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imakeeper

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Posts posted by imakeeper

  1. That was fun to watch.

    getyousomesnakes.com?! 🐍 I've heard about snake oil salesmen before but..

    For hosting you'd probably want the above suggestion of a wordpress.com blog, or something similar, like blogger.com, ghost.org, etc.

    You could look if there's a free domain name that you might fancy over here: https://www.freenom.com/en/index.html?lang=en. You could get a free .pk domain for example, but there are others too. Mind you that those free ones won't be ending with .com, but that's not a bad thing, its free!

    Then have your free domain be forwarded to the homepage of your free blog. Here's how you do it for wordpress.com: https://wordpress.com/support/domains/connect-existing-domain/. That way, when people type in your free domain, they'll visit the game aid- Just hope that in the process nobody will yeet snakes or tumble down mountains while browsing the snake business.

    • Like 1
  2. On 7/8/2022 at 11:47 AM, Mike M said:

    Hi

    You are pretty much on the money with your description. At base, a Scent skill essentially replaces Spot Hidden.

    Whether a bonus is granted (or a penalty applied to the PC's Stealth - who is bleeding/smelling bad) is the Keeper's call. 

    If a PC makes an active attempt to disguise their smell, then perhaps they gain a bonus die to Stealth (or Disguise) roll - which then translates to a penalty on the Scent roll. 

    It is meant to be flexible to accommodate various situations in play. 

    Thanks Mike for your very quick reply, this helps! 

    ..As a complete newbie on these forums I'm being restricted to a single post/reply per day. SOHEREWEGO.

    On 7/8/2022 at 1:15 PM, Darius West said:

    Back in 2015 I wrote a comedic Lovecraftian horror story called "The Telltale Fart" that deals heavily with the issue of scent. 

    Inspired by the Tell-tale heart?

    On 7/8/2022 at 5:25 PM, Joe Kenobi said:

    Didn’t know Scent showed up in The Two-Headed Serpent—on a fairly regular occasion,

    Not that regular- So far it has only shown up in one chapter of the book- I think after this encounter we probably won't see these canine humanoids again. Probably.

    On 7/8/2022 at 9:37 PM, klecser said:

    It is also worth noting that Call of Cthulhu has a long tradition of adding skills to NPCs/Monsters that are not in the rulebook and are intended to serve whatever the needed purpose is in a scenario. Examples include "Be Adorable" for kids or "Whimper" for a pathetic creature. Have fun with these. All of my investigators have one or more deliberately comedic skills based upon an aspect of their character. Examples: "Fear the Wind," "Fall Off Mountain," "Yeet Child," and "Restrain Ally." They have very niche application and I usually start them at 70%.

    Haha, really? Roll for ☆ adorableness ☆. Haven't come across these kinds of skills yet. We will definitely have fun with it when we find one of these skills! Also I'm now imagining your investigators tumbling down mountains and yeeting babies at mythos beasts. Very peculiar!

    • Like 1
  3. We've been running the Twoheaded Serpent pulp campaign and have come across creatures called Voormis (page 150 of this pulp campaign book). The Voormis have a 75% scent skill. We haven't seen this skill before and was wondering how it works exactly. I started looking through the keeper rulebook and found that the dogs on page 337 of the keeper rulebook have a similar skill. Dogs have 90% Scent something interestingWolfs on page 340 don't have the scent skill, but instead use 90% track (by smell).

    While I can probably fill in the gaps for these skills, I was wondering if there is an official ruling/description of the scent skill, much like how the various skills of investigators are described in the core books.

    I'm guessing that the Voormis, having canine features, can smell the investigators/heroes from distance. And might be alerted of their presence, even if the Voormis haven't spotted the heroes. Though does that also mean that stealth is not something that can be used to oppose a scent roll? Do I give a bonus die to the Voormis making the scent roll, if a hero is wounded / bleeding? Or perhaps if the player playing the hero is particularly musky at the gaming table that night. So many questions!

    smith___voormi_by_kingovrats_ddfg50p-350

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