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creativehum

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creativehum last won the day on November 7 2018

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About creativehum

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  • RPG Biography
    I was given a copy of D&D. I bought a copy of Traveller back in 1977. I wrote for FASA, TSR, Mayfair Games, West End Games.
  • Current games
    Playing Unknown Armies 3rd
    Forbidden Lands
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    Los Angeles CA. USA
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    I'm a screenwriter and director. Creator of "The Booth at the End"

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  1. I suspect I am in the minority around these parts, but I advise is to get King Arthur Pendragon 5.2, the Great Pendragon Campaign, and then stop buying for a while. Take the time to read through these books. Get a sense of what the game is, what you want to do with it, what excites you about it. Then ask yourself: "Is there anything else I really need to play this game? Do I feel like anything is missing?" Because the fact is, out of the gate all you really need is KAP. Seriously. I cannot stress this enough. KAP is a brilliantly designed piece of RPG design and it has all you need. Then, if you want some support (and it is good support!) grab GPC and you'll have a trove of advice and ideas for play. These two books alone get get you going and give you months, if not years of play. All the other books, while great, can swamp you. They put a microscope to certain details of the setting or history or mechanics... and if you are not interested focusing or expanding on all those details they can gum up the works for a game that works elegantly out of the box. But if you ask yourself "Do I feel like anything is missing to be able to run this for my friends?" then you'll most like find a resource in one of the supplements. Here is a link to a post someone wrote about The Essential List of King Arthur Pendragon Roleplaying Books. I am linking it because I happen to agree with it.
  2. I think you might be wrong on this point. I say think only because I have found the writing of the RQG rules slippery, and I might be misunderstanding what you are saying. With that in mind: I asked Jason in the Big Thread of Rules Clarification how many physical attack a character may make in a round, and unless one is splitting the attack, the answer is 1. The lower striker rank lets you attack earlier, which could be very helpful and important. But it doesn't allow you a chance to cram more attacks in with that weapon.
  3. Hello @Ian Cooper, I listened to your interview on the Grognard Files yesterday. Thanks, I really enjoyed it! One thing caught my attention: You mentioned that when your group first played Traveller (your first RPG!) you had a great time rolling up characters... and then didn't quite know what you were supposed to do with the game. But then, after playing games like Call of Cthulhu and others, you were able to go back and play it successfully. Could you list some of the qualities, tools, techniques that you brought to Classic Traveller that let you play it on your second go-around? I'd really like to hear about this! Thanks!
  4. Agreed. I never suggested anything otherwise. You are phrasing this as if you are correcting something... but that is strange, since I never typed anything contrary to this point of view. Again... I have no idea why you typed this in the context of some sort of reply to what I wrote. I never said anything about contradicting the facts given in the setting in any of my posts. I have no idea what you are talking about. Not once did I talk about anything to do with some sort of nonsensical shifting of Staristcs through wishful thinking, let alone I have no idea why you think I'd blithely consider shifting Statistics because a PC moved to a new Homeland. As always when we interact there comes a time when I can only you assume you are skimming over my words, deciding what I wrote independent of anything I actually wrote, and correcting me on point s I never typed. That time has arrived in this thread.
  5. Yes. That's why we use them. I would never suggest otherewise and did not suggest otherwise. Speaking of tables... in BoKL this is how Sarun is listed on p. 22 Sarum (City) [Salisbury], Cymric/British Chr. Not a big deal. But it is why I used it in my example. This is great stuff. And the kind of thing I am talking about. The BoKL can get us started. And then we run with it as story and circumstances grow.
  6. Right. A lot of this is "soft" when it comes to rules and can only be determined by playing it out at the table, with everyone creating the effects and fallout of cultures meeting like this in each specific instance. Again, a few dozen pages of tables can only do so much. At some point we are on our own at a table to say, "Okay... this is what this means, this is how this is going to play out."
