Easier doesn't mean it's only important 'on the fly'.  It means it's easier.  So if I'm populating an adventure with 50 different humanoid creatures of varying size/toughness, knowing their arms are all 0.25 their hp and legs, abdomen, head are 0.33 their hp, etc is going to make that (let's be honest) painful monster-generation process a *tiny* bit simpler.  That's a bad goal? RQ2 resulted in too few body HP, and too many limb HP on large creatures.  I don't believe it's absurd to think th
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