We started this session with a few minutes spent on completing the adventurers. Dangsarle had his iron ingot made into plate vambraces and Gaar decided his bronze products also were vambraces. One Orlanthi had to choose subcult (Adventurous) and two adventurers had to make a few adjustments to their characteristics. I also asked the players to think about whether or not their adventurers have wifes and/or children, and decide at the start of next session. Then we were ready to go.
Our most recent session covered the final two contests proposed by Erindros' wife-to-be. Flush from his success at the race, Erindros felt that the next two contests played to his skill-set much better. He would find that they were still not easily won.
The Taming of the Bronze Pig
A few uneventful days followed the race, and the heroes were invited back to Oranvale's farm for another round of competition. She explained that the next challenge involved her family's ancient guardian, th
We now have the protagonists defined: five members of the Saliorson household of the Osmanning bloodline of the Red Cow Clan of the Cinsina Tribe. They all participated in Starbrow’s Revolt and have now fled to Pavis to avoid the repression. The year is 1615.
the two hunter brothers Gaios and Salion, one an Odayla initiate and the other a Yinkin.
Their cousins, the Orlanthi farmer Dangsarle, and his brother the Orlanthi redsmith Gaar.
I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis.
I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked.
Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the
Our most recent session was very eventful. Three of the heroes fought in the Battle of the Queens and survived, only to see Prince Kallyr cut down by Lunar assassins. In the aftermath of Queen Leika leaving for Boldhome with her entourage, Erindros, Garkar, and He Who Spits at the Devil contemplated the future of Sartar. Upon hearing the rumor that Kallyr could not be revived from death, even with the most powerful magics, HWSAD wondered if there were some way to succeed where others had failed.
While I work on the Tragedy of Shargash and the Buraroxi Muskox People writeups (titles pending), here is a teensy thing that was inspired by a discussion in the RuneQuest forum a while ago: when you cast Rune spells during play, what does your character do? Do they literally just say "I cast [spell] for [x] number of Points of Worship"? I prefer to think no, so I came up with this generic prayer that a character (or player, for some extra immersion) could recite fairly quickly. May not fit with
We started up our campaign again last night, after a month-long hiatus. It was good to be back in the GM saddle!
We left off last time with a successful sojourn into the Big Rubble. The party acquired a valuable set of enchanted armor, originally worn by their tribe's greatest hero, Derik Pol-Joni. Additionally, Argrath had entrusted the PC's with delivering a gift for the king of the Dundealos Tribe: a herd of fine cattle, horses, and even ostriches. The PC's set off west on the Pavis Roa
During my time here on BRP I've come to more deeply enjoy the world of Glorantha, and may have gotten some understanding of some of its "secrets", the style with which the texts are often written, and arguably some of the intent behind them. While it's unlikely that anything I write down is totally in line with the canon, it would be fun to try my hand at making up some hopefully-engaging pieces, most likely some kinds of flash fiction and the like.
These are my current ideas, off the top of
Last time, the party arrived in Pavis, and learned about a valuable suit of armor that once belonged to their tribe's great hero, Derik Pol-Joni. The armor had been stolen by it's original creator, a mad dwarf named Vorlokk. The heroes decided to follow the thief's trail into the Big Rubble.
On the Trail of a Thief
First the group was joined again by He Who Spits at the Devil. After a few days of carousing at the Storm Bull temple, he stumbled into Gimpy's in the middle of the night,
Our last session was a short one, partly because HWSAD had to bow out for the evening. Still, we covered many exciting events, and the party finally arrived in Pavis.
Leaving the Paps
There were still a few loose ends to tie up at the Paps, including worship rolls and a traditional celebration for Egajia. Erindros also decided to buy some copper to sell in Pavis. When all this was taken care of, Mok bade farewell to his protege, and wished the rest of the party well. The caravan then
Note: Up until this point, I have been getting the name of "He Who Spits at Chaos" totally wrong, it's actually "He Who Spits at the Devil." So, from this point onward, HWSAC will be HWSAD.
In our last session, the party traveled on from the Block to the Paps, with a brief stop at Tourney Altar. Before leaving the Block, HWSAD took part in Storm Bull's seasonal holy day ceremonies. He entered the Eternal Battle, and witnessed the Bull grappling with the Devil himself. I debated whether or
Preparing for the Expedition
For this session, we played without Egajia. Because everyone was heading into Prax again, and she was ready for her shaman initiation, we explained this by saying she had ventured out early to meet with her mentor and prepare. The other three party members would organize the caravan, and meet with Egajia at the Paps.