  7. I have never thought it was exceptional, and never said otherwise. Your example is a completely normal situation and the kind of thing BoKL was designed to handle. if you go back to my posts you will see I am referring to Morien's example of a Roman COUPLE moving to Salisbury as being exceptional. Yes, it could happen. But how often is a game of KAP going to be driving down that road? The moment you start with that as a premise you are probably choosing to set up some extraordinary circumstances with some specific cultural conflicts in mind. No book of tables will help you with all that. You'll need to sort out how you want cultural tensions to get set up for that specific situation.
  8. You and Morien are reading that box on p. 50 as declaring that the "Culture" of child is determined by that 50-50 roll. And that is fine. Not only am I not concerned with how you run your game, I couldn't stop you if I did care. But that is not what the text says in that box. The text says only that the 50-50 roll determines which Cultural Characteristics the child inherits. Not determines Culture as a whole... only the Statics Modifier. In the same box the text states: "Passions will be from the p lace he grows up in." According to the rules at hand, then, his Passions are determined by the Culture around him, not his father. Thus, that 50-50 roll does not not determine culture. This is, as far as I can tell, Morien's point. The definition of "Culture" begins to fray in certain circumstances. For some reason this isn't a problem for me: I define "Culture" as culture (not genetics) and declare the quality of a Knight's Passions as Culture. I'm not saying I'm RIGHT about this. Simply stating that's how I see it, simply and plainly, without any consternation at all. Of course, if you want the father to determine Passions despite the boxed text on p. 50 go for it. Again, different people will see these matters differently. You and Morien focus Culture on inherited physical qualities. And that is great if it works for you. I simply don't see it that way. As far as Traits go, my Pictish Knight might retain his Heathen ways, but realize his son might do better if raised in his wife's faith. This is all story/campaign stuff that has to be found at table. But being open to it being flexible is vital for unexpected stories and turns through generations to occur. As for the Pict Half-Breed -- I love what you have brought up: that other people would consider him Pictish even if he had all the same Passions thy did. This is great grist for the story-mill. The fact that he is raised in Cymric Culture, sees himself as Cymric, and wants to be accepted as Cymric while others deny him this could be a great source for him pushing himself really hard in his Passions to outdo others to prove himself -- which can only lead to more trouble and danger. This would be great stuff. As for this: Because Morien has made it clear that he wants his Players to have choices beyond those laid out in the book. And I'm not going to be some guy to tell him he's wrong to do that. I mean, what would that gain me? If he is comfortable with it, and sees the logic of it in this specific instance in the setting that this knight is different from others, what could it matter? I myself would probably be as stringent as you. But we are not all people, and all people enjoy and need different things. And so I bothered to make that specific point in that post so Morien knew I had appreciated his concerns on being flexible. Not because I would do it that way -- but because I can understand why he would.
  9. Mystery solved! I knew there was a hitch in our conversation that I couldn't see. And this comes to (I believe) one of those places where we see things differently. For me the Statistic Modifiers from Culture are a side-issue that I don't think much about. (And that's my fault. In the conversation above, for a hot minute I honestly forgot about the influence of culture on Statistics.) For me, the focus of Culture are Traits and Passions, as driven by Homeland, and then the Cultures within that homeland. That's the stuff I'm interested in and excites me. But you are right... Statistic Modifier's will be passed down from either Mother or Father. For me, no matter what the Statistical Modifier from a parent, however, a character's Passions are what identify him with a Culture. His culture informs what what he cares about, what he would die for. If I have a Pictish Champion who joins Arthur's court, marries a Salisbury woman, and sends his son to Sarum to train to be a page,, I don't care if he inherited his father's –3 SIZ, +3 DEX,–3 APP Statistic Modifiers, I am happily writing "Cymric" in the Culture box. By the time he has worked his way up to being a knight he is Cymric by my lights. But, again, that is my focus. I don't presume it will be the focus of everyone. As for religion, a child is given the religion, the sidebar on p. 50 of BoKL says the child will have "the Traits will be for whatever religion he is raised into..." So that is up to the Player to sort out, as he also controls the parents. Of course, there are all sorts of permutations and campaign specific situations in which the rules in BoKL might break down. For example, a Roman couple moves to Salisbury and the Player declares he will raise his Knight's children in the traditions of Roman Culture for the matter of Passions. Okay.. if everyone at the table is game for it, it happens. After all, the book is only an aid and structure for introducing PC Knights from different homelands.Once we get to specific desires of particular Players, or details of story and the campaign, the structure of BoKL can be ignored to make sure people get what they want. If Roman couples moving to Salisbury happens regularly in a campaign, the book might not prove as much support for other campaigns. But for me, as a tool to aid play, BoKL will work great. There are plenty of edge cases and beyond edge cases that will most likely never appear in a game of mine (a Roman couple moving to Salisbury might happen, but probably not!).
