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Killaheadz

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Posts posted by Killaheadz

  1. Well, thanks for answers. I have a lot of thoughts, I guess I would try to make combat more storytelling and then judge about rolls and difficulty. It's just hard to make rules for yourself to make judging fair for every player, so I was trying to find easy formula for it)
    Should I close the topic somehow? 

  2. 3 hours ago, tendentious said:

    Being an investigation-focused, rather than a combat-focused game, CoC doesn't have an exhaustive list of things that are considered "actions", like some other games do. An attack or casting a spell is an action (depending on casting time); reloading more than a single shell/bullet is an action; everything else is negotiable.

    My own inclination is to say "yes" to whatever the player is trying to do., such as drawing a weapon or grabbing a weapon off the floor, unless what they're describing seems like a definite "no." If that same weapon on the floor has been kicked under the couch, and now the character has to lie down and fossick around under the couch to get it, then I'd say that is their action for the round.

    But I don't see a problem with adding a penalty die to their action if you're on the fence about whether or not something they're trying to do should affect the outcome. Drawing a gun from a holster? Probably not. Running and grabbing a weapon from the floor before attacking? Penalty die.

    That's a little sad, that there is no list of actions. The idea of allowing and not allowing just by common sense is not always great atleast for me. Sometimes I was in situations where 2 situations which looks obviously for "yes" and "no"  lately become unfair for one of the players. It's hard to proof for both sides that their situations are equal, ofc you can say: I am keeper, I am the law here, but loyalty of players will fall down.
    But okay, I guess I have to create as home rule kind of classification of actions.
    Thank you anyway)

     

     

  3. Hello, I am trying to be a keeper in CoC 7ed since start of the august. After few first games I've been caught by thoughts that I am doing something wrong so I came here for clarification.
    First of all, how many actions do you have during the combat? Rulebook says that round is flexible unit so you can make significant action. But which action is significant?
    For example you can reload gun and move, but you cannot shoot after that, but (as I understand right) you can move, grab the knife, move back and attack, both actions would take a round but are they equal? As I understand movement is a free action, running - MOV x5 is free only for melee, but if you run before shooting you will get penalty die. Will you get penalty die if you grab weapon from the floor for example? 
    I've tried to find topics about it but I didn't, so I am sorry if I duplicate quastion.

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