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sumtara

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Posts posted by sumtara

  1. Chaosium was advertising this product for Nov of last year, did it ever come out?

    The R'lyeh Report

    February 25, 2009

    "We have other titles in the works of course, including Interplanetary for BRP, Pulp Cthulhu, Voodoo Virus, R'lyeh Rising, and Blackmoore Global Laboratories. These titles will likely release late in 2009. Rudolph please send word! There are other manuscripts being worked upon as well. I'll be happy to mention them once they are being laid out for printing."

  2. Hmmm my Orangutang friend do you mean

    the volume 'BRP Adventures' is particularly bad

    or

    BRP Adventures are particularly bad

    ?

    Al the proofreader (well supercilious, picky bastard anyway)

    I am not asking anybody to pay to read what I post here so who gives a flying **** which it is. But since you have established your credentials maybe you could offer your services to Chaosium.

  3. The big difference between a monograph and a full distribution book is that a monograph doesn't enter the full distribution chain. Monographs are only available from Chaosium's webiste, and even though Chaosium may grab stock art (art that they have on hand, not necessarily clip art) and do a small amount of layout, it usually doesn't get original art or a thorough proof reading and trip through the content editing cycle.

    Some proof reading would be nice, BRP adventures is particularly bad.

  4. Which kind of makes sense, but on the other hand the monographs do clearly say on them what they are, that is: independently produced works with editing and production done by the author. As long as thats clearly stated it's upto the buyer if they want to fork out the money. You pays your money and takes your chances....

    That’s no excuse, they are making thousands of dollars out of each of these. They are relying on the good will of loyal customers and writers who basically write for free or damn close to it. They are supposed to be a business not a fucking charity, which is the way they act.

  5. Haven't read Deadlands. I am reading 'The Guns of the South' by Harry Turtledove at the moment, which is fun but I think the war finishes early in that. What do they do in Deadlands?

    By 1879 the war is technically still going on but there is a truce. In a sickening side bar they get that pesky thing of rascim out of the way by having the Confederate States free slaves in 1865 and along the way they try to make it seem that Emancipation Proclamation was a political stunt by stating that it only applied to states that were in rebellion. Of course they fail to say anything about the fact the Northern states had already passed laws freeing slaves by 1859.

  6. Just had a quick read through this monograph and came across something I hope is a typo in The Sign of the Black Goat.

    >FEMALE CHARACTERS

    >If trying to remain close the restricted role of women in

    >Medieval times, laying a female character may prove to be

    >challenging.

    Charlie Krank really needs to have at least a quick read through these things.

  7. For the time period you're presenting, "American Indian" and "Indian" were commonly used. Still used today too, even though Columbus got it wrong everyone understands who we are talking about in a western setting. Being true to the setting would mean using these terms, along with the more negative "Red Skins", with some "savages" and "heathens" thrown in for good measure.

    "Native" in the sense of being the original inhabitants as compared to the Europeans who came later seems to have been seldom used for the time period we are talking about, unlike today.

    Let me say again, I've got no doubt you worked hard to create an exciting and interesting book for BRP, lets just call this constructive criticism.

    If you do an expansion or revision for Aces High, please at least think this issue over.

    I agree with ORtrail all game supplements should conform to the D&D/Stargate/Xena paradigm that race should not be mentioned and that all communities in the setting be made up of an even mix of White, Brown, Black and Yellow people.

    1. For every die of damage done by the area attack, roll a d20 for hit locations. Divide the total damage rolled across that number of hit locations (rounding down or up, depending on how fierce a GM you are), applying doubled hit locations double damage.

    2. Divide damage equally across all hit locations (rounding up). If you have more hit locations, there's (theoretically) more surface area and damage is applied less intensely to each location.

    There is already a rule for this on page 223.

    "Damage from most explosives is general, and not applied to any specific hitlocation, if that system is being used, though the gamemaster could choose to divide the damage among 1D4 hit locations, rolled randomly"

  8. You're not quite understanding it.

    The description on page 80 says that a Stealth success of succeed or better

    requires a Listen success of equivalent or better level to notice. It does not

    say to roll again. It is just laying out what is required. In other words, it pretty

    much echoes how the Opposed Skill test works.

