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sadz

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Posts posted by sadz

  1. Quote

    The first instance of Mythos-related insanity always adds 5 points to the Cthulhu Mythos skill. Further episodes of Mythos-induced insanity (temporary or indefinite) each add 1 point to the skill.

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    This mental fragility remains for the full duration of the insanity—1D10 hours in the case of temporary insanity—and probably for the duration of the scenario or chapter of the campaign in the case of indefinite insanity.

    I was wondering, if the character goes insane again within 1D10 hours, will he gain 1 points?

  2. 14 hours ago, KPhan2121 said:

    On step 7 of character creation (pg 21 and 24). You choose the campaign's power level which is decided by the type of game you want to run and will determine how powerful and skilled the PCs will start the game as. Its's divided into 4 categories, Normal, Heroic, Epic and Superhuman.

    In the powers chapter, the players can pick different options for how many powers they want to start with based on the power level of the campaign. In the case that you mentioned, you would have determined that the game will have a Superhuman power level and decide that all power types (Magic, Mutations, Psychic Abilities, Sorcery and Super Powers) are available to the players. They can either pick to have one power at a superhuman level, or four power types at the normal level.

    Each of these power types will give you access to more abilities based on the power level that you have in them. In magic (pg 92), the power level dictates your number of initial spells. For normal, you get four spells to start with. For superhuman, you have ten spells.

    Thank you for your descripation!

    It is very clear! I mistakenly thought it was referring to how many times a skill can be upgraded.

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