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creativehum last won the day on November 7 2018

creativehum had the most liked content!

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About creativehum

  • Rank
    Senior Member


  • RPG Biography
    I was given a copy of D&D. I bought a copy of Traveller back in 1977. I wrote for FASA, TSR, Mayfair Games, West End Games.
  • Current games
    Running Classic Traveller, Lamentations of the Flame Princess
    Playing Forbidden Lands, Silent Titans
    (A weekly Monday Night Group; we switch out games every few months)
  • Location
    Los Angeles CA. USA
  • Blurb
    I'm a screenwriter and director.
    Creator and writer of "The Booth at the End"

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  1. A crowdfunding for the new version of the game has gone live... https://hasbropulse.com/products/heroquest-game-system
  2. The earth loves us, and holds us close.
  3. TLonger answers I'm sure will be forthcoming, but here are two brief passages from Runequest 2nd ed. that I have always found compelling when thinking about this question that address the matter directly and concretely. Starting from the instructions below will send you off in the right direction, I believe. Also, here is a full thread from nine years ago discussing this topic. (I know about the quotes from RQ2 because of this thread.)
  4. I think you're missing the commentary I'm making on people faulting storytellers for not being historically accurate. All in all, I don't think your post did anything other than pretty much agree with the points I made in my post. For that I thank you!
  5. The needs of story are completely different than the needs of history. Anyone who thinks Hollywood only started changing history in the last 40 years hasn't paid attention Hollywood's storytelling in the past 100 years. And if we go further back, we find history altering criminals like Dumas, Shakespeare, and Homer. Storytellers always take the grist of history and shape it to their own needs. That's what the storytellers of Arthurian legend did, looking back at a incidents we (and they) had no true record of, creating myths that they needed to shape for their own needs. Ultima
  6. Okay, cool. So at the 70 or so manors he probably has household kngihts, responsible for protecting the manor, but not collecting money from it. Instead the Count pays them directly or is responsible for their upkeep. Thanks!
  7. Thanks for the reply! I wasn't clear enough about this, but for the moment my main focus is using only the core KAP rules, leaving aside all the supplements. (I use what I call "The Le Morte Rule": If it wasn't something Malory troubled explaining in Le Morte D'Arthur, then it probably isn't something I need to worry about in playing Pendragon. The supplements open a whole can of worms and rabbit holes that I don't need to create a setting for adventurous and conflict driven RPG play in the style of Le Morte D'Arthur. For me that is the sweet spot for King Arthur Pendragon. But I com
  8. Hi there, a bit of thread necro, as a question popped into my head. Above is the distillation of the answer I was given a year ago. I am now curious about that 3rd bullet point, the manors that the count controls, but that are not gifts or grants. Who lives in those? Who takes care of them? Are they knights? Do they have obligations to the Count (Earl, whatever)? Are they part of the knights that make up his army? And if not, who are they and what is their relation to the Count? Thanks!
  9. In the KAP core rules, the Player Knights inherit manors granted to their families two generations ago. Their upkeep is determined by how well the manor does each year, and any other gifts or loot they accumulate over the year. The PKs might also have brothers, cousins, uncles. Their upkeep is not supported by the PK's manor. They might be bachelor knights, they might be mercenary knights, or they might even be vassal knights -- but this, I assume -- is for the GM and the Players to sort out. My question is, is there any method in the book describing how to determine the upkeep or st
  10. I love the premise of this thread. I also think it's like one of the most important questions to ask about Glorantha. @Elcid321, thank you for starting it!
  11. Okay, figured it out. When you type in words (but before you hit Return), a list of results pops up. (As possibilities? I don't know.) That list does not include the link to the fonts. I looked at that list. But when I hit Return after typing in the words, the link, as @g33k said, is the second result.
  12. True! Let me look into why it failed the first time.
  13. My efforts to find the Core Runes in the Well have failed. If anyone has a link, that would be great! The search bar on the Well failed me, but a Google search did the trick. https://wellofdaliath.chaosium.com/home/gloranthan-documents/glorantha-2/glorantha-core-rune-font/
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