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Questbird last won the day on September 21 2015
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RPG Biography
I played D&D (Holmes Basic, Expert, Advanced) in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Coriolis, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun, Traveller and Warhammer Fantasy Roleplay.
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Current games
Still intermittently running my thirty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. In 2020 I started playing online D&D5e, Coriolis: The Third Horizon, and The One Ring (2e). I roleplay once a month currently.
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Melbourne, Australia
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The Quest continues.
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https://nehwon.obsidianportal.com/
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I did see the locational tables in your mail, which is why I was a little surprised not to see them in the book. Actually just now I used those tables to help my son who was stuck on a theme for a homework short story đ So it has already been useful! I understand though, that having the emphasis on the open-ended, imagination-stimulating roll rather than the more limited generator table (and especially if there are too many of them) is a good design choice for a game like this.
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I bought TREY and I am quite impressed with it. The Oracle dice (d10, d8, d6) is an interesting way to answer questions. I liked the idea of having the physical orientation of the dice sometimes a factor in the answer. TREY seems like something that could be used when designing adventures or testing games. Rather than being a set of generator tables*, which no matter how varied are ultimately limited by their contents, TREY is a more open-ended imagination stimulant, a bit like the I Ching or Brian Eno's Oblique Strategies (or the classic Magic 8 Ball), though specifically aimed at RPGs. Thanks @clarence for a thought-provoking tool! * Although maybe I did expect a few more generator tables than there were.
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You might want to try something like Mythras, with its moderate crunch level, hit locations etc. The Mythic Britain supplements could help with the atmosphere of Hârn. I reckon Aquelarre with its gritty medieval vibe would work very well with Hârn (also has hit locations; does it in a superior way to RQ/Mythras in my opinion) Cthulhu Dark Ages might work also. For non-BRP systems, I've refereed Maelstrom (these days Maelstrom Domesday) and Dragon Warriors in Hârn in the past. Each of those has a 'British' vibe which suits Hârn quite well. As for the magic system, well that's where you need to do some work. Magic systems are very specific to a setting and make a big difference to a fantasy campaign. Hârn is supposedly a 'low magic' setting, or one where magic is at least relatively uncommon. I usually find the default BRP system to be inadequate. However using your table as a guide, the BRP way would be to have those 6 convocations as separate skills, with whatever strictures that allow you to acquire one or more of them.
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Probably right about the Conquistadores era. My particular interest is the Inca Empire and that area of South America, more than Mesoamerica. Maybe an alt history where Waska beat Atahualpa in their civil war and Pizarro got defeated at Cajamarca? Then rather than erasing the Europeans, they could be the unknown enemy to watch out for.
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Yes please!
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Unofficial and Unauthorized sourcebooks... for feedback
Questbird replied to sladethesniper's topic in Basic Roleplaying
Unfortunately in these litigious times all of these properties are owned by some corporation or another. The history of RPGs is littered with examples of games which have used some licensed IP or other -- with the blessing of the owner, mind you -- only to lose the rights to someone prepared to pay more, or for some other reason. This sometimes means entire games can no longer be sold by their original publishers. Eg. Lord of the Rings (ICE, Cubicle7 and now Free League), Elric of Melnibone (and various other Eternal Champions -- Chaosium), recently Conan (Modiphius recently lost the rights to another company which I think is making a D20 game), Lankhmar (TSR, Mongoose, Savage Worlds, Goodman Games). It's exacerbated by RPGs not traditionally making much money compared to their source material books or films, so the rights holders shop around for something which gives them more bucks. -
@colinabrett was very into Cyberpunk for BRP. He even uploaded some of his work here:
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Call of Cthulhu / BRP rules suggestions for an Hyborian campaign
Questbird replied to Alasthor's topic in Basic Roleplaying
My players were already playing Elric! when Magic World was released. They weren't aware of the history of the name and they just laughed at it. -
What should I use: D20 vs D100, for my game?
Questbird replied to Renfield's topic in Basic Roleplaying
There's an excellent free BRP variant called Fire and Sword, available right here on BRP Central. It's by Ray Turney, one of the original creators of Runequest. It uses roll-under d20 mechanism (you can use d10 for super easy tasks and d30 for super hard ones). Ray's design notes are fantastic too, explaining his d20 choice among other game design decisions. -
Call of Cthulhu / BRP rules suggestions for an Hyborian campaign
Questbird replied to Alasthor's topic in Basic Roleplaying
I like Elric!/Magic World for Sword and Sorcery. OpenQuest is another rules-light d100 variant which would probably do what you want with Conan. It also has the advantage of being currently in print and supported. There was even a Conan-with-the-serials-filed-off adventure setting called The Savage North for it. -
The fonts are quite small in BR:UGE, especially in the tables. But there is a lot of information to pack in. Disclaimer: I do need to use glasses these days đ¤
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I played that at Arcanacon years decades ago. My character (an artist) pulled off the King in Yellow's mask and went completely insane.