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FlamePaps

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Posts posted by FlamePaps

  1. On 8/7/2021 at 3:20 PM, dvdmacateer said:

    I added turn order buttons for spells on the magic tab.  The sorcery and rune spell sections have one button. Aall rune spells go on SR 1 + boosting mps. Sorcery spells have minimum intensities but most of the MP cost / SR modifiers seem to come from the manipulation so rather than having a a button each spell I saved some space so that the spell name has more room. The spirit magic spells have a button for each spell. When pressed a prompt will show DSR+pts listed for the spell this can changed for variable spells or boosting.

    spellto.jpg.e04a010c64331db578c726ac0e06cbef.jpg

    If @dvdmacateer is keeping a wishlist on the sheet's to-do list, may I suggest some mean to attach rune spells with runes. Simplest way I can think of would be adding a drop-down list from which to select a rune to use with each spell. The roll could still be made from the runes above, but the yearn for such an info on the sheet has come up in our game. As for now we duplicate the list of all knwon rune spells in the frame below and write after each spell which rune to use. I understand the layout would probably need some adjustment if runes are added this way... If someone has a better idea how to tackle this one, I'd be glad to hear!

     

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