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Chivalrybean

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Posts posted by Chivalrybean

  1. All your questions about naval combat in the age of sail will be answered in the upcoming Arrrgh, Pirates! monograph.

    I'll likely get that at some point, but I need these tomorrow {:0p I'm going to so be winging a lot by the seat of my pants when I run my adventure tomorrow.

    It'd be interesting to collaborate. Meaning that when I have my monograph all battened down with the adventures and whatnot and am tying up the rules and bits, if I could align it with Arrrgh, Pirates!. Then I could have a little note on it that it fits right in with Arrrgh, Pirates!. Cross promotion FTW!

    For a simple system, I would use the cannon from the equipment chapter of

    the rules, divide the hit points of the ship that is hit by two (50 % rigging, 50

    % hull), and then decide whether the gunner wants to demobilize the ship,

    aiming for the rigging, or to sink it, aiming for the hull.

    Yeah, I didn't find the cannon listing until just now, in the artillery section.

  2. Arrrgh, Pirates! is finsihed and shipped off to Chaosium. And yes, I kept the title. Thanks to all who made suggestions and to the playtesters.

    Nice! I'm working on a pirate themed set of adventures, but I'm mixing in Mutations, doom, and horror (but not sanity rules). It's meant as a short campaign, not a huge setting, though. Thought I'd peek at this thread though, since it has pirates, too.

  3. I'm working on a set of adventures with BRP. I'm thinking it will fit in the monograph category. What if I want to sell it myself instead of to Chaosium? It this possible? I assume I'd need a license? I know it can be done, but I don't know if that is the a feasible choice. Opinions or facts, anyone?

  4. I'm looking for a few players who want to play via OpenRPG.

    OpenRPG is a free on-line program that allows for chat, maps, dice, all built in.

    The BRP setting will be a mix of modern and sorcerer magic. PCs will have to balance a daily life as well as adventures through a land of dreams. Both worlds may effect the other.

    Playtime: I'm looking to play a couple times a month on a consistent weekday and at a consistent time. I live in the PST time zone and hope for a 6-7pm starting time with 2-3 hours of game time.

    Any interest?

  5. I like the idea of picking one power system and just renaming things, so I can have a staff of flame and a flamethrower have the same or similar rules guiding them. Then I wont have to look up everything in different sections, or at least not as many. :thumb:

  6. I'm planning on running one-shots at the local Hobbytown using BRP. I want to allow all players. I want to allow all character types.

    I have the idea of this world:

    At some point a few hundred years ago a mage cast some zany spell that pulled bits of other worlds into the pocket dimension that the mage was in (or something like that). The result was a world made of bits of other worlds.

    I also have the idea of world/setting specific powers or equipment having a %chance it would have a strange, undesirable or different effect. At the exact % to pass or at 90-98% the effect might be different than desired. A critical success could be a good effect, or a failure a really bad one. GM discretion. For example, a laser gun might malfunction in an area of the world from a magic realm.

    I have not read all the specific sections so I'm not sure of any character types that would totally collide and not be playable together. (I just got the book a few days ago)

    Any glaring problems with this plan I'm missing?

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