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Mi-Go

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  1. Is there going to be a design sequence as part of this that lets you design things like starships, vehicles, planets, etc using a procedural set of equations/tables? Or will these areas be dealt with in more of an advice method that tells you how to assign stats to these things without much math?

    I guess my question is is this book going to be more of a how-to genre book, a setting specific book, a gearhead book, a mixture?

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