Over in the RQ page on Facebook there was a question posed: "I really need a video or document that fully describes Spirit rules before I can run RQG." and elaborated as "Just some of the things I would like to see written out plain and simple in one place"
Specific details noted were:
Are spirits visible or invisible? can they change this at will?
Is a Discorporate PC just a spirit?
Is a Ghost a spirit?
Can you bind a spirit into any old object?
Can you bi
Here’s another other fun thing I’ve started doing as part of every shamanic reconnaissance. The way it works in my head: one Rune Point for Discorporation feels like a reasonable spend to get past one problem. So when the adventurers are getting lost in the Colymar Wilds looking for Tarndisi’s Grove, the shaman drops one POW and I’ll tell them he can see a route through the mazy forest, he understands the pattern into which it’s grown, and he can perceive all of the Aldryami — all sorts of Aldry