragon Warriors, Fabled Lands fame) called Tirikélu. This prompted me to have another look at the 1990s free game, which looks inspired by Runequest, Dragon Warriors, and shares some ideas with Fire and Sword. It has some interesting ideas in it which could be applied to BRP. Here are the ones I found, mostly to do with combat. (Spell casting is also interesting but I'll leave that for another post) 1. It uses a d20, roll low instead of d100 (as discussed in another BRP thread) Well, technically you roll
  8. There's also Dave Morris' Tirikélu rules ( https://drive.google.com/file/d/0B63rIuFhh29eVHpZVFlGYUNLSXc/view )which are vaguely Runequesty and has some quite interesting ideas, especially for combat. I have the Patrick Brady Tékumel game from Guardians of Order as well as good old Empire of the Petal Throne (which actually holds up rather well). They all have lots of good info. My problem is that my players aren't super interested in playing there.
  9. Ha ha even old threads can rise! How did your Tekumel BRP gaming go?
  10. Swords of Cydoria is a science fantasy which mixes old and new armours and weapons. They have a rule that 'primitive' armours are worth half value vs 'advanced' weapons. You could apply the same rule for any major difference in tech level between armour and weapon. Easier than layering, internal armour points etc.
  11. Blunt weapons halve armour value of flexible armour. That's an easy houserule to remember.
  12. I noticed the same thing. The 'click to roll' thing is very useful when playing online. Fortunately it's not restricted to D&D, although D&D has the most sophisticated player and GM tools. I started a Coriolis game which has a similar feature built into the character sheets. I'm sure there would be BRP versions too. I've been using roll20.
  13. I'm playing the computer RPG Divinity: Original Sin at the moment. It has an interesting system of professions as skills, with levels as @Jaeger mentions. There are eight of these large-scale skills: Scoundrel, Marksman, Man-at-arms; and (magical ones) Aerotheurgy, Hydrosophy, Geomancy, Pyromancy and Witchcraft. These skills are enablers for other skills or spells which you can learn (in the game by finding or buying 'skill books') which are separated into Novice, Adept and Master skills. Level 1 in one of the umbrella skills will let you learn up to 3 Novice skills in that category; level 2 w
  14. The Traveller Little Black Books were designed to be generic, a toolkit to run science-fiction games, like the Big Gold Book for BRP. I think many of us here struggled with what to do with them. I did love the occasional black and white pictures though.
  15. -- Fritz Leiber, Swords and Deviltry But Leiber also mentions White magic, rare and hard to keep pure. The Gray Mouser begins his training (as "Mouse") under a white wizard. I like the idea that not all magic is Black, even in a Swords and Sorcery setting.
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