Chivalrybean
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Posts posted by Chivalrybean
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I like the comment on the first video "He was just thinking 'I coulda had a V8!'"
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All your questions about naval combat in the age of sail will be answered in the upcoming Arrrgh, Pirates! monograph.
I'll likely get that at some point, but I need these tomorrow {:0p I'm going to so be winging a lot by the seat of my pants when I run my adventure tomorrow.
It'd be interesting to collaborate. Meaning that when I have my monograph all battened down with the adventures and whatnot and am tying up the rules and bits, if I could align it with Arrrgh, Pirates!. Then I could have a little note on it that it fits right in with Arrrgh, Pirates!. Cross promotion FTW!
For a simple system, I would use the cannon from the equipment chapter ofthe rules, divide the hit points of the ship that is hit by two (50 % rigging, 50
% hull), and then decide whether the gunner wants to demobilize the ship,
aiming for the rigging, or to sink it, aiming for the hull.
Yeah, I didn't find the cannon listing until just now, in the artillery section.
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I'll base some sea combat on this thread in the Cursed Pirates adventure set I'm working on, if nobody minds
Any suggestions as to what to roll for cannon damage?
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Arrrgh, Pirates! is finsihed and shipped off to Chaosium. And yes, I kept the title. Thanks to all who made suggestions and to the playtesters.
Nice! I'm working on a pirate themed set of adventures, but I'm mixing in Mutations, doom, and horror (but not sanity rules). It's meant as a short campaign, not a huge setting, though. Thought I'd peek at this thread though, since it has pirates, too.
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That's good news. It looks like I'll have a wide choice of good options when I have something to sell ready. I think it'll be easier to work knowing that the available options are good ones.
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Makes total sense. It's actually a pretty good idea, I think.
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Thanks! That's quite helpful. I'll have to read it again when I'm more able to decipher the legalese. It looks like it's a fair deal though.
I assume they are allowed to sell the royalty copies?
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I'm working on a set of adventures with BRP. I'm thinking it will fit in the monograph category. What if I want to sell it myself instead of to Chaosium? It this possible? I assume I'd need a license? I know it can be done, but I don't know if that is the a feasible choice. Opinions or facts, anyone?
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I'm looking for a few players who want to play via OpenRPG.
OpenRPG is a free on-line program that allows for chat, maps, dice, all built in.
The BRP setting will be a mix of modern and sorcerer magic. PCs will have to balance a daily life as well as adventures through a land of dreams. Both worlds may effect the other.
Playtime: I'm looking to play a couple times a month on a consistent weekday and at a consistent time. I live in the PST time zone and hope for a 6-7pm starting time with 2-3 hours of game time.
Any interest?
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I like the idea of picking one power system and just renaming things, so I can have a staff of flame and a flamethrower have the same or similar rules guiding them. Then I wont have to look up everything in different sections, or at least not as many. :thumb:
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Never played TORG. Sounds interesting though. I looked it up on Wikipedia.
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After a few quick glances it at forum, I'm thinking maybe I should limit it to two or three settings getting mixed.
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I'm planning on running one-shots at the local Hobbytown using BRP. I want to allow all players. I want to allow all character types.
I have the idea of this world:
At some point a few hundred years ago a mage cast some zany spell that pulled bits of other worlds into the pocket dimension that the mage was in (or something like that). The result was a world made of bits of other worlds.
I also have the idea of world/setting specific powers or equipment having a %chance it would have a strange, undesirable or different effect. At the exact % to pass or at 90-98% the effect might be different than desired. A critical success could be a good effect, or a failure a really bad one. GM discretion. For example, a laser gun might malfunction in an area of the world from a magic realm.
I have not read all the specific sections so I'm not sure of any character types that would totally collide and not be playable together. (I just got the book a few days ago)
Any glaring problems with this plan I'm missing?
Licensing vs Selling to Chaosium
in Basic Roleplaying
Posted
Will do!