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radmonger last won the day on April 14 2023

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    Runequest player since Cults of Prax
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  1. Magically, yes. The current lunar leadership might well argue against it as too provoking a move for non-illuminates, too fast too soon. Maybe there is a 'don't ask don't tell' rule in place. Not for a Lunar cult; that is what Tax Demons are for. The clear implication in the text is that unlike normal spirits of retribution, they don't care about whether you feel guilty, confess, have a valid excuse, or anything else about your psychological or spiritual state. Numbers add up, you are ok. If not, not.
  2. The magic she has available to teach may not be the magic the Empire wants taught. Sheng may be locked down in the darkest Lunar hell, but in a lot of ways, from there, he truly rules the empire. He defines what they fear, and so what they are prepared to do to avoid that fear. The slave farms, the Corn Games, the Reaching Moon Temples, the Moon constantly glowing as if it were a New Sun. The Bat as a weapon. These are all his doing. Only a second Deezola, a new hero of Dendara,can do what must be done. To descend into that deepest and most secret Lunar Hell, and free the Empire from its fear. They will need a team; 7 members are traditional. There are stories of a barbarian warlord in the far south who may prove a useful asset...
  3. yes, there may be some over-generalisation going on there. YT -> Humakt -> Ragnalar is a pretty direct mythic connection; I think that makes YT a broo's second cousin. Other Lunar cults will have closer connections to other forms of chaos. So they may have other thing go wrong when they make inappropriate use of unsanctioned mutations.
  4. Part of this is that there is I think a difference in presentation between RQ and HQ/HW. The latter focused on what the gods can do, and so, by implication, what a devotee or hero emulating that god can. The former is on what cults actually teach. Which means specific, mechanically-defined spells that can be learnt during downtime by a member at a temple to that god. Where there is a obviously intended to be an inexact but real relation between temple size and number of spells available that way. It doesn't cover heroquest powers that could be gained by doing dangerous things in play, or unique spells that can only be learnt at one specific temple. Most of the cults in the Lunar Way book have enough spells for a small temple. Hence, a large or great temple, if it existed, would have more. So the question becomes: does such a temple exist somewhere? could such a temple be built? if so, who would want to, and where would they get the power and resources? Which, for a cult of rulership, becomes circular. if someone ruled in that name, they would have that power and resources. And so they would build such a temple. So do they? For most of the empire, rulership and sovereignty belongs to Yelm. Dendara is his wife, and Deezola is Lunarized Dendara. As such, she does not rule or command; she supports, protects and heals. The temples that exist will be funded and patronized by noble wives who want magic to protect their loved ones. There is a strong argument that this is the case because the Lunar Empire was put back wrong after Sheng's conquest. The Yelmic ruling class he introduced was never wholesale replaced, merely suborned. What isn't clear is if you go to the far north and west of the empire, far away from Dragon pass, that still holds. .
  5. I'd imagine Ralzakark to be the only broo who has successfully completed the process of filling in an Imperial tax form.
  6. You know, the Lunars would have been well served if they had a bunch of people with such magic. Maybe they do change cult priorities some time after 1625.
  7. I think the statement 'initiates of Deezola may freely join those other cults as associate cults' means that a Deezolan gets the standard menu of Mindblast, Madness, Reflection and Summon/Dismiss Lune. Together with Regrow Limb, Heal Body, Resist Pain, Resurrection, Chaos Gift, and Summon/Dismiss medium elemental, that seems playable. Chalana Arroy is a better professional healer, with reusable resurrection. But a Deezolan doesn't have to take a vow of pacifism, or use their healing magic on wounded foes. It suits a noble who wants to make sure their spouse and children are always going to have healing and resurrection available, even in a general crisis.
  8. That time, she got better. She was 'released from the suffering of life' by the Red Goddess in 0/12. I suspect that is the point where the student became the master.
  9. The Lunar Book makes it fairly clear that this is not the case: you can join all Lunar cults directly, without joining the 7M first. you can explicitly 'transfer' to/from the 7M to other lunar cults, keeping initiate/priestess rank. Note that as a long term pet peeve, there are no actual rules anywhere for transferring between closely associated cults. Taking the rules pedantically, you end up in the new cult with no rune magic, and a 0% Worship skill. However, common sense suggest you keep rune spells common between the two cults. With virtually all Lunar cults being associated, cult transfer will rarely lead to a major loss of magic or status. The Lunars don't seem to have any form of adulthood initiation rites, unless 'being conquered by the Empire and living under the Glowline' counts. The Red Moon is the common Other Side of all Lunar cults, and all lunar deities have palaces there. So transferring between cults is basically a matter of walking from one to the other. The only tricky part is gaining permission to enter; there is probably a form you need to fill out. The 7M is the lunar religion packaged as a regular cult, capable of operating beyond the glowline. It can be thought of the equivalent of on one those US army commissaries that provide branded fast food to anywhere in the world within reach. Within the borders of the US, you don't actually need to join the Army to eat at Burger King.
