Jump to content

Questbird

Members
  • Content Count

    534
  • Joined

  • Last visited

  • Days Won

    3

Questbird last won the day on September 21 2015

Questbird had the most liked content!

Community Reputation

267 Excellent

About Questbird

  • Rank
    Member

Profile Information

  • Location
    Melbourne, Australia

Converted

  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
  • Blurb
    Hmm.

Recent Profile Visitors

2,498 profile views
  1. The rain has helped a bit in Victoria. There are still out of control fires burning in Gippsland (eastern Victoria) and on the border of New South Wales south of Canberra. Other fires are being brought gradually under control. Yesterday a water bomber plane (C-130) crashed in southern NSW while fighting fires, killing three US crew members.
  2. There are bunch of US and Canadian firefighters down here to help us out. The fires across regional NSW and northern Victoria (the two most populous states in Australia) have been prolonged, destructive and lethal. It is true that the major cities where most Australians live are not on fire, but Sydney has come very close and Canberra has been surrounded by fires, even if they didn't come into the city. Both have been wreathed in smoke and haze for weeks, with air quality worse than Beijing at times. These fires are unusual because they started months before our traditional fire season (normally January and February) and have been burning out of control in nearly every state at once.
  3. The Orville is a great Star Trek parody/homily show. I like it more than any Star Trek series I've seen recently. With Star Wars and FN, I really didn't mind that he wanted to defect from the First Order, who were a sort of lame Empire wannabes anyway. I figured that such things could happen were part of the 'Awakening' of the Force which might have happened in the (temporary) absence of the Emperor. But Phasma and the rest of the stormtroopers were still just as evil and I didn't care at all about them getting shot up.
  4. The scenario published 'Ripples from Carcosa' by Oscar Rios takes place across three times: in the Roman Empire, the Dark Ages and in space in the near future post 'End Times' when Earth has been taken over by the Mythos. Different Investigators are used for each adventure, but they have some sort of 'past life' memories of the others. I've not run the adventures though they seem interesting. The sci-fi scenario is good but involves some human co-operation with the more 'benign' of non-aligned Mythos creatures (Yithians/Elder Things) which reduces their horror factor a bit.
  5. It also depends a bit on which system you use. In BRP, skills increase by 1D6% if you succeed in a skill check. In Elric! it's 1D10%! I suppose characters in Elric! need to develop quickly before the End of the Young Kingdoms. In Fire and Sword I think it's 1 point on a d20, which translates to 5%. However Fire and Sword is like Mythras in that you get 'improvement points' to improve a number of skills, not limited to the ones you used in the adventure (though maybe guided by those). This is supposedly to avoid adventurers becoming too alike over time (eg, search, sneak, hide, combat skills etc.) I also use the house rule of an automatic on-the-spot increase of 1% if you get a critical success or a fumble.
  6. I bought into an earlier One Ring Bundle of Holding, which had the rules and a few adventures. However I don't think I got around to reading it. Unfortunately with me and pdfs it's a case of out of sight, out of mind. At least it isn't filling up my bookshelves.
  7. So it's a bit like Obsidian Portal or something? An online organiser for campaign notes?
  8. This thread is related, though more about tropes in a psi campaign than mechanics of the powers (though it started off that way):
  9. Not really. In both systems, I am assuming you failed a parry and your opponent succeeded in his/her attack roll. In a normal hit points system (let's say a non-hit location one for simplicity), here's how to die: They roll damage, you subtract armour. If the total is more than your hit points, you are dead. In the hitpointless system in order to die 'on the spot': You must fail a Resilience check (which factors in the damage of the attacker's weapon and your armour) -- that takes you out of the fight After the fight you must roll a Fumble on a CON x5 roll. If so you are beyond help. Otherwise you are alive, for now.
  10. If you want to go the other way from hit locations and beyond even general hits, I tried a hitpointless system based on Ray Turney's Fire and Sword for my Swords of Cydoria campaign, which is a science fantasy campaign. I wanted a system where carrying swords and blasters was practical. It does cut down on management of NPCs in combat because you only care about one thing: can they still fight? (Morale is a different matter). You don't track hit points at all, and it's only players who you care if they are alive at the end of the fight. It worked pretty well for that system. It works quite well for guns because shock from a ballistic impact can knock someone out of a fight even if it doesn't kill them. Ray's design notes for Fire and Sword are gold, by the way. They are in the download section.
  11. Well, modern weapons are deadly and a successful ambush on unarmoured/shielded targets is probably going to be deadly. However in a sci-fi campaign the ways to detect ambushes would also be advanced. Sensors, cameras, drones, we already have them now. Augmented reality can give you social and psychological readouts about everyone you encounter. You could tell if someone had elevated stress levels, for example. It could be multi spectrum, face-recognising, energy-detecting, linked to all manner of databases, able to spot people beyond the visible spectrum. These technologies might be smaller, more reliable, more ubiquitous, maybe even biologically implanted, depending on your campaign. How much control do governments exercise over their populations? How much monitoring? In space, it's likely to be a lot, which means more sensors everywhere. PCs with combat experience are likely to be extra alert/paranoid too; scanning all situations instinctively for danger (might not be good for their sanity or PTSD, but keeps them alive). There would also be technologies to evade or misdirect these sensors, and sensors for those technologies too. The prevalence of detection technologies would probably make ambushes most successful when there has been a human failing, ie. betrayal, a set-up. So if you are going to ambush players: Assume a successful ambush will kill at least one PC But give the players plenty of chances to detect first, using background technology, clues, psychology and personal attributes Or failing all that, Hero/Fate points to avoid instant death
  12. The show is (maybe) being made in the 2020s not the 1970s. Iggy has too many wrinkles now. You could also suggest David Bowie, but he's dead already.
  13. In the multiverse anything is possible and indeed probable.
  14. If your energy shields are like the ones in Dune, they render ballistic weapons obsolete.
×
×
  • Create New...