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peterb

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Posts posted by peterb

  1. Another option is to find some new images that are in the public domain. Wikipedia has a webpage abut that subject: https://en.wikipedia.org/wiki/Wikipedia:Public_domain_image_resources

    You can also go to https://www.google.com/advanced_image_search and at the bottom of the form, at the "Usage rights" option, choose "Creative Commons licenses". Then enter "dragon dnd" as the words you are searching for and all the images that you'll find are under a CC license.

    In fact you will find one decent image of a dragon: https://commons.wikimedia.org/wiki/File:DnD_Dragon.png

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  2. Yes, I can understand that it might seem like waste of time. I also realize that if you want to make it look nice, you'll have to redo the layout and that might take quite some time. Just removing the art leaves the index intact but also create a lot of "empty holes" in the text.

  3. On 2/24/2021 at 10:09 PM, tooley1chris said:

    * SIGH *

    Looks like big brother has finally caught up with me. 

    I've been told my Damn Big Book of Monsters is being removed because of copyright pics included within the pages. 

    All of my projects contain other people's great art, so will likely be removed as well.

    Hope some of ya found a use for the stuff 😎

    Can't you just remove the art from the file? I just did a quick test and opened the pdf file in LibreOffice Draw and removed some of the images and then did a export to PDF. Worked like a charm. I did notice that the navigational bookmarks disappeared when I saved it to PDF but that might be a configuration issue.

    /Peter 

  4. Hmm, I think games that rolls a d20 or a d100 and then add the skill level, and requires a 20+ or 100+ result to succeed, still qualifies as d100 compatible since they just changed the math. That being said I don't consider the Rolemaster system to be a BRP/d100 compatible system, but I (IMHO) do think that Kult is a BRP compatible system as is "Western". But the OP is the one who lay down the rules.... 

     

     

  5. There's also another Swedish game, "En Garde!" which has similar rules to Kult (mainly because the authors of En Garde also wrote parts of Kult). The setting is 17th century Europe. This game is not the same as En Garde by Paul Evans. 

    The of course, we have "Western". It's clearly a BRP relative, even if you roll high as in Rolemaster. The setting is the American Wild West.

    In fact, as a side note, most Swedish RPG:s are BRP related. Drakar och Demoner had the same position on the Swedish RPG market as Dungeons and Dragons had on the US market in the golden days of table-top RPGs, so it's only natural that BRP has inspired almost all Swedish roleplaying games.

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  6. 10 hours ago, Runeblogger said:

    Kult and Mutant Chronicles. I've learnt these last two were based on Drakar och Demoner.

    On the other hand, I may still erase The Trudvang Chronicles. What do you think?

    Mutant  belonged to the BRP-family so it's setting should be a d100-setting. Later version drifted away from d100.

    The original version of Kult was a BRP like game. Later versions less so.

    IMHO, The game mechanics of Trudvang Chronicles are more like that of the CRPG Fallout. The setting Trudvang was originally written for use with Drakar och Demoner 6 which was a BRP like game (see link to info about DoD below). So I would say that Trudvang is a d100-setting even if Trudvang Chronicles aren't really a d100 game.

    Ereb Altor was the original setting for Drakar och Demoner, so that is a d100-setting (see https://en.wikipedia.org/wiki/Drakar_och_Demoner).

     

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  7. Thanks for the all comments. When looking closer I realized that the formula is quite simple. It's the result of (((hp- 6) / 3) rounded) added to the starting value for each hit location. That's easy to implement. The reason I asked in the first place is that i'm modifying a couple of spreadsheets, that I created way back when I was playing RQ3 a lot, to RQ2.

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  8. Please correct me if I'm wrong but isn't it so that a swordsman (using only a single weapon) that parries with his sword, after having made an attack, gets a -30 modifier? And if he had used a shield or a parrying weapon he wouldn't have peen penalized. Also I thought that the difference between how shields and weapons HP work was the norm and not an optional rule. But I might be mixing things up...

  9. Note that my suggestion for the MP cost of spells assume that you'll use Convocation skills. The effective skill level of a convocation skill is modified my Spell Level * 5 when you cast spells. So a 3rd level spell is -15 to cast and a 5th level spell -25. If you don't want to use Convocation skills then I would suggest the following:

    
    Skill Level  Base MP cost
    
    Up to 50     3
    
    51-75        2
    
    76+          1 

    Then use the multipliers as per spell. For example, the 3rd level Fyvria spell "Ketherian's Persistence" has a FP cost of (15-SI) x 2.0. In MRQ the Mp cost for a mage with a skill level of 56% would be (2 x 2) 4 mp.

