Aramone
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Posts posted by Aramone
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I think it is one int slot per 1d8 of pow the demon posses.
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I haven't had much problems with the expert skill rules. I could see how GM would want to consider carefully How narrowly you want the expert skills to be defined. I am not sure how well it would work in Ring World to create an older character. If you have any ideas I would love to hear them.
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Hello SD Leary. I found the article, Expert Skills by Bo Rosen, in the magazine, Uncounted Worlds, vol 2, to be very interesting. The expert skills rules kind of have the flavor of the Root/Branch skills system without being cumbersome. I replaced the Root/Branch skills system for Expert skills in my Sci-fi games.
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Atgxtg, I was wondering how you would use zone based movement and maps from Brp Mecha with Clarence's spaceship rules.
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Atgxtg, here are some scribblings I made while testing your idea.
Engine Module & Thrust rating example:
I like that direction your moving with engine module and thrust rating. Just my two cents. I'm curious
Thrust Rating: Cutting edge 100/Module, Standard 70/Module, Economy 40/Module
Fighter (5 modules): 1 Engine Module. Thrust Rating 100. Speed 20 (100/5)
Cheap Fighter (5 modules): 1 Engine Module. Thrust Rating 40. Speed 8 (40/5)
Trader (30 modules): 1 Engine Module. Thrust Rating 100. Speed 3 (100/30)
Trader (30 Modules): 5 Engine Modules. Thrust Rating 5x100. Speed 17 (500/30)
Explorer (60 Modules): 1 Engine Module. Thrust Rating 100. Speed 2 (100/60)
Explorer (60 Modules): 5 Engine Modules. Thrust Rating 5x100. Speed 8 (500/60)
Interesting to see how a cheap/old/low tech ship can have a larger volume taken up by the engine.
I like it so far! How do you feel about this nerdvana? Would this work in your campaign?
I like the direction your going with engine modules and thrust rating.
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I was counting modules for streaming,shields, armor, hyperspace, speed, and handling. I guess it didn't make sense to count speed and handling modules for size characteristic. I guess you don't count streaming, shields, armor, and hyperspace. I really like the rules and plan on using them for BRP/ Star Frontiers/ Traveller game. I read the rule for buying hp after posting and thought that probably had something to do with hp in example.
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Clarence how did you figure hit points for the night bird example. I counted over seventy modules. I would like to thank you for sharing your document.
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Does anyone have any suggestions for how one would make a super hero who is slippery, hard to get a hold of much in thr fashion of, say, a greased pig? I was looking at the Defense power but as written it would only apply to the difficulty of being hit--do you think there is an advantage that should be added to simulate the difficulty of being held as well, plus a disadvantage as it would only apply to hand-to-hand situations? Or do you think there's some better way to modify Insubstantiality for this purpose?
I would use defensive power but say it can only be used when someone is grappling that character. You could give other situational mods as nessasary.
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When will BRP PDF be available at Drive Thru? I have been waiting for this book for awhile now. Thanks
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Thanks zomben.
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I can't find the pioneer occupation description in the magic world book. What page is it on?
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Thanks zomben. I really like the book.
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On page 103 in Magic World book it states that "A staff may have protection and countermagic spells laid on it." I think those spells are from Rune Quest or from magic in BGB. Can spells SORCERER'S SHIELD and REFLECTION be used on staff instead?
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Will human power and intelligence characteristics have no max like the rule in Elric game or more like iike rule in BGB? I was wondering if magic world would have sorcerers with very high intelligence and power scores like the scores of sorcerers in the Unknown East? Will magic system in advanced sorcery book work identically to rules in The unknown East book?
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Merry Christmas everyone.
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While there are indeed martial arts techniques which can disable or kill almost in-
stantly, I would very much hesitate to introduce them into a roleplaying game.
Many players would like to give their characters such abilities, but they tend to
have second thoughts about it when non-player characters have the same abi-
lities and use them against their characters.
good point. I really appreciate the advice that experienced GM's give here.
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Thank you rust. I was thinking that 1d6 damage was to much. I have heard that some martial artist can take someone out of a fight very quickly with special choke holds.
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In the skills section of BRP rules book says that choking damage is 1d3 damage. The spot rules say 1d6 damage for intentional choking. Which one is correct.
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I wonder if Chaosium will release it as PDF download? I was wanting to get PDF version for iPad.
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Merry Christmas everyone and have a great new year.
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rleduc did the formating errors get fixed in the pdf of Rubble and Ruin. I really have liked what I have read so far.
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Will thre be a max number that a characteristic can be raised to through experience?
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Thank you Charles.
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Charles I love Dragon Lines. I have question regarding styles and techniques. Each style has three beginning techniques does this mean that a GM can add techniques to that styles list of techniques or is that a max number each style can have? I was thinking about creating a jujitsu style and was thinking about creating a new skill called break fall. Break fall would be the skill of knowing how to fall to prevent damage from throws and maybe giving the target a chance to avoid the 5 dex rank penalty to get to their feet. I would like to thank you for this BRP supplement. I would like to use the martial arts part of dragon lines with your Fractured Hopes setting. Any advice would be appriciated.
Demon Summoning from Advanced Sorcery
in Magic World
Posted
Page 125 Magic World.