  10. This is true, Which is why the lunar empire, and Tarsh in particular, was able to directly conquer relatively magically-poor Sartar and Prax. But was fought off by Esrolia. The Lunar motto is 'we are all us', but could as easily be 'we are all associated cults'. They are better at growing food, better at manufacturing goods, and have better healers than anywhere outside their peer competitors (Nochet and Loskalm in general, and Pent in military matters). Because the Lunar religion, including illumination, means that everyone can follow their ideal specialist cult without hitting a mythical brick wall of hostility and taboo. Sartar is crippled by the loss of Storm-based fertility (i.e. Ragnaglar) to chaos. Which means 50% of the population can't contribute directly to agricultural productivity, and have to find workaround like herding cattle, or worse. Which as everyone knows results in 10% of the calories per hectare of a primarily-vegetarian diet. And, as not everyone knows, calories in is magic points out. Nochet does have something similar, in that almost everyone either is Ernalda's daughter or husband. And of course Argrath later builds a state on the territory of Sartar that integrates everything into a single state religion.
  11. Canonically, in 1625, zero to two. Without the Solar Book published we don't know whether the surviving Elmal temples in Runegate and southern Sartar worship Yelmalio before or after he lost his fire powers. I suspect the latter, because he did more useful and interesting stuff afterwards than before, in particular marrying Ernalda. Also, in the Dragon Pass region, the sun does not commonly set things on fire, so a story in which it can lacks truth. Either way, it it been stated Elmal will be a subcult in that book, finally once and for all ending the Elmal debate.
  12. I'd say so much 'elite' in the sense of rulers and nobles, as 'urban citizens'. The city-dwellers of Furthest have a baseline cult of 7M, with professional specializations. Those of Boldhome have Orlanth + Ernalda. 7M is the clear winner here; what benefit do generalist deities of murder and agriculture really offer to someone living in a city? In particular, compared to Boldhome, you don't start with a sex-based split; all the specialist cults are associated to 7M, rather than half to Orlanth and half to Ernalda. Orlanthi vingans will be expected to train in the militia, and end up with a mythically complicated relation to fertility and marriage. Not every female scribe or merchant will want that. Just not having to wear a fake beard is enough to explain much.
  13. As I understand it, a cult is best thought of as a template for a temple. Every actual temple is subtly different, and quite a few have myths, stories and magics available nowhere else. But they have obvious patterns of similarities. It is these patterns, or write-ups, that the cults book contain. After all, 'the complete book of all temples in Glorantha' would be completly impractical to write and publish. So it says Orlanth Adventurous temples are like this, Orlanth Thunderous ones like that. Both Rune Cults and Subcults are such patterns, or write-ups. This includes details of whether they do, or do not, tend to have inter-temple hierarchy or coordination. The difference between a rune cult and subcult writeup is that in the latter, being initiated in one temple and worshiping in another works. Between two different top-level Rune cults, this is not so. Note this is a thing that Gloranthan experts would generally know, and only be wrong about in unusual cases.You can still have a metaphysical debate about what the rune magic functionally working really means, just as in the real world you can debate the boundaries between Europe and Asia. But such a debate won't cause you to need a ship to get from Paris to Moscow. God time is timeless. So if a god dies, or changes in any other way[1], before time, you can chose to worship them before or after the change. And you can found a temple that supports worship in that fashion. More specifically, God time is cyclic. A temple, based on its demographics and economics, can support a certain number of holy day ceremonies per year. Each is mapped to a particular God Time event or myth, generally in order corresponding to the seasons and mythic ages. Almost all gods did more things than almost all temples can afford to support shrines or ceremonies for. And many gods did things that are apparently pointless, or culturally irrelevant. So a temple has to select which myths it is going to magically invest in. Those are the spells it offers. A Great Temple has better economics and demographics than a smaller one, and so can support more myths, including those from multiple subcults. If a god died in a later age in the God Time, but you know enough good stories about what he did before they died, you can establish a fully viable temple from just the pre-Death stories. Or maybe you hold that the stories about, or after, his death are the most important[4]. If there are two such sets of temples, each with their own particular cultural heritage and context, then it either is or isn't possible to learn a spell at one and renew it at the other. One case corresponds to a single deity with a story that both subcults know part of, the other to two deities worshipped by two rune cults. If you have a RQ:G writeup of both cults, you will have canon as to which is which. [1] except, I suspect, being annihilated by Chaos [2] unless you do the magical equivalent of building the Panama canal. [3] Note that, confusingly, a subordinate cult is an entirely different thing to a subcult, and in some way the logical opposite. It is a cult to a different god that is entirely supported by a Rune Cult. [4] I suspect classical Dara Happa worships Yelm solely between the time he became emperor and his death. What happens before or after is either denied or downplayed. hence they have no magic of conquest or mortality.
  14. WWII wasn't designed to be a game either; that doesn't prevent Axis and Allies from existing. Unless I am misunderstanding you, that is exactly what the RQ:G cults book currently do provide. A few Gloranthans still believe Elmal to be different from Yelmalio, and they are wrong. Or least will be once the Solar cult book comes out. A larger number believe yu Kargzant to be non-identifiable with Yelm, and they are wrong too. However, they are right about Dendara and Ernalda. The rules term subcult is a bit misleading, as it is nothing to do with temple organisation, or what priests do. Instead, it is a statement on the nature of the deity, or at the very least their magic. For more details, see the 'rules as written' section of this.
  15. This seems related to the theory that the Praxian Ostrich rider 'subcult' of Yelmalio has the mythic and social role that Eiritha plays in the other tribes. Ancestor of the herds, not their protector. Presumably, some Dara Happan avilry were in Prax when the Wakbocalypse happened...
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