arcadayn
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Posts posted by arcadayn
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Excellent! Thanks for your work!
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Grettings to all! I've been gaming since '81 with AD&D and quickly diversified to as many systems as I could get my grubby hands on. I got the boxed sets of Cthulhu and Pendragon for Xmas back in '85, but only got to play Cthulhu a few times over the years.
For most of the '90s I went into collector mode due to the lack of a gaming group. During that time, I picked up a ton of Chaosium stuff and was especially intrigued by Runequest 2nd.
In the 2000's, I finally hooked up with a solid gaming group. We play at least once a week and rotate GM duties every couple of years. The last game I ran was a Rolemaster campaign set in Hyboria. We just finished a Champions game last month and have been trying out D&D 4th (blech!).
For my next stint as GM, I plan on using BRP either in Hyboria or another gritty fantasy setting. I really like the modularity of the BRP system. From what I've read, it seems to avoid the issues that Rolemaster has, but is just as crunchy. Actually, I think Rolemaster copped quite a bit from Runequest as they share a lot of similarities.
I look forward to sharing ideas with all of you!
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Great topic. I've always been a fan of percentile systems and the larger numerical range they supply. I also enjoy the ease of wrapping ones head around having a percent chance to accomplish something.
Subsequently, I've never been a fan of D6 based systems, especially dice pool games where you end up rolling handfulls of D6s. I think part of the reason for my D6 dislike is that a six sider is just so mundane and common! What's the fun of playing an RPG with Yahtzee dice?
On a related note, I'm used to using a percentile system (Rolemaster) that requires rolling over a target number as opposed to under. I know it's going to take a bit to get my around it, but is their really a mechanical difference?
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Thank you! I look forward to getting to know everyone and picking their brains for ideas! It's esecially nice as this is one of the few game forums I can access at work.