I use a few magic systems which I've cobbled together from other games but they suit my style of play and probably not yours (entirely). I play mostly a low-power magic world, so that will turn you off. However I do like strategic and long-term spell casting, and these are not in your list so that might interest you. 1. The Maelstrom magic system from a little game from the 80s. Freeform and based on probability. No pre-written spells, just desired effects and influencing the chance of them