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mal

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  • RPG Biography
    all chaosium games!
  • Current games
    RQ, Call of Cthulhu
  • Location
    providence, ri

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  1. Anyone read this yet? I'm wondering if it's in the vein of a traditional CoC story (ie regular people slowly devolve into insanity and death as they accidentally stop the cosmic horror or not) or a more pulp/"arkham horror" style story (where hero-like characters fight against a cosmic menace and succeed). I generally prefer the later for novels and was wondering if I should pick this up... malcolm
  2. I guess I can take a look at that and set the spirits POW to 1/2 or 3/4 of the Mythras listed values. I like the system presented in Mythic Britain for druids so I'd like to keep as much of the Mythras version of Animism as written. Will try a deep dive into it over the weekend.
  3. Hey all thinking of using the new BRP with Mythic Britain from Design Mechanism. Wondering if anyone has created an animism system for the new BRP or has tried importing the RQ2, RQ3, or Mythas systems to BRP:UGE… Any changes that need to be made. Or thoughts… thanks
  4. Thanks guys . All good points…
  5. Looking through RQ II after a long time away and I have character generation questions (I was mostly a RQ III person anyhow...). It seems like from my reading that characters have no skills after completing character generation just their basic category bonuses plus the starting skill level. Is this right? I mean I know you can go to the appendix and do training for previous experience, and that would be 4000 L of training in every skill offered by the apprenticeship, or the listed numbers for barbarians, militia, or mercenaries... But is that it? If so, all skills must be learned through experience or training during play... Yikes that means starting PCs can do very little! I know its the old school way, but wow that's tough!
  6. Hey Ian one more question… Is there an outline of the campaign from beginning to end with key events along the way detailed? I know we will eventually stop the marriage between Pavis and the red goddess, save the cradle, and I assume help Argarth liberate Pavis, but I think it would be helpful to see where things are going a bit more concretely. I’ve seen the lists of adventures in order but they’re only these early adventures which seem to have little to do with the actual story arc other than setting up an ongoing relationship to the Pavis cult, and making connections in the city. Or maybe you have that set for a future volume, and im just being greedy!
  7. Glad my question prompted an update. Sorry it made more work for you Ian!
  8. mal

    Pavis vs. Waha

    thanks Ian... Yes I 'd expect this. As Jeff said above Praxians have no issues fighting other Praxians so I'm sure they'd be fine with tribes attacking the city or trying to thwart the plans of the city cult..
  9. mal

    Pavis vs. Waha

    thanks for the excellent discussion guys! I'll be allowing worshipers of any Praxian gods to join the adventuring group and let them know ahead of time the end goal is to help the Pavis cult. That way they can come up with their own reasons why they are okay with that (likely during the course of the campaign).
  10. mal

    Pavis vs. Waha

    I didn’t say it, Nick! Ian says it in the book. Just asking about his reasoning, so I can reason my way out of it! How can you have adventures in Pavis country without praxians in the party!
  11. mal

    Pavis vs. Waha

    Hi Ian - Bought all three books and I'm loving this content! Thanks for all your hard work... A couple of dumb questions for you: 1. I assume that Praxian Waha, Storm Bull, and Eiritha worshippers aren't allowed as PCs due to the fact they oppose the PAVIS cult. Am I correct in that assumption... 2. In the most current iteration of Glorantha it seems that only 10-15 percent of the population (at least in Sartar) is literate. If we go by that it seems like all the forms and such in Pavis etc would not really be feasible... What are your thoughts on that? Again thanks for all this amazing Pavis content and looking forward to your (and anyone elses reply)! malcolm
  12. Converting a mythras adventure over to brp and wondering if anyone has a nice easy cheat sheet assigning mythras skills to brp skills?
  13. yeah I'm not really looking for something exact or anything. I'm just interested in a quick and dirty way to come up with an NPC stat block for a d100 game from a stat block from the 2d20 game! I think the system that Atgxtg provided will work. I'm using Jason's Elric to Conan conversion as I noted above, and using the "epic" character generation options from BRP to pump up the characters to Conan-like levels of skill and mastery...
  14. Thanks for the suggestion Kevin… a big reason I’m going to run these campaigns is because I’m a dedicated Cthulhu GM and these two book strike me as very Cthulhu related!
  15. thanks! that's very helpful for the non magic powered conversions...
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