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sabre_mmc

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Posts posted by sabre_mmc

  1. If you're using hit locations, then you're essentially targeting a specific body location. I'd take the original chance to hit, double it for point blank. Call for the Agility roll as above, then double the skill as above, but then reduce it again by half for the called shot (as described on p213 "Targeting a Specific Area").

    The end result would be a doubled skill chance that ignores armor.

    If you're being a generous GM, you might let the attack do max rollable damage, with the proviso that if it goes through the monster's hit location (or takes it to 0 HP), it goes on and might hit the player being grappled (he/she should make a Luck roll to avoid this).

    Why ignore armour.

  2. OK, here's another question I can't solve by looking at my Ed.Zero...

    I'm fighting two opponents and both decide to desperately disengage (i.e. turn and flee!). The first one turns away and I get a free attack on it (even if I've already attacked this round), which it can't parry or dodge. (Also, I presume, attacking it's rear would be Easy, i.e. double chance). Then the other one turns away...

    Do I get another free attack against this second one? (And what if there was a third, or a fourth?)

    Although living in Scotland, I have not yet seen Edition Zero. I have been playing for a long time circa 1980. I would say no you are too busy dealing with the first apponent to run. Its like the old addage from Jerry Pournells Their will be War series.

    "The first to run, Dies! so the rest may live" not a direct quote"

    Martin

  3. Although the combat rules seem quite straitforward. Each character having the traditional attack; parry/dodge type actions with a possible third action.

    I feel calling these actions strike ranks a little confusing, as I recall RundQuest the most detailed combat system of the BRP line used this basic format. However each character had his own personal SR (Strike Rank) based on his Dex & Siz with a modifier for the weapon.

    With each combat round counting through the SRs (12 - 1) until each combatant had completed his/her actions.

    Has this model been abandoned in favour of the one explained in your post.

  4. Hi there

    My name is martin, I have been playing since the early 80's and have experimented with most game that I could find.

    At first I was interested in the Aftermath (fgu) system and another FGU game Chivalry and Sorcery. Then I found RQ and CoC and was quickly converted to BRP.

    I am interested in developing a modern supernatural campaign. A much more streamlined World of Darkness, Dresdon Files or something like that.

    mmc

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