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Questbird last won the day on September 21 2015

Questbird had the most liked content!

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About Questbird

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  • Location
    Melbourne, Australia


  • RPG Biography
    I played D&D in the 1980s, then switched to Elric! for my long running (20 years+) campaign set in Fritz Leiber's World of Nehwon. I've also played some Call of Cthulhu, mostly as referee. Recently I've been a player in a friend's BRP Classic Fantasy campaign. Other games I've played or refereed are: Cyberpunk, Deadlands, Dragon Warriors, Gamma World, Maelstrom, Mechwarrior, Paranoia, Recon, RIFTS, Shadowrun and Traveller
  • Current games
    Still intermittently running my twenty year old Nehwon campaign with Elric! and some BRP rules (Classic Fantasy, Swords of Cydoria, Rubble and Ruin), also playing in other BRP campaigns, as well as a Dragon Warriors and Warhammer Fantasy Roleplay. I roleplay once a month currently.
  • Location
    Melbourne, Australia
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  1. Questbird

    Recommend a Dungeon Crawl

    The Caverns of Thracia by (at that time) Paul Jacquays was a pretty good D&D module in the way you describe (originally Judges Guild). The Dyksund Caverns from Shadows on the Borderlands (RQ3) is a dangerous dungeon with a real spelunking feel.
  2. Questbird

    Chronicles of Future Earth Campaign

    Your idea seems as good as any. If it's a biological substance then to craft it might need a mold or casing (perhaps some other insectoid carapace), or it might need to be 'pruned' or encouraged to grow in one way or another. That encouragement could be some sort of low level psychic power (instead of sunlight). Maybe the spider folk keep their young above the alagin pits; and the alagin grows toward 'life'.
  3. Questbird

    Opinions on Damage

    I've been using a hitpointless system* for my Swords of Cydoria campaign. It's been quite successful for a swords + blasters game, and it doesn't rely on a huge number of charts (just the Resistance Table). Nor does it use hit locations. A successful resistance roll vs damage basically means a flesh wound or graze; in other words no game effect. * It uses the Resistance table: ((CON + SIZ + POW) / 3) VS. ((max weapon damage + max damage bonus) - armour) Success - OK to fight Fail - knocked out of the fight -- find out how wounded you are afterwards More info -- search for 'hitpoint-less' on this forum.
  4. Questbird

    What is is about Stormbringer?

    That's true. The demon weapons and armour were more accessible than in the stories. Elric (via his Ruby Throne bloodline) had various historical pacts with demons and elementals but they didn't get bound to weapons and armour. Stormbringer, arguably the most powerful 'bound demon' was never really under anyone's control.
  5. Questbird

    What is is about Stormbringer?

    I liked the totally random characters and the deadly combat. Any group of PCs, if they lived long at all, would end up missing limbs, fingers and toes. The random characters -- well I can see how you might feel ripped off if you have a Nadsokorian beggar while someone else is a Pan Tangian or Melnibonean anything. However I did like the sense of being given a character with only a bit of choice and having to play that character, instead of min-maxing and futzing around with points to 'build' your ultimate Cool character. (Warhammer Fantasy Roleplay has something of the same vibe.)
  6. Questbird

    Encumbrance and MOV

    I came up with a fatigue system like Nick's, which I used for Mentalism spells (you can keep casting them until you fail a roll and move to a higher Fatigue level). I think I was using the 'there's only easy, normal and difficult skill tests' school of thought to avoid the +/- bitty skill rolls, so there's not so many fatigue levels as in Nick's Outpost 19 system. I forgot about MOV though (but it would be easy to add). I must have got those figures from somewhere -- I thought it was the BGB but if it's not there I agree it's an omission. I usually don't really bother about encumbrance either. However I did have a dragon's hoard once which required a lot of logistics -- and guards, and politics -- to shift Fatigue levels: Psychically drained: Mentalism skill rolls Difficult Tired: All skill rolls Difficult (equiv. CONx3 rounds of physical exertion) Spent: Stamina roll required for any activity; skills at one quarter normal (equiv. CONx4 rounds of physical exertion) Exhausted: Difficult Stamina roll for any activity; skills max = POW x 1 (equiv. CONx10 rounds of physical exertion)
  7. Questbird

    Bundle of Holding: Why Mythras?

