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Electorcountdonut

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  1. How is Homeland/Occupation/Cult skills calculated?

    I was bored today and decided to look further in the core rulebook and got curious since I saw some of the homelands/occupations/cults had more skills combined(Like 20%+15%+10% is 45).
    So is there a  specific way of calculating skills for Homelands, occupations or cults?

    These were some of the differences I have found.

    Ignoring Customs and speaking their own language, this is the homeland skills combined:

    • Sartar has 75 in Cultural Skills and 90 in Cultural Weapons. Total: 165
    • Esrolia has 90 in Cultural Skills and 95 in Cultural Weapons.Total: 185
    • Grazelands has 95 in Cultural Skills and 75 in Cultural Weapons.Total: 170
    • Lunar Tarsh has 85 in Cultural Skills and 80 in Cultural Weapons.Total:165
    • Old Tarsh has 65 in Cultural Skills and 90 in Cultural Weapons.Total:155
    • Prax has the same cultural skills with 120 but has differences in Cultural Weapons.

    Prax Cultural Weapons:

    • Bison Rider:55 
    • High Llama Rider:45
    • Impala Rider:55
    • Pol-Joni:60
    • Sable Rider:50

    I didn’t count all occupations:

    • Entertainer: 175
    • Fisher: 130.
    • Thief:175.
    • Merchant: 170
    • Hunter: 140

    warriors:

    • Heavy Infantry:165
    • Light Infantry: 195
    • Heavy Cavalry: 200
    • Light Cavalry: 200

    Ignoring the Bonus they get to other skills and Cult Lore (deity) , Worship (deity) , Meditate

    • Argan Argar: 45
    • Babeester Gor: 55
    • Chalana Arroy: 45
    • Daka Fal: 45
    • Eiritha: 45
    • Engizi:45
    • Ernalda: 65
    • Humakt: 45
    • Issaries: 45
    • Lhankor Mhy: 45
    • Maran Gor: 60
    • Odayla: 45
    • Orlanth:55
    • Seven Mothers: 45
    • Storm Bull: 45
    • Waha: 45
    • Yelm: 50
    • Yelmalio: 45
    • Yinkin: 35
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