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creativehum last won the day on November 7 2018

creativehum had the most liked content!

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About creativehum

  • Rank
    Senior Member


  • RPG Biography
    I was given a copy of D&D. I bought a copy of Traveller back in 1977. I wrote for FASA, TSR, Mayfair Games, West End Games.
  • Current games
    Running Classic Traveller, Lamentations of the Flame Princess
    Playing Forbidden Lands, Silent Titans
    (A weekly Monday Night Group; we switch out games every few months)
  • Location
    Los Angeles CA. USA
  • Blurb
    I'm a screenwriter and director.
    Creator and writer of "The Booth at the End"

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  1. Another option: Microsoft OneNote. It can be shared like a wiki. You can build several subjects and subjects. You can past as many images as you want into a file. You can paste maps. Tables. All sorts of stuff. it is incredibly easy to set up and continue to build. Here are two screenshots of a OneNote KAP Notebook that I set up (but haven't used yet) You can see that I have a Group labeled Maps, and within that a Section for Salisbury, and that I have selected the Page continuing Travel Times map from within that. Here is the same Notebook, but this time showing elements within the Group for Player Knights. Each Player gets his Section. And then, within each Section each knight/family gets Pages for enemies, land, family and so on. (There is no information yet since we haven't started playing yet.) You can also see that for Annual Events Log I have created a Section for each Phase. Within each section there is a page for each year.
  2. I think you need to listen to the video once more. Jeff is agreeing with your point. He is saying Greg finally accept that the focus needs to be on what the PCs do, and the system should lean into that. It is about Greg (apparently) finally accepting this and building up the PC material. From what I've read on this board (and, in fact, on this thread) people want more (a lot more) material for the campaign in the later phases of the game. The only way to do all that and put it in one book is to make that single book prohibitively expensive. Diving it up allows each of the phases to be as rich in material as anyone could dream of, with GMs either focusing on one or two books (as a lot of people will, since most people don't need or want to play through 80 years of gaming), or pick up all four books, spread out over a two year period of purchases. It seems like a feasible model given the peculiar nature of the Great Pendragon Campaign.
  3. I love that even after all these decades Greg was still trying to get the Battle System right. (I emailed back and forth with him about the 3rd. edition Battle System when it came out. He wasn't satisfied it's it as soon as it was published. It's been a long journey!) The idea of having four separate timeframe/setting books does make a heck of a lot sense, really. Different people are going to have different ideas of what Arthur "means" to them... and the ability to pick and choose what to focus on seems like it might be a winner.
  4. I have enjoyed the work of the writer/director who made it.
  5. This summer a film version of Sir Gawain & The Green Knight is coming out
  6. We're wrapping up a campaign with my Monday Night Group. (We're currently playing the compelling module Silent Titans using the Into the Odd rules.) We might continue playing Forbidden Lands. Or jump back into the D&D 5e game one of our players has been running with great delight. Or we might play something else. Since I'm itching to run Pendragon I checked to see what folks thought of Arthurian legend as a backdrop for a game. Apparently some of them only experienced Arthurian legend through some cartoon about high school football players who get transported back to old England, become knights, and fight Morgan le Fay. And I was like, "Yeah. Not that." He had not idea it was more about conflicts between choices and family and the fall out of lingering bad blood and histories. So I whipped up a pitch document that sets out what I think are the interesting bits that matter to me... that is, the way I'd focus the game. I'll mail it out to my player when it is time to pick the next game. Here is an image of the first page. Here's a link to the doc.
  7. Which, like Cerdic and countless other examples from the GPC, is exactly as it should be. The Players (and by extension the PKs), need at some point to make their own choices about who to back, how to act, what is right, what is knight, what is a good king, how to use their authority and power, how to interact with those without power, and so on. There are assumptions of law and custom... and then there are interpretations and application of those laws and customs... and then there is rejection of those laws and customs. All of this is possible by various NPCs -- and by the PKs as well.
  8. First, thanks for pointing me to the name of the husband. Greatly appreciated. Second, I have Lordly Domains, and I will definitely look at it. But I'm not going to try to assume I need to square the element in one supplement with the elements of another. Third, my inclination is to build the situation along the lines of what @Atgxtg proposes: That the Countess' husband died at the feast of St. Albans. I like how it echoes the situation in Sarum; I like how it nails down how the loss of the nobility of Britain is causing havoc. (It is what I assumed had happened before I read the passage @Morien quoted.) As for the claims the brothers make about title being ridiculous.... well, the text of the GPC makes it clear the brothers make ridiculous claims. Note that their claims are not objective reality. That the brothers, in the wake of Uther's death and lack of order in Britain make claims that would not otherwise be supported is great in my view. There are rules. And then there are the people who follow them or break them. I think the Countess has a son, and he should be heir. He is young, must be protected, but also must become a knight. There is plenty of Adventure material there. The brothers are saying they don't care. "Men are what matters, not boys. "Aagain, and echo of Sarum, and later Arthur. This flaunting or tradition and law is exactly what would want. They might be knights, but they are bad knights. They are perfect foils for the PKS. If the knights decided to take this problem on it will provide Adventures for several years worth of play in the Anarchy Phase. Thank you for all the help.
  9. Question: One of the smart things about the structure of the GPC -- as far as I can tell so far -- is that Greg keeps expanding the geography of the PKs concerns. In the Uther Phase the Players get a handle on their own little world in Salisbury with a few trips a afield. There is time spent in Cornwall for instance. Then, in the Anarchy Phase, he offers up deeper information about Rydychan and Cambria. This keeps the campagin both novel (new things!) and manageable (new things introduced over time!). These elements also serve as models for the GM to follow: "Here is an example of how to build conflict and rivalries in a neighboring county." The Anarchy Phase chapter has information about the county of Rydychan and introduces several NPCs for the PKs to interact with. The Countess of Rydychan, widowed, is now facing off against three foul knights who are brothers. (My plan is to introduce the characters in this section during the Uther Phase -- most likely at Madoc's funeral at Stonehenge or Uther's wedding. It could be simple or complicated: seeing the Countess with her (still alive at the time) husband, dealing with the three brothers being jerks, and so on.) Here is the introduction of the Countess: I searched, but have not found any information about the Countess' recently deceased husband. Clearly I can make up a name and such, but wanted to know if was missing anything. More significantly she has a son. I can't find anything about him either. Of course, his age matters, whether he already a knight matters. The Countess is "middle-aged" so I'm thinking she had to have had the son 10-15 years ago. So he is still a boy. Is there any information in the book I might have missed? Thanks!
  10. First, thank you for the discussion! And yes, I'm addressing specifically this: "However, during the Infamous Feast, the death toll is catastrophic amongst the attending barons and perhaps even estate holders." A thought I've had is to use the table on p. 19 of Book of the Entourage but move over one column for the Knight's Rank to reflect the greater odds of ending up with someone with more land or money. So a Vassal Knight would reference the Rich Vassal Knight column, and a Rich Vassal Knight would use the Estate Holder column.
  11. As I sit here thinking about building an spread sheet to track the NPCs that get soft introductions in The Uther Phase that become much more important in The Anarchy Phase it occurs to me that running The Great Pendragon Campaign is kind of a lot of work!
  12. Question: In the year 496 we find this passage under Events: I'm curious if there are guidelines for what sorts of lands and dowries might be appropriate for such ladies. I know many people here think the "eligible ladies" found in KAP core rules are too wealthy. But are the concerns loosened in the Anarchy Phase? I'm looking for any sources of tables or concrete lists, and less a discussion on these matters. Thanks!
  13. I thought that as well. but Sarum is a circle. i'll assume they mean a quarter of it and move on!
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