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styopa last won the day on June 30

styopa had the most liked content!

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About styopa

  • Rank
    Senior Member


  • RPG Biography
    Been playing RPGs since 1979, incl RQ since about 1980.
  • Current games
    RQ(3), BRP, D&D5e
  • Location
    Mpls, MN
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  1. Can Warding be abused this way?

    Exactly. Inferring some sort of religious context when none is described is simply houseruling in a softer format. Nothing wrong with it, I houserule all the time.
  2. Roll20 Anyone?

    Once the rules are released, absolutely.
  3. Agreed, but I didn't know if they had accepted that advice. Given that the last info I'd heard was "pdf available in Nov, printed in Dec" we should be finding out pretty quickly? Shouldn't there be an announcement about this...Nov is more than half over...
  4. It's a logical result of the mechanical switch of Rune spells to a 'spell point' system. Particularly for new players, there's going to be some decision paralysis as there are so many possible choices on which to spend those points at any given moment. A parallel challenge is posed to someone trying to design a useful character sheet: how can you have a list of spells castable, when the list is pretty much "all"?
  5. Frank Menzter's Empyrea

    I think that was really the key to a lot of the visceral dislike for rq3 amongst the oldest generation of rq'ers. Nobody likes "campaignus interrupts". For me, I learned rq2 at gen con around 1982, loved it, but playing it remained a theoretical thing until rq3 came out and I convinced my d&d group to play in my medieval fantastic Europe campaign. But AH was clearly outside its expertise in their attempt at rpg's.
  6. Frank Menzter's Empyrea

    Then again, wasn't one of the hashes on AH their pricing being far above 'market point' at the time?
  7. Need to fix the layout

    ^ that's pretty much EXACTLY what I said? The front page says nothing about there being a free download anywhere. It only says "$9.95" (which is for the printed copy). As I mentioned, yes, ONCE YOU CLICK ON THE DESCRIPTION, it's there. But it's silly to hide that behind the landing page. Have a second "offered" PDF Download "product" for $0.00. Seriously, it would take about 15 seconds.
  8. Need to fix the layout

    Was trying to talk someone through getting the quickstart pdf - didn't realize it was so hard to find! https://www.chaosium.com/runequest-glorantha/ ...shows ONLY that the quickstart is available to buy for $9.95. Only if you click on the book itself are you taken to https://www.chaosium.com/runequest-roleplaying-in-glorantha-quickstart/ where it says "oh, yeah, I guess you CAN download it for free, of course..."?
  9. RuneQuest Glorantha Gen Con 50 Preview edition

    One question, that might help me wrap my brain around Lhankor Mhy sorcerers: are we saying that they use sorcery AND divine spells? Or sorcery in lieu of divine magic? Someone I was talking to about this - when I mentioned that LM came from the west (mentioned above, I didn't know that detail of the Lightbringers' story) - postulated that then it would make sense if LM's used spirit magic and sorcery as well. Sorcery having been their worldview, and just 'stepping into' the Orlanthi pantheon from outside, so to speak. I could see that. My expostulations about LM sorcerers were really based on the idea that they're using both divine and sorcery as needed.
  10. New RQ Designer Notes - Part 4

    Fortunately, spirit combat takes no aim.
  11. Can Warding be abused this way?

    Phht. Just a lack of imagination there. aka the "German Wheel"
  12. Frank Menzter's Empyrea

    Curious that the conversation is about $75 for the basic campaign setting being too high a price point. Giving them the benefit of the doubt, maybe it was economically reasonable considering what they were going to include, but - if that was the case - as the lowest-tier-that-you-get-something-physical then they just wanted to try to include too much. Of course, you might even be able to charge that for a finished product, but people backing a KS product expect to be getting a discount for a product because there's an implied risk-investment in the format. So my real reason for even bothering to comment on this...do we know what the price-point for RQG is going to be yet? I admit, I'm slightly concerned. (Not for me, I'm one of the guys that's going to buy it pretty much regardless.) For those keeping track, IIRC DMG was $18? $20? in 1980, I think RQ3 boxed set from AH was $24? $24 in 1981 is about $60 today. Damn, I feel old.
  13. Can Warding be abused this way?

    I think it's pretty clear (at least by implication) that the wands are always at the corners of the protected area? Increasing the area by stacking would, I think, only allow the setup to cover a larger space (ie by moving the wands further apart), not allow the protected area to span beyond the wands physical locations. I think the fact that it's always 4 runes (granted, nothing says that they have to be a square) would suggest it's primarily an Earth thing. Earth + Stasis would be a nice symbology suggesting a protective box with a dome atop. Or, one could of course flavor the spell to taste: A Yelmic warding might be a single rune-stick, that casts its 'fence of protection' out in a (light/fire/sky) circle. A warding that might be especially effective against chaos might use 3 sticks in a triangle (Law) shape.
  14. Can Warding be abused this way?

    So his protection could be obviated by someone leaning briefly against one of the wheels (giving the cart a little wiggle)? Seems like a bit of a glaring loophole in his protective expectations.
  15. RuneQuest Glorantha Gen Con 50 Preview edition

    I did say "...that could be comfortably revised to usefulness...". ...or so says the current retcon, anyway. (shrug) Since sorcery was introduced in RQ3, it was always presented as an entirely different worldview from that of the 'spirit/divine' magic paradigm. Setting aside the volumes of metaphysics it would take to reconcile the explicitly a-theistic approaches of sorcery to theism in the first place, the section of Strangers in Prax regarding Arlaten made it pretty clear that non-sorcerous society views any such 'atheists' with rancor and suspicion, to say the least. Yet we now have LM's having cheerfully been using sorcery with abandon? Perhaps someone heroquested successfully to make that "having been always so"? Sounds like a pretty God Learner-y move to me. Obviously you're going to write (have written) the rules the way you want them to be. And I do look forward to seeing it. Stepping out to the meta-layer, I found that there was a very nice set of costs/benefits (which all required player choices) provided by the exclusive separation of methods. Spirit/Divine had its convenient, easy hedge-magic feel, backed then by extremely potent, quick divine spells which were expensive to get from a player perspective. Sorcery was an entirely different approach that provided much more flexibility at the price of speed and MP cost. It'll be interesting to see how you guys have reimagined that in this version.