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21st Century Moose

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Posts posted by 21st Century Moose

  1. 25 minutes ago, g33k said:


    I am going to disagree with this whole argument, I'm afraid.

    Big-game hunting -- for meat, not sport -- is very well attested in antiquity and pre-history.  Cave-art from the stone-age shows it.  The advantage to a tribe of 1 large kill is tremendous!  Not only meat, but the tools that can be fashioned from larger bones, the leather from larger hides, etc.

    Also, I suspect even a very-small tribe would quickly strip all the small game from within a reasonable walking-distance of their home (though wandering nomads wouldn't face this issue, settling in place for a week or two and skimming off the easiest 20% or so, then moving on).

    I'd concede on big game for feeding a tribe in a pre-agricultural society. You're right and I'm wrong there, and it's definitely the case that running down a large antelope or two is more efficient. 

    For a group of adventurers, traders, or whatever travelling light around the countryside, big game seems to me to not be a good idea. The type of hunting required there might be more properly termed "trapping". 

  2. This is all off the top of my head and I make no claims for historical or anthropological accuracy in any of it.  I'm thinking primarily in game terms here, but feel free to critique and brainstorm in order to get things right.

    First thing is that I'd draw a distinction between hunting or fishing "for survival", and hunting or fishing "for sport".  "For survival" typically goes after small game (e.g. in the case of hunting, rabbits or ground fowl), and is all about traps, snares, baits and lures.  It should have no mechanical utility for characters beyond gathering food, and likewise other (more martial) skills should not have bearing on it.  It might be done by setting your traps and snares when you camp for the night, then you wake in the morning and check them to see what you've caught, and the goal is to just get enough food for the next day or two.  "For sport" goes after bigger game, boar or deer for example, and involves hunting parties going out for days or weeks at a time, with martial skills being used in the hunt.  During "for sport" hunting or fishing, "for survival" hunting or fishing should also occur for daily food requirements, but the "for sport" game is typically not consumed on the spot; instead it's brought back to the hall or castle for a feast.

    "For survival" hunting, fishing or (let's be complete about this) foraging includes abilities such as being able to recognize good spots for game via spoor or droppings, being able to tell which nuts or berries will make you ill, etc.  But it would be useless for tracking a rival warband, or finding useful poisons.

    Tools would typically be improvised on the spot.  Sometimes people might carry fishhooks, spear heads, or whatever with them, but they'd complete the tool from local resources and as required.  E.g. a fishing spear needs to be long, thin, flexible, sharp enough to pierce the fish, with a small barb to stop the fish wriggling off it.  You might carry the spear head around, then make the shaft as required by breaking off and stripping down a suitable tree branch.  It would of course be useless in battle, but similarly a typical war spear would probably vapourize a typical food fish if hit with sufficient force.

    These all fall under the broader umbrella of "survival in the wilderness", and that would also include abilities such as finding shelter, setting camp, finding water, predicting weather, and so on.

    In a pre-agricultural society, hunting, fishing or foraging would be on the "for survival" basis, and would not be much different from when used while travelling.  The tribe would indeed need to move around fairly regularly so as to not exhaust all local resources.  Everyone in the tribe would participate, rather than having dedicated "hunters".

    An early-agricultural society might supplement a grain-based diet with "for survival" hunting, as they have probably not yet domesticated any food animals.

    In game terms I'd be inclined to handwave the whole thing and say that most characters have sufficient basic ability in all of these to be able to just do them; so long as they spend their few hours at the end of each day, you can just assume success.  It doesn't seem something that needs to be bogged-down in rules and detail.  On the other hand there are obvious exceptions: a temple eunuch, for example, would probably not be able to do any of these and would be reliant on other characters.  Use common sense.

    Of course, if it suits your game to go further and start devising skills for these, then by all means do, maybe using this as a jumping-off point.

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  3. 4 hours ago, Bill the barbarian said:

    Having just done this with Ian for his Rough Guide to Pavis, I can concur... and the eyestrain!

    ...not to mention having to revisit some of the RQ3 art. 

    • Haha 1
  4. On 8/6/2021 at 3:21 AM, dvdmacateer said:

    Knockback for damage > SIZ from RQ3

    I always felt I must have been missing something about this rule. 

    With total HP being the average of CON and SIZ, damage in excess of SIZ has a fair chance of killing you outright, and will definitely disable the location hit. Any appreciable level of knockback must vaporize you. 

    To this day I still don't get it. 

  5. 3 hours ago, RandomNumber said:

    What gave me the greatest 'feel' of Glorantha so many years ago were the 'Tales of Biturian Varosh' in Cults of Prax (https://www.chaosium.com/cults-of-prax-pdf/)

    This is what I've recommended to newbies for years as the single best bite-sized introduction you could possibly get. It also functions as a great mini-gazetteer of Prax for prospective GMs. The only downside is that you might end up falling in love with Prax, whereas the bulk of RQG content is for Dragon Pass. 

    • Like 2
  6. 31 minutes ago, French Desperate WindChild said:

    i don't. I just make a difference between these sentences :

    A) "I exist"

    B) "I am a god"

    Do you believe B) ? (I hope you don't)

    If you don't, does that mean you believe I do not exist ? I hope you don't wish my no existence 🙂

    Atheism is just about B) (of course not with only me, just with all the gods ), not about A)

     

    Thing is, there's also (C) "I have enormous power which I can grant to people who worship me" - and that's something that's not in dispute, because it can't be in dispute, because it actually happens. The real question is whether or not those worshippers understand the nature of what they're doing. Some say yes, some say no, but neither denies the fact that (C) does happen. 

