jean
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Posts posted by jean
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After reading the description, I think that the spells last 16+ combat rounds.
The caster can do multiple attacks. I'd use the skill throw rock to determine if the attack connects.
The target can use dodge to avoid being hit (maybe at half skill)
Since it is a physical attack, armor protects.
You can use the spell to do bolt-like attack (I. e. a number of discrete attacks) or to do continuous attack.
In a continuous attack, the target can then be repulsed (maybe a STR vs magician's POW to resist). In the case of guide fire, there is a possibility for the target to catch fire.
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In the boargame Nomad Gods, there is an Eiritha protectress for the Herdmen.
It is logical there is a Eiritha-Herd-Man tradition, because the herdmen are , well, herd beasts.
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On 10/5/2022 at 10:03 AM, David Scott said:
I'm sure I remember a horse-headed scorpionman in a supplement, but can't find it. Anyone?
This scorpionman is described in SnakePipe Hollow, the AH version.
It's Kzimp
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As I understand it, trollball like football is obviously much more than a game. For the fans it is akin to a religion. They wait for the next match, talk endlessly about the referee's decisions (insert various football fans behaviours ...)
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The map pack has only these 3 maps.
The city & districts map is large scale. It shows the main roads and aqueducts and where the districts are in the city.
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There is one in Pirates of the East Isles :
Focus Sunbeam fire/ command/ summon
For Lifeforce, after reading the description I think that it could use either summon or tap in addition to combine
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Another book that can be used is "Blood Tide". There are rules for ship to ship fighting. I know they are written for another setting, but I think they are useable.
I have a question about the ships' speed (on page 109).
Ships speed is measured in knots. One knot is one nautic mile per hour (1852 m per hour). It is around 6 m (20 feet) per RQ round.
For me 125 feet per round is 6 knots. Did I miss something?
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There is one on sale on the Jonstown Compendium.
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6 hours ago, OrlanthRex said:
A little off topic. Before Strangers in Prax was originally printed, I thought I remembered reading in a blog or advertisement or something that there was a fourth scenario involving a “stranger to Prax” from the East. Was there a fourth scenario planned or is this just a phantom memory?
In my memory, in the advertisement the fourth scenario was about a shaman from Pamaltela. That's all I remember.
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Shadows on the Borderlands contains 3 scenarios:
Gautama Vision : really tied to Sun County
Dyskund Cavern : can be used in the Borderland campaign
A Tale to Tell : tied to Muriah' revenge
I like them, and I think they are good. But you can live without them
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Other books that contain sorcery spells
Wenkarleos : enhance vision
The Smoking Ruin : see rune magic
petty spirits 2 : create bookwyrms
burning engines : command burning engine, embody burning engine
holiday Dorastor seven hills : seal
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I think that the translation of dart in French is incomplete.
'une fléchette' in French is either an ammunition for a blowpipe or the thing thrown during a dart game.
the spiculum sized dart is 'un dard' in French.
a longer sized dart is 'une javeline' in French
a hunting spear meant to be thrown with an atlatl is 'une sagaie' in French
I hope it helps
Jean
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I found some value in the following books
AH RQ3 Players's book page 83
BRP page 277
I'd say that around 30 HP of damage should create a human sized hole in the wall.
Jean
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The lunar arts (amplify, combine, prolong and distance) were described in the RQ3 supplement gods of glorantha.
I think that for RQG, for the time being, we can adapt what is decribed for sorcery in the rulebook
amplify <> intensity
prolong <> duration
distance <> range
combine was used to cast a number of spells simultaneously
Jean
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Indeed, it could be Fay Jee burning its ennemies.
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I really like Blood over Gold. It's outside of Sartar or Prax, but it is near enough to be somewhat familiar.
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A side question.
Once Harrek is dead, what will the group do with his white bear skin?
Such a powerful artefact can certainly be put to good use to restore peace in Glorantha.
Who will be strong enough to put on this mantle?
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I have a question about the re-release of WBRM.
Will it use the Dragon Pass rules?
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In Mythras, you take the creature's CON+SIZ as basis
In each location that is comparable to a human's arm the HP are ((basis / 5) - 1) (minimum 1)
In each location that is comparable to a humans' leg (or head) the HP are (basis/5)
in each location that is comparable to a human's abdomen the HP are (basis/5)+1
In each location that is comparable to a human's chest the HP are (basis5)+2
In BRP, you take the creature's (CON+SIZ)/2 as basis
In each location that is comparable to a human's arm the HP are 0.25 * basis
In each location that is comparable to a human's leg (or abdomen or head) the HP are 0.33 * basis
In each location that is comparable to a human's chest the HP are 0.4 * basis
In addition, if a location is comparable to an insect's leg the HP are 0.16*basis
I hope it helps you
Jean
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After thinking about it, I'd treat it like a dragon's breath.
The chance to hit for the dragonewt is its score in draconic lore.
A dodge -20 (it is an area attack after all) allows to avoid being in the cone and to remain standing, a jump allows to avoid the cone but the target ends prone.
Jean
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For the record, on august 3rd 1914, Germany declared war to France
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I can help for Urge and Hubris
Urge is a rating like the psi rating.
When a psyker breaks a social taboo he has a chance to increase his urge rating.
When a pskyker does penance he has a chance to decrease his urge rating.
The Urge is the psyker's evil twin, his guilty soul. It is usually dormant, but is is awakened when the psyker fumbles a psionic power or when he uses it to replace a psi skill.
The awakened Urge can try to steer the psyker toward actions that will increase the Urge potency.
Hubris is a rating like the theurgy rating.
The mechanism for gaining or losing Hubris is similar to the mechanism for gaining or losing Urge
The effects of Hubris are usually permanent and tied to the level reached by the theurge.
Jean
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Mythic Iceland is compatible with RQIII.
The main difference is the magic system. In Mythic Iceland there is a description of rune magic.
I think that you can use both supplements together.
Loudun Burning is available on dtrpg in print and pdf
in Basic Roleplaying
Posted
I noticed that France's chief minister is named Richileau instead of Richelieu
Besides that, I enjoy reading the book