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creativehum

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About creativehum

  • Rank
    Senior Member

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  • RPG Biography
    I was given a copy of D&D. I bought a copy of Traveller back in 1977. I wrote for FASA, TSR, Mayfair Games, West End Games.
  • Current games
    Running: Lamentations of the Flame Princess
    Playing in: Cyberpunk 2020
  • Location
    Los Angeles CA. USA
  • Blurb
    I'm a screenwriter and director. Creator of "The Booth at the End"

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  1. creativehum

    Calculating Strike Ranks for S/MR missle weapons

    P. 193 So, if you have to prep an arrow, you start at SR 5, with other factors perhaps adding in as well. If it already prepped you start with SR with other factors adding int. But spells work the same way. If the spell isn't already prepped, you'll be starting at SR 5, with perhaps other factors adding in as well. If the spell is already prepped you start with SR with other factors adding int.
  2. creativehum

    Calculating Strike Ranks for S/MR missle weapons

    NVM... completely misread the question. Yes, your reading is the reading I have as well. Never having played any versions of RQ, I'm curious as to what wasn't clear for you? (Reading RQG it seems clear to me.)
  3. creativehum

    Apple Lane stats conversion

    Thanks for the replies! I want to be clear, I wasn't trying to take away any pleasant memories or criticism the adventure. What I understand now is that Apple Lane is a specific and strange place... not a typical village in Sartar. (The placid name of the place threw me off.) As I dig into it I might make some changes in the "set design" and the name of places ("pawn shop" might well be replaced so my players don't make associations about setting and culture that don't fit). But I take everyone's words that the adventure is the bomb.
  4. creativehum

    Apple Lane stats conversion

    If I should start a new thread for this, I apologize and please let me know. It is kind of a detour. I'm digging into RQ for the first time and looking for clues. I'm looking over the adventure right now and I'm seeing there is an "inn" and a "pawn shop" -- and I'm not seeing those two elements fitting into with the feel of everything else I've read so far about Sartar. Am I wrong about this? Or is there something about pawn shops and Sartar that makes perfect sense that I'm not understanding?
  5. creativehum

    HeroQuest SRD and OGL, genre packs

    Soltakss, do you have a write up of how you run HQ anywhere? Thanks!
  6. creativehum

    HeroQuest SRD and OGL, genre packs

    Thanks! And to clarify: So total the value of all the Abilities being used to augment, and then for every ten points of that total the Augmented Ability gets a +1? Also: from the way you describe it in the example, you don't use the Group Rules either, but rather have one PC be the focus of the conflict and other PCs helping out rather than each PC having their own roll or action in the conflict? Is that correct?
  7. creativehum

    Magic Points and SR

    Following up from a question on another site, but posting here because I think this forum gets a lot more focus an attention: On page 254 it says a spell strike rank is DEX strike rank + magic points in spell + boosting magic points for the total SR. However on page 191 under "Magical Attacks And Strike Ranks" it says "Remember that the first magic point used in the spell has no strike rank modifier." Is this an error? Or is there a way of squaring these two sentences I'm missing?
  8. creativehum

    HeroQuest SRD and OGL, genre packs

    True. I was specifically, however, asking how soltakss plays the game in light of his "These are my three rules for playing HeroQuest" outline. I'm curious as to how much he's simplifying it.
  9. creativehum

    HeroQuest SRD and OGL, genre packs

    Out of curiosity, when you roll to resolve a conflict, you're rolling for the conflict, yes? Not as a series of actions within the conflict/fight/whatever?
  10. creativehum

    RQG Preview - more of the Bestiary

    I hear you. I really do. But other words posted online from people directly involved in RQG suggest there is a separate GM Book. Look. I'll stand back and wait. The cover of the Bestiary, like everything else coming out of Chaosium right now, looks fucking fantastic.
  11. creativehum

    RQG Preview - more of the Bestiary

    Bingo. As I said, I'm trying to figure out the buy-in for the game. I know for a lot of people here it will be, "I'm all in forever!" For some of us, who are dipping our toes in getting a sense of what we need to pay to get the rules for the game is not jimmies issue. It's a matter of dollars. Which isa practical and real thing, and something worth being curios about.
  12. creativehum

    Tie in opposed roll

    "True" is a non-emotive term for me, not a weapon... at least the way I try use it. (If I failed, I apologize.) It says in the text that the only way for there to be tie is if the numbers are equal. On the previous page (p. 142) it says "If both participants succeed, the winner is whoever achieved the better result." I choose to read "better" as "higher roll." (Perhaps I'm wrong!) So the rules seem to be the same as the QuickStart. They might be changing in the future. But I"m looking at the words on the page and when I read them it seems to be saying what was said in the Quickstart -- though perhaps with less clarity.
  13. creativehum

    Tie in opposed roll

    Ha ha ha ha ha... People: This rule seems ambiguous. Designer, could you clarify? Other People: Why is everyone being so emotive?
  14. creativehum

    Tie in opposed roll

    Without knowing how many rolls you've made I can't be sure... but that's kind of amazing, right?
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