    • Like 1
  7. On 12/28/2020 at 2:56 PM, French Desperate WindChild said:

    dad was not killed during the battle of Boldhome against lunar, but when the ennemy clan attacked our tula (no hate lunar, but hate the ennemy clan / or the trolls / or broos ....)

    Their rivalry with the Weasel clan is legendary. 

  8. It's difficult to be an atheist when the gods themselves can come and whup your ass upside a tree. Not believing in the gods would be kind of akin to not believing in that tree. 

    What Glorantha does admit is different perspectives on how the whole thing works, so what one perspective views as a god, another may view as something else. But the thing being viewed is no less real in either. 

    • Like 3
  9. 9 hours ago, Bill the barbarian said:

    Yes, but its 1625, most left with the Lunar Armies...

    There's probably a Turkey enclave left somewhere in Dragon Pass. Their shamans are prophesying the coming disaster of Kriss-Muss, and their warriors are busy gearing up to defend against the usual barbarian incursions. Meanwhile Turkey merchants are occasionally met on the road and rumour is that one is thinking of setting up shop in Apple Lane. 

  10. I view it as "Bronze Age" in that the predominant metal is loosely equivalent to terrestrial bronze, but so far as technological level is concerned it's very much an "anything goes" world. In many ways the crazy tech mixture of a Final Fantasy game may be a better yardstick. 

    That's not to say that there aren't some cultures that look, feel, smell and taste (and sometimes even quack) like terrestrial Bronze Age cultures, but there are likewise more primitive and more advanced cultures too. 

    • Like 2
  11. 2 hours ago, DreadDomain said:

    This is as been on my radar for a while. The fact it was initially based on Glorantha makes me want to read it. The fact it has moved away from Glorantha makes me hesitate. Is it any good. 

    I found it readable if a little formulaic. From memory it's  structurally a travelogue, once you get past the first chapter or two. And as I said, the setting is very obviously Glorantha, specifically Prax, you get to visit all of the major sites, and it's very obvious which is which. In fact I was so distracted by this element that I did largely forget to pay attention to the narrative! 

    • Thanks 1
  12. On 8/20/2020 at 8:32 AM, Crel said:

    The Queen's Heir by John Boyle began life as a Glorantha novel, although the setting was moved to a Fantasy Earth Bronze Age instead. I don't know the story behind that. I haven't gotten to it in my reading stack, but if you're looking for a novel which already exists to point your players to, maybe that's a place to start.

    I've read this. It's very obviously a very thinly-disguised Glorantha, even to the extent of forgetting or omitting to change some place names once or twice. 

    For lighter, shorter reading I still recommend The Travels of Biturian Varosh from the old Cults of Prax supplement as the perfect introduction. 

    • Like 1
  13. A major change since 10-odd years ago is that the Mongoose 2nd Age material has been de-canonised. That doesn't mean that everything in it is wrong (and a lot of it actually isn't), but it does mean that current and future Chaosium material takes priority over it in the event of contradictions. 

    • Like 1
  14. On 4/23/2020 at 4:13 AM, Travern said:

    The problem is that the ambiguous language of Chaosium's OGL leaves it open to this.  This isn't about rules-lawyering in a game, it's about the legal implications of a license.

    I never actually said it was rules-lawyering in a game. It's about rules-lawyering the license, and it comes across as setting up hypothetical edge cases to test the license and try to discover where it's boundaries break down. Which is not a very productive use of anyone's time. Not trying to be rude, but if you need to come across as Comic Book Guy in order to prove your point, then you probably don't have a valid point to begin with. 

    • Like 1
  15. 31 minutes ago, Vile said:

    (2+13+1) 16,  2D6+12 is (2+24+1) 27, and so forth.

    EDIT: I don't know what you mean about "Ducks". I looked through all my RQ2 and RQ3 books, and everywhere it says "Duck Goblin". 😈

    Ducks are Hobbits, surely? Merry did help kill the Witch-King, after all. So they're a gleefully twisted exercise in taking a Hobbit, putting chips on both shoulders, and a colossal persecution complex to boot. Derail over. 

  16. On 4/14/2020 at 3:33 PM, Travern said:

    No, Pym has been declared totally off-limits as "all works related to the Cthulhu Mythos, including those that are otherwise public domain" are covered in the BRP OGL as "Prohibited Content". Its cry of "tekeli-li" is enough to count it, retroactively, as a Cthulhu Mythos story for the purposes of the BRP OGL.

    The intent of the ruling is quite obvious: it's "don't use this to create anything that competes with a Chaosium product". 

    To be honest, if you're going to rules-lawyer over specific words and phrases while ignoring this intent, you'll probably not achieve anything much more than tying yourself in knots. 

    Without presuming to speak for Jeff & Co, I would suggest that if you're broadly acting in good faith and not trying to sneak a competing product under the door, you probably have very little to worry about. 

  17. My system was to keep re-rolling until you got something you were happy with.

    This comes up regularly enough, and something that's often overlooked is that in RQ initial characteristics are really not that important. A few play sessions and with disease spirits, POW gain, training, etc you're going to be totally different. 

    So yeah, roll or pick, it's actually not as big a deal as in other systems. 

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