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Red Traveller

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  • RPG Biography
    Play far too many games. RPG a
  • Current games
    RQ, Traveller, Savage Worlds
  • Location
    UK

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  1. Thanks for all of the really enthusiastic and constructive responses, for which I am very grateful. I should have really made it clear that what I am looking for is a set of rules or suggestions for use in a tabletop mass battle rather than abstracting the result of a battle. I guess we just enjoy shoving masses of figures around like a Poundland version Alexander the Great. I'm sort of swerving towards a hybrid version of Principles of War meets Ships and Shieldwalls, but the magic is still a stumbling block.
  2. Players in my group like the grand scope of taking command of significant forces, and as I've said, are also fairly regular wargamers. So they have pretty much evolved past the small action point, although the core of the campaign remains individual level scenarios. The overall campaign arc will naturally lead to bigger and bigger actions as they progress to leading their various factions, so satisfying both elements is a bit of a juggling act. Hence looking for a wargame system that caters for individuals influencing teh battle.
  3. Interesting. My players are also wargamers so I was thinking of using Principles of War Ancients as it covers the classic ancient period, and homebrewing magic into it. But looking at Ships and Shieldwalls I can see a lot can be carried over. I especially like the Battle Actions concept.
  4. Just trying to pre-empt what my players will no doubt ask 😂
  5. Hi and thanks for the suggestion. I will take a look, but do they cover the magic which is such an integral part of RQ?
  6. Hi, I'd be interested to hear how people manage larger scale combats and if there is a system available which combines RQs blend of melee and magic. I recently ran an encounter for 5 players with their 20+ followers/allies against a similar sized enemy force, and whilst it was fun for them it was a nightmare for me to manage. I know there is a proposed Skirmish ruleset on the horizon (has been for some time now) and other Ancient period wargames rules (which just don't feel RQ to me). Any suggestions or pointers would be very gratefully received.
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