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The Lonely Khan

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Posts posted by The Lonely Khan

  1. On 10/23/2023 at 9:38 PM, g33k said:

    Trollpak says (if I am remembering correctly, but maybe I'm recalling some fannish writing...?) that multiple births were known among the Uz, even before the Curse of Kin.

    But with the Curse -- and the litters of trollkin -- modern Uz no longer welcome multiples at birth; socio-legally, these are now all considered enlo, although very-small "litters" (such as a twin birth) are still likely to be uzko in all but name.

    Is that correct/canonical?  Has anything official changed it?  And yes, YGWV  (and so will mine) so I'm free to have it that way or not, as I prefer.
    (I know there's a new Trollpack coming, and so there may be all sorts of possible changes... "soon" (as the Chaosium measures such things, so not soon enough for the fans)).

    Page 61 of the new Glorantha Sourcebook concretes "fewer and fewer whole trolls born" with attempts to counter the curse resulting in litters, in RQ:G as originating from Gbaji in powers he gave to the broken council. Two curses, one at the dragonewts and one at Kigor Litor and the Dark Trolls. 

    The Trolls Curse is in their children (the curse of kin).

    The dragonewt curse failed, but (speculation on my part) may have been "devoured by the dragons" and (potential plot hook) diverted into the creation of the black egg seen in the scenario "The Ruin on the Stream".  

    I've got 2 trollpaks (2&3) but barely opened them so it may be hidden in there somewhere.

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  2. On 10/23/2023 at 9:38 PM, g33k said:

    Trollpak says (if I am remembering correctly, but maybe I'm recalling some fannish writing...?) that multiple births were known among the Uz, even before the Curse of Kin.

    But with the Curse -- and the litters of trollkin -- modern Uz no longer welcome multiples at birth; socio-legally, these are now all considered enlo, although very-small "litters" (such as a twin birth) are still likely to be uzko in all but name.

    Is that correct/canonical?  Has anything official changed it?  And yes, YGWV  (and so will mine) so I'm free to have it that way or not, as I prefer.
    (I know there's a new Trollpack coming, and so there may be all sorts of possible changes... "soon" (as the Chaosium measures such things, so not soon enough for the fans)).

     

  3. 7 hours ago, AndrewTBP said:

    I’ve used the Magical Roads article on The Well of Daliath in my 13th Age Glorantha campaign. Travelling the magical road was a whole adventure & heroquest. 
    https://wellofdaliath.chaosium.com/magical-roads/

     

    I read this list a few weeks ago and was so glad it included examples of the travel to other ages. E.g. Stormwalk Peak to Ernaldela or Tada's Land.

    9 hours ago, jajagappa said:

    I suspect we'll see something in the eventual GM Guide regarding heroquesting which would include the various magical roads.

    There are some known magical roads including the Fish Roads noted above and there were magical bridges in the Holy Country leading to the City of Wonders.

    One of the most famous runs from Cragspider's cave to the dragonewt plinth on the Starfire Ridges to Whitewall, the Footprint, and Stormwalk Mountain (and then on to either the Storm Bull or Orlanth's home). You can find it referenced in the Stafford House Campaign book as Redbird took it in the effort to find Temertain the heir of Sartar. (It's referenced in a few other works as I recall though not in any great detail.)

    There's some additional reference to Magic Roads in the Stafford Library Arcane Lore book, though again nothing greatly detailed.

    Other known Magical Roads are the Daughter's Road in southern Peloria. While they ostensibly just lead from Jillaro to Filichet and from Cafol to Hilltown, if you stand at the juxtaposition of the two, you can look south to Kero Fin and east to Top of the World (or west to Giant Top) and find that they converge as a road to the Spike. Whether you can truly follow it to the Spike is a question, but may be possible.

    Getting the stafford library in printed version would be treat too. 

    9 hours ago, g33k said:

    Also the "fish roads" to/from the City of Wonders.

    But I think, mostly, they are intentionally not well-mapped so future adventure-writers can use them more freely than a really-pinned-down map would permit.

    I have to agree, pinning these down entirely may well hinder rather than help games (some cannons are dangerous). I guess the praxian is going to have to do a lot more walking/riding to finish his map 🙂

  4. Hoping to get some insight into the magical roads here. There's mention of ronance magical roads radiating from ronance well, and we all know the plinths with the nasty warding enchantments, and writings of mountain jumping as well as elf roads. But are there maps and entry/exit points of these roads (per pantheon/race maybe). Or even maybe a map book (please please) in the pipeline? I've got a praxian that has spent his lifetime so far attempting to piece together these roads on the hide of his first bison (RIP). 

  5. Hi all, just wondering (sorry if this is a duplicate question). Is the King of Sartar book with the new cover different or expanded from the purple cover book? There's reference to Orlanth's gifts (kittens) to Ernalda in the Smoking Ruins that doesn't match back to my purple copy (second one because a hell hound ate my first copy).

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