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TheFugs

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Posts posted by TheFugs

  1. I agree with 1 - 2 - 10 - 11 - 13.

    There is somewhere on this forum a fan-made post about how to deal with nr. 12. 
    Blaine messed with the findings, he convinced the professor it was necessary so the players would not be biased when going on the trip.
    I did the prequel only 1 day in advance of the trip, which is more than enough time.

  2. Hello all

    Next month my local gameshop will start with RPG nights to introduce it to new players. I will host Cthulhu but i am not sure which scenario to roll.

    Should be playable within a few hours with a good feel of what the game is about and how it is different from d&d and sorts.

    Prefer a 7th edition scenario because allready hosting 3 campaigns and dont have to much time to prepare, but all suggestions are ok.

    Shoot and tell me why i should pick it.

    Cheers

  3. Hello all,

    So one of my players like to be a little special ;) And for this i came up with a thought. 
    He is going to play as a student economics with an interim at FOC. 
    FOC new about the problems at the first trip (because they financed it), and so they recruited one of the students (one with ambition, willing to take an extra risk) to keep an eye out for some special creatures. He was informed about what he might see. He can chose to believe in those mythos creatures, or not.
    Is there any reason why we can't try something like this? I will not give him to much information, just enough to get him going.
    I'm going to give him secret tasks, like making a phone call every night to FOC to brief them, or to go to other people their stuff.
    The other players will be growing suspicious of him, which will also draw away the attention of Blaine.

    What do you guys think? Any other ideas for this?

    (Sorry about my English ;))
     

  4. So I have this idea that when the players are going to look for guns, they will not get it so easily. Especially not the bigger ones.
    I'll let a mobster overhear them and he'll be starting a quest. If they deliver a package at some house, he'll sell them whatever they want for a cheap price.
    In the package is offcourse a bomb, and they have to deliver it at some enemy maffia safehouse without being seen.
    If they don't check what is inside, and they deliver the package, only a few moments later it explodes, killing everyone inside. The players will lose SAN for such an action, but they'll get the guns cheap.
    If they decide to look in the package, and throw it away without disabling it, it will blow up somewhere. If unlucky, the police will find out who did it, and their reputation will drop.
    If they decide to warn the other mobsters, they won't lose SAN points, they can't get the cheap weapons, but the other gang will sell them some at a higher price.

    How does it sound? Any extra ideas?

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