    Reader, I bought it.
  8. Questbird

    Swords of Cydoria. WOW

    This BRP monograph also got re-worked/re-released as 'Exiled in Eris' (no longer quite BRP, since that doesn't really exist anymore). Great setting though. http://www.pigames.net/store/default.php?cPath=130 And the scenario which was included in the original (The City in the Mirage, which I've just finished running) is available from there too.
  9. Questbird

    Swords of Cydoria. WOW

    I'm currently playing the Blade of Takasha, the followup adventure.
  10. Questbird

    Figuring out "Scanners" type powers

    I just read Jack Vance's story Nopalgarth. It's not a well-known one but it has some relevance to this thread. An Earthman is abducted by aliens who seem to be torturing members of the losing side of a war. The aliens strap him down too. He passes out and they explain that they've removed a psychic parasite from his brain, as they have done to all the survivors of their war. They then send him back to Earth. He realises that everyone else has one of these psychic parasites attached to their heads. His mission is to cleanse the Earth of these parasites. There's more but here's some salient points for our discussion of the psychic genre: Everyone on Earth has a psychic parasite attached to their heads, but they can't see it or anyone else's. The psychic parasite affects its host's emotions, and suppresses psionic powers. Only those without a parasite can see them (and be seen by them). People without a parasite may have improved psychic powers BUT everyone with a parasite suddenly views them with mistrust, malice, hatred, repugnance, suspicion -- fed to them by the parasite. The only way the aliens know to remove the parasite is a sort of electric torture device which causes such pain to the subject that the parasite can be detached and crushed like an eggshell in a bag made from a psychic material made from dead parasites. Attempts to remove the parasite without this method result in the death of the host. Furthermore, the parasites are ambient, and they can re-attach to a naked brain after a month or so, so the process needs to be repeated. So we have a classic psi-paranoia setup. The few who have no parasite (the psionics) are hated and persecuted irrationally by those with the parasite, who don't know that they are infected. They see only suspicious, deranged and malignant characters intent on abducting and torturing normal citizens. And those with the psionic powers know the truth, but can't trust any parasite-infected human -- they need to isolate and 'convert' new followers. And the psionics can't just kill the normals, because they know their malignancy is not their fault. Paranoia and seeing things other people can't see is not generally well-regarded in our society, so the mental asylums might be full of psionics who have been captured (as well as actual crazy people).
  11. Questbird

    Dorastor: Land of Doom

    My introduction to Prax was River of Cradles, which I picked up bundled with Dorastor and RQ3, having never played any of them. River of Cradles is a nice intro to the area other than Borderlands (doesn't require players to be mercenaries) and has an adventure which spans the whole river area. I've not been tempted to play Dorastor yet.
  12. Questbird

    Figuring out "Scanners" type powers

    Psi Corps in Babylon 5 is an example of g33k's 'psi vs psi'. Its enemies are the 'free' psychics, whose lives it tries to make worse until they join. Psi Corps is part of the establishment. Xavier's X Men vs. Magneto's mutants; each of these non-governmental organisations tries to recruit any newly discovered mutants to its cause. (Not quite the same idea as g33k's).
  13. Questbird

    Discussing Alone Against the Dark

    I played this one as a sort of semi-GM'ed experience. That is, I ran one player through and made a few judgement calls throughout which maybe slightly relaxed the constraints of the CYOA style, though sticking with the book rules as much as possible. That said, my player did finish it successfully. He used the supplied characters. I think he went through one or two of them before he succeeded -- he did get caught by a couple of the Mwa-haha moments you mention. It is a harsh scenario. He won as I recall, by short-circuiting a lot of the later parts of the book, but that was his adventure.
  14. Questbird

    Figuring out "Scanners" type powers

    Julian May's Intervention is the bridging novel between the Many Colored Land series (mentioned by soltakss above) and her Galactic Milieu trilogy. 'Intervention' is set on Earth where psychics are starting to appear, and using their powers for good or bad.
  15. Questbird

    Figuring out "Scanners" type powers

    I haven't but would be interested.