Here is the route that everyone decided on for reaching Pavis.
The party divided up their loot from the raid on Ft. Enstala, and m
Storm Season Postscript
There was one important detail I forgot to mention in my last entry. Actually, we forgot to address it in actual gameplay too, so we had to do a flashback of sorts. One of the main reasons Erindros proposed the joint raid on the Sambari clan was to liberate thralls, and then offer them a place in the clan as cottars. Even with the former Enstalos cottars bolstering the population, the Bardori are still at just over half their former numbers before 1618. The party wa
Edit: I've decided to add more of my AWFUL maps to help visualize the many different locations I'm describing.
Storm Season (Off-time)
At this point in the campaign, I think we had about 4 sessions under our belt. I decided that I wanted to allow the players more control over what their characters did each season, and so I took a break from the usual, "Chieftain tells you to do this for the good of the clan, so do it." Instead I started giving them a quick overview of what the clan fo
Edit: I've added some AWFUL maps that I made in a free paint program called Artweaver.
Dark Season (Off-time)
To the best of my recollection, my players and I spent one session doing off-time activities, and then preparing to introduce the next big adventure. Still, they were very busy during this off-time. Sartar was in great upheaval, and emissaries arrived at the chieftain's hall claiming that Fazzur Wideread was marching on Sartar to crush the latest uprising. The PC's were given
More Character Creation
We started our RQG campaign back in March. At this point I don't actually remember how many sessions we've had, something like 8-10. Before character creation, I gave everyone a brief overview of the setting. I explained that their characters' choice of cult was one of the most important, and probably something they should have in mind beforehand. At first, I was kind of reluctant to do the Family History generation. I wanted to fit character creation into one sessio
I have decided to start writing recaps of my ongoing RQG campaign, which is centered on the Bardori clan in Sartar, of the Dundealos Tribe. I've been feeling like it would be helpful to get myself writing regularly again, and I would like to have some sort of record of our campaign. Hopefully, folks will also enjoy reading about an ongoing story in the relatively new RQG system. I began my current campaign back in March. My plan is to quickly cover the background and events of the campaign so fa
I've had the recent fortune of having a few Keeping Conversations with new Keepers. They always want advice, and I am normally happy to provide some, so long as the advice can actually do some good. Most advice given in the world is wrong. Not in of itself, but given with poor timing and without considering someone's improvement needs. Human experience is too varied for advice to do what it is intended to do. It isn't about "what worked for me." It is about what will work for the other person. I
Last night was my first time GMing Runequest. As a veteran GM of DND (all versions since 2) and Call of Cthulhu, the challenge for me was making sure that I effectively communicated just enough Glorantha lore, system feel, and fun all in one evening. I think it went well. I did a lot of prep for this game, with most it focusing on making sure I had blocks of text to introduce lore, and that my players had the resources to engage with the combat system. Example: https://docs.google.com/document/d
Here’s my report! Note that it gets progressively more positive as the day goes on, so stick with it!
My Free RPG Day began by going to my FLGS to find that they didn’t get in any product. So, off to a rough start. The worker told me that that they tried to order but weren’t allowed to use a credit card this year because the endeavor is under new management. So, by the time they got to doing Paypal, the FRPG people were out of boxes. So, kind of a sour start, but I had plans for late
So my first RQ player was a Lunar. Leto was a salt of the Sartar farmer (I think...) who had been initiated at an early age. It was college and our GM was fantastic. It left a mark on how I perceive Glorantha, especially the Lunar pov.
I am not the world's greatest scholar on Glorantha or even the Lunar way, but this campaign will give me the reason and opportunity to learn as much as I can and maybe teach new players as well. And I definitely want to stream it because I think folks like s
I'm now into the phase that's the least work but likely to be the most time-consuming: legal inquiries. I have to do them in a certain order for a number of reasons, and every one of them is a potential obstacle. So I wait impatiently for a reply before I can move on to a resolution. There's not much point in doing the actual writing until that's all cleared.
Meanwhile, I'm working on peripheral things, like assigning and coordinating keywords and abilities...which brings me to a big is
Research is finally complete, to the tune of 183 pages of notes. Well, mostly. Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add. The synthesis begins.
I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospect