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About this blog

This blog discusses and explains decisions made in the process of creating the BRP/Questworlds/Pendragon mashup game system, or glorified house rules that I call Rivers of Sartar.

All images are from wikimedia, diagrams are by the author.


This blog uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This blog is not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com.



Entries in this blog

Cults of Runequest: Clans

The previous blog entry described Rune Cults in abstract rules terms. This by itself is enough for running an adventure-focused game, where rune cults serve a game function much like that of D&D character classes.  However, many people prefer a community-focused game, in the style of the Red Cow campaign or Six Seasons in Sartar. This requires a somewhat deeper understanding of how the rules portray the setting, in particular what a clan is. In the RQ:G rules, the term clan is used


radmonger in Runequest

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