The following points are a given:
I know I can do whatever I want. I'm looking for folks with experience with starting off a KAP campaign who might have wisdom to share.
The game would start in 485, per the core King Arthur Pendragon rules and the Great Pendragon Campaign.
Although magic is light in the first phases of the campaign, the fact that the world is halfway between mud and the magical is something I want to sew in early into the game. Magic should be extraordinary.
When I began my campaign years ago, I improvised this little adventure for my squires. I still like it today. It's simple but effective.
The new adventure of the bear of Imber
Problem :
There is no news of sir Richard of Imber since few years. Sir Elad asks a bunch of squires to go to Imber to learn the truth. Sir Richard may be the uncle of one PK for more drama.
Characters :
Richard of Imber, his sons Rickard and Christian, all deads.
Elizabeth of Imber, daught