  10. First, thank you for the reply. I understand your points now. I believe I see several matters differently than you do. And our views might never meet. But I do understand your point of view. I do want to address one thing. You wrote: This seems to suggest that the core rules don't do exactly this (that is, use to Culture of a character to determine both a character's Statistic Modifiers and the character's Passions.) Your posts seems to suggest that the core rules tie culture to the Statistic Modifier, and it is only BoKL that additionally ties Culture to Passions. But this is not the case. On page 94 of KAP 5.2 we find this: Culture in the core rules has always been determined both Statistic Modifiers and Passions. It has been this way in every edition of King Arthur Pendragon. The sidebar in BoKL is there for those cases when the Statistic Modifiers are up in the air because of parents from two different cultures. But the Passions are established by the Culture around the child as determined by the child's homeland and are never in doubt. (And 50% of the time in most these cases (for example, a Cyrmric Knight marries a Saxon woman and sires a child in Salisbury) the Statistic Modifier and the Passions of the child will match up to the same culture so this whole issue becomes moot.) But Homeland, and thus Culture, have always determined Passions. The sidebar on p. 50 is there to be pulled out as needed to determine Statistic Modifiers in special cases. It should not be seen as establishing the baseline for determining Culture through the parents' heritage. At least that is how I see it. And that might be very different than how you see it!
  11. May I ask what system you are using for the parts that are not Runes and Passions? Are you, for example, adding the Runes and Passions on top of RQ2, or some other system? I'll state again that I'm new to RQ. I ran some H sessions in Glorantha a while back hat went well, but for Players unfamiliar with Glorantha, the looseness of HQ offers no handholds or boundaries to get a good understanding of Glorantha. Thus, the appeal of a version of RQ.
  12. Hey guys, i just read a book that pointed out King Arthur never existed and there was no tournament jousting in 5th century Britain. i'm re-working the game now to take all that stuff out. I'll post my notes as soon as I'm done.
  13. I found your post very confusing... but as long as you're satisfied... great. In the post of yours I responded to you said you found it odd that a Roman Knight raised in Salisbury could have Roman Passions. I said that wouldn't be the case, he would have Cymric Passions... because if you grow in Salisbury, per the tables in the book, you would grow up in a Cymric culture and have Cymric Passions. The rules you just referenced back this up. Are we disagreeing, or agreeing? Are you repeating what I said in the previous post? I honestly can't tell. Finally, King Arthur Pendragon is not history, nor is its primary source, Le Morte D'Arthur. The reason there is an Roman emperor is because that's what the story says.
  14. Again... the issue is not simplicity or complexity. The text of Runequest Glorantha is sloppy. The issue is clarity. Certain people at Chaosium can continue dismissing the people pointing this out. But that doesn't change Atgxtg's correct observation that this forum is filled with people and posts trying to make sense of the game's text.
  15. For what it is worth, I think it is Cultures that should determine Traits and Passions. But, again, in BoKL Homelands determine the Cultures that are available. So it is connected.
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