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malkaviano

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Everything posted by malkaviano

  1. Statistically a player should push the roll whenever he can.
  2. Sup people, let me start with a basic disclaimer. I never played CoC 7th or any other edition. Since I read the push roll rule, I never made peace with it. But ok, this post is not about my personal opinion, but about some numbers I ran in simulation, 1 kk rolls per. (regular difficulty, no bonus, no penalty) Success Rate 79.2185% Skill pushing with 55% Success Rate 54.932% No Skill push with 55% Success Rate 49.4887% Skill pushing with 30% Success Rate 29.980001% No Skill pushing with 30% Gotta say, I was not expecting these, my first reaction to skill push was, "oh man, this is BS, who's gonna risk it?". But math does not lie, skill push is actually a positive gamble for the player. Ofc I'm not here to discuss the fact it must be justified and things gonna end bad, but considering CoC is always going to end bad, why not? I still think this rule is terrible, it's too much subjective about "justifying" and "worse consequences", anyway just wanted to share, because I'm impressed how wrong I was in my first impression about it. It's actually "bad" for other reason.
  3. Yeah, dropping the character HP to zero sounded bad after I wrote it. Thanks for the quote, I must have missed it.
  4. Hello, It's not very clear, but it's my understanding that failing the CON roll puts the character in unconscious with zero hit points, otherwise it would be weird to be unconscious with remaining hit points and no mechanic to drain / wake up. But, since I'm not always the best reader, did I miss something? Note to the author: The box with the example would be nice to have the situation with a failing CON roll since it's more complex.
  5. Hi all, quick question. "A fumbled Sanity roll results in the character losing the maximum Sanity points for that particular situation or encounter." It's stated in the book rules that a fumbled sanity roll implies maximum sanity loss. The fumble occurs only with 100 or is subjected to the same skill rule (50%)?
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