    MP cost is also influenced by the level of success: CS = ½ cost, MS and MF = normal cost, CF = cost x 2. A MF/CF might (should) require a resilience test.

  10. So if I get you right, I should have the spell cost one magic point pr. 5 fatigue from the Harn Magic in MRQII?

    On page Shek-Pvar 9 you'll find the fatigue rules. One fatigue level in HM2 is = 5 FPs in HM1. The spell descriptions I linked to are written in the HM1 format.

    So 1 FL = 1 MP.

    My suggestion is that whenever a mage has used more than 3 MP he must make a fatigue roll => Resilience skill - (5 x FL). Failure should leave the character at least Tired (IMHO).

    Things outside of damage may be easily converted to fit the bill, but any suggestion for how to best convert Harnmaster magic 2nd ed magic damage over to MRQII? Like Orb of Zatara makes from 1D6 dmg to 2D6 dmg (if I read it right), would the power of the spell be just translated right over or changed?

    Magic in Harn is not as powerful as in Glorantha (the setting for which MRQ is written). A spell that does 1 or 2 d6s to each hitlocation and only costs 1 MP is still of course quite good.

    So you might consider Spell Level = MP cost. I don't think you'll need to change the damages that much. Some spells might have a base damage + a number of d6's. IMO you could leave it like that or treat the base damage as the average of a dice. So a spell with a base damage of 4 should do 1d8+1d6 points of damage on a normal success.

    Would Divine Casting be something similar?

    Divine magic in the RQ sense does not exist in harn setting. Harn is magic weak compared to Glorantha so divine magic needs to become more costly. I would recommend making it a bit more costly to get by requesting a permanent sacrifice of POW (as per RQIII).

  11. My take at a quick MRQ conversion of the HM magic rules: HarnMaster magic is skill based. It uses Fatigue instead of Magic Points (a good conversion is 5 FP per 1 MP). All spells belong to one of six convocations. There is also a seventh "grey" convocation called Neutral magic. The 2nd ed. of the magic rules uses "convocational skill" instead of individual spell skills. A mage has one prime convocation and his skillbases are calculated based on the relationships between his prime convocation and the other convocations. In MRQII terms the primary convocation would have a base of INT + POW + POW. Neutral would be opened at INT + POW and all other convocations could (in game) be opened at either INT + POW (if the experience roll needed to "attune" to a new convocation is a Critical) or just POW.

    A huge list of HM spells are available from lythia.com. Note the links to more documents in the box to the right. I'd recommend using these spells, since they are designed to fit the setting.

  12. There are some similarities between the two, but overall Harn has a more comprehensive list. The two price schemes are not quite the same though. I'd suggest checking them over carefully before implementing. You might be better off just using Harn Prices for everything rather than mixing the two, or else you will have some minor problems with the differences in swords, armor and other stuff.

    The Harn price list is in fact a very good simulation of middle age prices. The price of an item is (obviously) based on factors such as general availability of the base materials, labor cost (ie. the time it takes to produce it) and if goods has been imported or if its has been produced locally. The effect is e.g. that mail armor is less expensive than high class clothing, which is not the case in for example RQ III.

  13. Indeed. I was lucky to get the German editions of Harnmaster and Harnworld, which were sold

    at normal prices, but everything published in English is truly expensive. :(

    The Harn market is probably largely made up of die-hard fans, and as fans they collect Harn stuff. The printed product is printed on high quality three-hole punched paper which somewhat explains the steep price tag (of the printed stuff...). Obviously the PDFs could be sold for much less...

  14. The concept of a given fantasy race is always fair game. A specific description is not. Some fantasy races might have aquired a trademark status (or even been registred) , Hobbits have been mentioned as an example in this thread. That being said, if your objective is to create a commercial product you would be wise to use only your own original concepts, generic races or races from folklore and such sources.

  15. I should also probably point out that there are only two VTT (AFAIK) that has a working BRP like module. Fantasy Grounds and RP Tools both has CoC modules. There is a Kloogwerks module for CoC but it's not maintained and I can't get it running, since it throws lots of errors.

  16. For even more hit location types you could check out the "1990's handbook" for CoC. It has hit location rules for use with CoC and a lot of CoC creature hit locs. Those charts have no missile hit locations but many creatures that have alot of locations have the same die ranges for melee and missile hit locations (and quite a few of the CoC critters have a lot of locations...).

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