    So, using the main rule, one side rolls against Stealth, and the other against

    Listen. Compare the levels of success to determine who "wins" the contest,

    with any necessary success level shifts applied. Finally, in the event of a tie

    (i.e. both sides rolled equivalent success levels), the side who rolled highest

    wins.

    -V

    What about the Hide skill if it is suppossed to be an oppossed roll. What spot roll are the modifiers listed in the hide roll result descriptions suppose to apply to?

    It looks to me that the results descriptions under the skills where created before the oppossed roll system.

  9. The main rule retains the degrees of success, so the description of Stealth

    on page 80 (not 81) is still valid. The different levels of success indicate what

    level of success is needed with a Listen roll. The first optional rule does away

    with levels of success altogether.

    -V

    So using the oppossed roll system in the main rules someone using Stealth makes and oppossed roll against a Listen roll. Any level of sucess means that a new Listen roll is made (noting that under success in the Stealth skill text it says a successful Listen check must be made and not has to have been made). On a failure the character making the Stealth roll must make a luck roll and Fumble gets the character noticed by everyone)

  10. Actually, if you look closely, some of the asterisked entries state damage is

    rolled. It looks like either a global search and add was done on the chart, or

    someone wasn't paying too close attention. The bottom two or three asterisked

    entries are failed attacks or attacks that are beaten by superior parries, and

    thus no damage is rolled. But, the top two or three are successful attacks

    and lesser parries where the parrying weapon takes damage and can break.

    So for those entries, the asterisk is correct. The matrix makes sense over all,

    just a minor annoyance.

    Ian

    No still does not make sense

    "Critical attack versus special parry

    partially deflected or dodged and achieves a

    success. Attacker strikes defender and rolls damage

    normally. Defender’s armor value subtracted from

    damage. Parrying weapon or shield takes 2 points of

    damage.*"

    Nothing in that states that any damage is reduced it is the quality of success that is reduced. Damaged inflicted to Parrying weapons is a fixed amout and has nothing to do with the weapon used. These rules seem to come from Elric / SB 5. But the Damage rolled v's Weapon Hp'ss is only applied on Attacks and Parries with same result e.g. Successful attack v's successful Parry.

    This is the Elric rule.

    "DAMAGE FROM PARRIES Weapons and shields can also be damaged. Weapons are built to withstand hammerings, and weapons and shields normally parry without damage. However, if the rolled damage from a very strong blow exceeds a weapon's hit points by at least one hit point, the weapon then breaks. If yet more points of damage were done by the blow, these would pass on to the target. Shields behave the same way but are stronger, breaking when their hit points reach zero, not when their hit points are first exceeded. >Exception: the attack and parry matrix notes two instances when a weapon (but not a shield) loses hit points without first having itsown hit points exceeded."

    How would you implement the rule as written? Attack rolls critical and defernder rolls success. Attackers rolls normal damage and compares it to the defending weapon's hit points - 4. If the damage is greater the weapon is broken and the difference is applied to the target.

  11. Finally get time to read the rules and a couple of things have me a little confused.

    Weapon breakage rules seemed to be mostly Stormbringer / Elric rules with some RQ 3 stiched on . The * note at the bottom of the Attack and Defense matrix does not make sense. It talks about the remainder of damage that gets past a broken weapon / shield gets applied to the attacker. But the enteries marked with * state that no damage is rolled.

    Is the Opposed skill text on page 173 supposed to be in the main text as it duplicates the optional rule on page174? Also it does not really gel with the results listed under skills such as stealth on page 81.

  12. Right, I read that earlier. I see that they use USPS and UPS, but it doesn't say what method they use. Not even on the "detailed invoice" - it just has an entry for "Shipping Method: Shipping." Priority? Media Mail? Parcel Post? It's not specified. I guess I'll pester them myself... :ohwell:

    You don't remember what service you choose when you made the order? Log in to your account and click My account near the top it shows your orders. click the view button to the right of the order. Scroll down, the shipping method is shown under the Billing Information header.

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